I have been playing the WWIV scen and I finally reached tech level 124. I noticed in the readme file it is mentioned that lots of units were removed. My question is, was the Battlemech removed along with the others?
I see no Bi-Pedal Military Tech in the list of available techs and no such unit is available for research.
If so, how do I go about re-adding it back to the scen?
I really like the way you have tied Military Goods production to supplies. To say I was shocked when my AOE-1 Sacremento's and LPD-17's began to drain the stock of mil goods like there was no tomorrow would be a understatement. But a pleasant shock none-the-less. I hope that this is the way SR 2020 will do the supply production.
Cheers, Thorgrimm
World War IV Scenario
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- Thorgrimm
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World War IV Scenario
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- Balthagor
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- Thorgrimm
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Good to hear I just need more tech levels.Balthagor wrote:The units removed where from the map, not from the equipment list/tech tree. You should be able to find the mechs in the AntiTank class. (They might be tech 126 though, I don't remember...)
Glad to know someone is playing that scenario, took me a while to make!
Its a very good scen, and truth be told I would rather play it than the regular WW3 scenario.
I also like the way you have changed the production rates for the different naval, air and ground bases. Good job there.
One question though, once I get a naval base up to a shipyard level it still has a update button that only takes 5 days, but it seems to not do anything and can be repeatedly upgraded many times. Is there a function to this upgrade?
Is there a way to default the defense minister to NOT auto-produce units in a new base? It is annoying to have to jump to the new base to shut off his infernal and innane production choices!
Cheers, Thorgrimm
Saepius Exertus, Semper Fidelis, Frater Infinitas
Sic Vis Pacem, Para Bellum
Sic Vis Pacem, Para Bellum
- Balthagor
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Thanks, I was very happy with how it turned out.Thorgrimm wrote:...Its a very good scen, and truth be told I would rather play it than the regular WW3 scenario...
That sounds like an error on my part, I probably forgot to make the new upgrade not have an "upgrade to" path. Could be fixed in the equipment file.Thorgrimm wrote:...once I get a naval base up to a shipyard level it still has a update button that only takes 5 days...
I think (not sure) that you can change this on a base as soon as you start building it. Unfortunately the "default on" is hardcoded.Thorgrimm wrote:...Is there a way to default the defense minister to NOT auto-produce units in a new base?...