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 Post subject: Re: Wish List
PostPosted: Feb 13 2012 
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General

Joined: Dec 08 2007
Posts: 1168
Location: Tipton, UK
I wish they would implement a world unit trading market like I suggested somewhere else. You could then select units from nations that have earmarked them for sale, and then it would take you to a diplomatic offer where you could sort price out. Also you could have it on this so you could buy production slots, aka they would build x amount of a particular unit for you and this would be handled via the diplomatic offer screen. Keep unit blueprint buying the same but perhaps make it more expensive or just a license for x amount of units from that.


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 Post subject: Re: Wish List
PostPosted: Feb 13 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 570
Location: Washington, DC
SGTscuba wrote:
I wish they would implement a world unit trading market like I suggested somewhere else. You could then select units from nations that have earmarked them for sale, and then it would take you to a diplomatic offer where you could sort price out. Also you could have it on this so you could buy production slots, aka they would build x amount of a particular unit for you and this would be handled via the diplomatic offer screen. Keep unit blueprint buying the same but perhaps make it more expensive or just a license for x amount of units from that.


That's a pretty cool idea. You get the licence for P-47s, but you can only build 10. Want more, pay more (sort of like missile building in SR). An indef licence costs 10x what a licence for 10 does (example: 10 P47s cost in $$ is 1/10th the cost of actually building the airplane (if it cost $500,000 for 1 P47, a licence for 1 would cost $50k; a licence for 10 would cost $500,000, an unlimited licence would run you $5M).

I'd add that countries should only sell outdated licences unless you have alliances and top level relations. I can't think of a single historical example where a country in the CW sold a brand new weapon system to an adversary. Theft of plans, yeah, but no legal sales.


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 Post subject: Re: Wish List
PostPosted: Mar 21 2012 
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Warrant Officer

Joined: Mar 21 2012
Posts: 43
Probably not doable for SRCW due to the magnitude of the change but...moving up from batallion to regimental or brigade level for ground units. Or being able to combine units into larger ones (not just into battle groups). It would work wonders on playability, especially for the huge powers with thousands of batallions.


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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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General

Joined: Dec 08 2007
Posts: 1168
Location: Tipton, UK
Chauncey wrote:
Probably not doable for SRCW due to the magnitude of the change but...moving up from batallion to regimental or brigade level for ground units. Or being able to combine units into larger ones (not just into battle groups). It would work wonders on playability, especially for the huge powers with thousands of batallions.


Its possible, just mod the units file so that units have a longer build time and greater strength, as well as needing more manpower. They will still be battalion, but they will have the strength of brigades and will reduce the number of units as well.


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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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General
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Joined: Aug 22 2008
Posts: 3181
Location: Nearby, really I'll see you tonight when your sleeping
Chauncey wrote:
Probably not doable for SRCW due to the magnitude of the change but...moving up from batallion to regimental or brigade level for ground units. Or being able to combine units into larger ones (not just into battle groups). It would work wonders on playability, especially for the huge powers with thousands of batallions.

Why not even stretch it into an army sized unit. Then a country would only have 1-8 units on the map. And then also lets get rid of the small hexes. Instead of the area of the US taking up thousands of hexes it should only be around 5 or 6 hexes in size. This would work wonders for playability, especially for the huge powers with thousands of batallions.

Would the game run faster? Yes. Would the game be easier to manage? yes.

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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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General

Joined: Dec 08 2007
Posts: 1168
Location: Tipton, UK
Ruges wrote:
Chauncey wrote:
Probably not doable for SRCW due to the magnitude of the change but...moving up from batallion to regimental or brigade level for ground units. Or being able to combine units into larger ones (not just into battle groups). It would work wonders on playability, especially for the huge powers with thousands of batallions.

Why not even stretch it into an army sized unit. Then a country would only have 1-8 units on the map. And then also lets get rid of the small hexes. Instead of the area of the US taking up thousands of hexes it should only be around 5 or 6 hexes in size. This would work wonders for playability, especially for the huge powers with thousands of batallions.

Would the game run faster? Yes. Would the game be easier to manage? yes.


Would the game be as fun? Nope.


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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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General

Joined: Sep 15 2011
Posts: 1300
Location: X:913 Y:185
Ruges wrote:
Why not even stretch it into an army sized unit. Then a country would only have 1-8 units on the map. And then also lets get rid of the small hexes. Instead of the area of the US taking up thousands of hexes it should only be around 5 or 6 hexes in size. This would work wonders for playability, especially for the huge powers with thousands of batallions.

Would the game run faster? Yes. Would the game be easier to manage? yes.

Would the game be more interesting? No. Would the game be more enjoyable? No.
Would this increase the tactical aspect of the game? No

P.S. Although your post sounds more like ironic observation than actual wish, I had to contribute to this discussion :D

EDIT: damn, SGTscuba! You are one fast diver :lol:

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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 570
Location: Washington, DC
As a suggestion, why don't we rename it "Heart of Iron Cold War" and just go full region?

To paraphrase that classic film, Tropic Thunder, "never go full region." :D


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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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Warrant Officer

Joined: Mar 21 2012
Posts: 43
I'm not sure why suggesting a move to regimental level should be interpreted by you as so extreme. There would be no need to change the map scale at all. It's a gross distortion of my suggestion to say that I'm advocating an 'army' level unit and regions or a 5-6 hex USA. A 16 km hex, as is in place now, would not be incompatible with regimental size units.

I don't want an SR-HOI hybrid (HOI I believe is divisional level any way...far larger than regimental). I want SR but with the unit level a few degrees more manageable. It would still be tactical level as well.

Moving an inch or two in one direction of game design doesn't mean going to the obvious extreme that would destroy the game. After all, playability and enjoyment are maximized by finding the perfect mean between game-ruining extremes. I think regimental would be closer to that 'Golden Mean'.


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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16497
Location: BattleGoat Studios
It has been suggested before and we have indicated that we still fill the battalion is the right size for our forces. There are no plans to change it for this or future titles.

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BattleGoat Studios
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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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Captain

Joined: Oct 08 2011
Posts: 141
Ruges wrote:
Why not even stretch it into an army sized unit. Then a country would only have 1-8 units on the map. And then also lets get rid of the small hexes. Instead of the area of the US taking up thousands of hexes it should only be around 5 or 6 hexes in size. This would work wonders for playability, especially for the huge powers with thousands of batallions.

Would the game run faster? Yes. Would the game be easier to manage? yes.

Honestly, if you read your post again, do you still think it was appropriate? Regardless of whether you feel he was right or not(or of whether this had been discussed before or not), shouldn`t someone making his first posts here deserve a more considered reply?

I haven`t put much thought into it, but a change from battalion to regiment doesn`t seem to me like a move that would turn the game on its head(could mean a compression of as little as 2 to 1). Certainly I see some merits to it, but since the official point was made by Balthagor I guess we can leave this aspect to rest.


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 Post subject: Re: Wish List
PostPosted: Mar 22 2012 
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Captain

Joined: May 11 2009
Posts: 136
Location: UK
I've tried making a mod for this but I ended up stopping as it turned into such a big project which I didn't have the time for.

Changing the size of the units is easy, however actually having to change every countries starting orbats was the time consuming part.

I would rather BG focused on fixing bugs and adding more features then redoing existing features and having to edit so much of the unit database and country orbats. Perhaps in a future title it may be a nice change for BG to experiment with.


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 Post subject: Re: Wish List
PostPosted: May 02 2012 
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Sergeant

Joined: Oct 01 2010
Posts: 19
Scenarios for the major cold war conflicts, like the israeli wars, cuban missile crisis, angola south africa war among others. I would really like to replay yom kippur with a fully stacked israel vs a fully stacked egypt with appropiate orbats and equipment/tech for that time.


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 Post subject: Re: Wish List
PostPosted: May 02 2012 
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Warrant Officer

Joined: Mar 21 2012
Posts: 43
A late Cold War scenario/campaign, starting around 1980, would be incredible. I understand though that this would involve extensive research for OOBs and such. A man can dream...


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 Post subject: Re: Wish List
PostPosted: Jun 10 2012 
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Corporal

Joined: Jan 04 2012
Posts: 3
You should add an option to liberate ones colonies. And when doing so, you get a relation bost with them. As far as i know colonies only get liberated at random (or when they were liberated IRL).
Just a small wish.

-Överstelöjtnant


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