Posted: May 03 2008
Hmmm... The exports figures are for all commodities and not just the one item? Check the price that "autoprice" has set for those commodities. Sometimes a specific order like "export surplus" (Edit: usually, your minister will export surplus stock without a direct order) will confuse the AI into selling at a loss. So you may have sold $1 million dollars of coal (or whatever), except it cost you $1.1 million to produce it. The way the budgeted daily trade is slowly creeping up looks like it is set on annual. On that setting, the computer averages what it thinks you will end up with over a one year period at current rates.
More importantly, pay attention to your actual "cash in hand" over what the budget says is going on. If your actual cash went up by $29 million on turn five, then the $3.93 million shortfall is erroneous. The budget functions have always been a bit screwy, they seem to add in data that we as players can't pin down. They are not useless, just remember to trust what you can see over what you can't.
-Light
P.S. Perhaps Tkobo will chime in. He is much more intense on econ play than I am. I am really solid on the basics, but only so I can afford to crush my enemies, see them driven before me, and to hear the lamentation of the women.
More importantly, pay attention to your actual "cash in hand" over what the budget says is going on. If your actual cash went up by $29 million on turn five, then the $3.93 million shortfall is erroneous. The budget functions have always been a bit screwy, they seem to add in data that we as players can't pin down. They are not useless, just remember to trust what you can see over what you can't.
-Light
P.S. Perhaps Tkobo will chime in. He is much more intense on econ play than I am. I am really solid on the basics, but only so I can afford to crush my enemies, see them driven before me, and to hear the lamentation of the women.