For many games the player can experience a difference in gameplay by playing a different "race". A different race typically gives a player a new set of buildings and units to build and attack with. Supreme Ruler takes this to the next level by modelling real world regions and their native military equipment. Each region also comes with it's own resource production levels and demands that in many cases must be met by imports from neighbouring countries. Further differences can be found in a region's land size, terrain GDP/c etc. that all lead up to a very different type of game when playing from different regions. For example, it is very different playing the Europe scenario as Ireland than it is from playing as the leader of Germany. Throw in the different relationships between regions you have another dimension of variety and difficulty.
So what am I leading up to? On our web site we have a simple way for players to "rate a region" by it's difficulty level... How hard is it to play as Jordan in the MidEast scenario? How easy is it to play as US West in the North America scenario?
By visiting http://www.supremeruler2010.com/scenarios.php
you can have your say and rate a region. Over time we should arrive at a good average of how certain regions are to play from based on reviews made by players.