My previous magnum opus
on playing as Russia can be found here:http://www.bgforums.com/forums/viewtopi ... 54&t=17787
This AAR will not be nearly as elaborate or detailed. In this previous game I made allies with China early on. The game's Spheres of Influence make this almost a no brainer. But it also means ducking a fight and missing out on some unanticipated rewards. So in this game I decided that conquering China early in the game was feasible.
The game began in 2012. I began in late March 2012 to take nearly all of my Russian units out of reserve and march them East to the Chinese border. By this time I had a good start on diplomacy, making allies with about 1/3 of the available nations. DOWing China would cost me a big UN/diplomatic hit.
My preferred method for taking enemy regions is simple - air-drop commando units into the victim's lightly defended Capital and then continue air-dropping supplies to the commandos if required. The hard part is making the Capital lightly defended, if it is not already.
Enemy Capital defenses are of two types:
1. Enemy anti-air units (including interceptor aircraft) that prohibit my transport aircraft from making a successful airdrop.
2. Armored non-garrison enemy units within the enemy Capital hex.
Often enemy armor within the Capital, as well as some air-defenses can often be lured away from the vicinity of the enemy Capital by feigning border attacks. Otherwise such defenders must be neutralized via direct standoff attack.
In the case of China my strategy was as follows:
1. Surround China North of North Korea with a solid ring of armor, blacked up with heavy AA and artillery.
2. Switch on the Fog of War and supplement spotting with patrol aircraft.
3. Stage feigning attacks all around China.
4. Wait for China to deplete its supply of viable interceptor aircraft.
5. Wait for China to deplete the Beijing vicinity of defensive units.
6. Locate or create a safe flight corridor for my commando transport aircraft.
7. Take a token number of Southern Chinese target cities or bases (like Hong Kong).
8. Land enough commando units in Bejing to take the Capital.
9. Resupply the Beijing force via air transport.
Step 1 would create a "killing field" where China could expend its air and armor with minimal Russian losses. Allied NK had already taken South Korea. "Heavy AA" included dozens of permanent border Air Defense facilities, air-strips and supplementary fortifications. All deployed interceptor, fighter and multi aircraft were placed on border combat patrol.
Moving hundreds of Russian units from Moskva to China and the construction of the AA facilities, air-strips and fortifications took from April until November.
Once the war began, Chinese units reacted to deliberately provocative Russian northern border-crossings with heavy air attacks and by streaming hundreds of land units North where they encountered border hexes stacked with a full seven armored, entrenched Russian units - a mixed bag of infantry, tanks and ATs. Damaged Russian units were manually swapped out and quickly replaced with standby reserved units.
Other Chinese units moved East in reaction to Russian attacks on frontier bases along the Mongolian border.
Dozens of Chinese aircraft were mangled by my anti-air emplacements and air patrols. Eventually the Chinese air attacks tapered off - good news for the final air assault on Beijing.
All was going according to my plan.
It was important too take at least some token control of Southern China in order to assure that once Beijing was captured, Russia would be awarded both North and South China. In this case, China had already conquered India, so the Indian sub-continent was also at stake. For this reason I had planned several commando assaults of targets in Southern China - the most important being Hong Kong. I prepositioned a transport full of Airborne Elite II commandos and a bomber in allied Southern Japan for this reason. The bomber was necessary to take out the Chinese warship that was protecting sea-access to Hong Kong.
For the airborne assault on Beijing I staged four large transport aircraft in Southern North Korea. One was full of supplies and the other three were full of assault troops.
The approach on Beijing looked very dicey. I studied the long approach corridor from NK to Beijing - it was threatened by hexes full of Chinese warships. However Beijing and vicinity was free of major AA units. All that remained were some light towed AA units that might wound my transports but were unlikely to destroy them all. Chinese interceptor aircraft cover had all but disappeared.
Beijing itself contained just one armored unit which would present a challenge to my ground-pounder commandos.
I has planned a false feigning Beijing attack by decoy transport aircraft from Mongolia, but their staging airport was inconveniently occupied by a Chinese fighter plane which destroyed several of them.
At a time like this, I often resort to the use of nuclear weapons. I have been known to nuke every enemy airport surrounding an enemy Capital. However, now it was time to "roll the dice", cheat the odds and skillfully guide my attack transports around the ground threats and into Beijing. I guided the assault aircraft between the coastal Chinese naval ports where the enemy warships lay at anchor. As my assault force approached the Beijing metropolitan area one of the aircraft was struck by ground AA fire. The entire formation had to be re-vectored onto the target. However at least two transports full of commandos were successfully air-dropped into the Chinese Capital city.
What followed was an excruciating drawn-out battle for Beijing. The system was working slowly for some reason and the game clock had been moving glacially despite the game speed being set on "Fastest". The target list was so long that I could not track the number of garrison units that had been neutralized by my attackers. This was a highly modded game in which I had nearly disabled garrison units by reducing their attack and defense attributes to a very low level. Therefore when assaulting any enemy facility, the defending garrisons are the least of my opposition. Never-the-less my twelve-some commandos could not seem to make any progress in taking Beijing.
And there was the one other threat - that single armored unit. My commandos did not seem to be able to neutralize it. I kept monitoring their supply level and eventually decided to risk a huge AN-225 Cossack transport to make an emergency supply drop. This Cossack slowly but successfully flew from Mongolia to Beijing and then actually patrolled back and forth, constantly resupplying my commando units until it was destroyed.
Finally the target list scrolled down far enough for me to see that the final garrison units were being destroyed. And then the armored Chinese unit began to face as well. At last I got the announcement "We took their Capital".
All of China and most of India.
A net gain of about 75 tanks.
A lot of additional Chinese combat aircraft badly in need of repair.
I was not awarded much treasury - China did not have a lot of funds. I had a lot of damaged units that needed repair. My losses-to-enemy kills ratio was terrible - about 1:1. I usually kill five enemy units for each one of my own losses.
But the largest and totally unexpected benefit of taking China was that my population increased from about 126 million to over 2.6 billion. Why is this good? My treasury department changed from losing huge amounts of money per annum to making over 10 trillion per year from commodity sales to new Russian citizens.
I would need the additional income because I was now far behind in production levels of electricity and consumer goods.