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 Post subject: Yearly overview
PostPosted: Sep 03 2005 
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Colonel
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Joined: Aug 29 2005
Posts: 376
Location: the Netherlands
Question± how can I acces the yearly overview of all my trade. Currently I´m using the approximated annual overview but because dayly trade is very irrigular, the numbers produced are totalyu unreliable. Therefore I would like to see how my economy did last yer - month - quarther so I can make better judgement and devise a better long time stratagy


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 Post subject:
PostPosted: Sep 04 2005 
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Brigadier Gen.
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Joined: May 27 2005
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Location: Netherlands
There just isnt one :D

We asked for some overview of this sort, but i dont know if it will be done.


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 Post subject:
PostPosted: Sep 04 2005 
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General
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Joined: Sep 08 2002
Posts: 2616
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Location: Ancaster, Ontario - BattleGoat Studios
This request would need to use "historical data". Something we decided not to work on a long time ago. We are working on many other game elements for our next update that we feel would add much more to gameplay. We hope you'll feel the same way.


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 Post subject:
PostPosted: Oct 10 2005 
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Colonel
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Location: the Netherlands
Why Historical data so had to track? It's it just a matter of summing all income and expanses?

Now that patch 3 is completed, is it on the todo list for patch 4?


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 Post subject:
PostPosted: Oct 10 2005 
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Joined: Dec 22 2004
Posts: 1444
Location: Holland
Sebastiaan wrote:
Why Historical data so had to track?


The engine doesn't store historical data... :-?

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 Post subject:
PostPosted: Oct 11 2005 
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Captain

Joined: Aug 24 2005
Posts: 126
And isn't it possibble to make a compromise? For example, I believe that it could be useful to make an offline historical feature - if the engine could write the values into a text file at the end of every day/week/month, then it could be also useful... you don't have to ruin/modify the game's GUI in this case and the gamers would be glad :)

As this game is really about the long term changes (almost every production, social changes are really long term and this is always stressed by the devs), I constantly miss such feature....


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 Post subject:
PostPosted: Oct 12 2005 
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Captain

Joined: May 15 2005
Posts: 117
I have already been shut down on this request! I thought that dumping the data to a text file would be an easy task for a developer. I could do it in 10 minutes if I had the source code. Guarenteed!!!

There may be a fudge factor that shows up under historical analysis, hence this data is ignored.


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 Post subject:
PostPosted: Oct 14 2005 
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Captain

Joined: Dec 26 2004
Posts: 125
Location: Australia
It'd be great fun for geeks like me as well as micro-managers :)

but I guess we should accept that the core of the game isn't about trade.


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 Post subject:
PostPosted: Oct 17 2005 
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Joined: Aug 24 2005
Posts: 126
It's not just about trade, but basically about all economic aspects of the game. For example, effects of tax settings or the efficiency settings could be also investigated easily by this way.

Beautiful graphs could be done with Excel :lol:


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 Post subject:
PostPosted: Oct 17 2005 
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Colonel
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Joined: Aug 29 2005
Posts: 376
Location: the Netherlands
I agree. In the beginning I got frustrated with the game because I could find yhe yearly overview as is present with any other economical game I played. Out of desperation, I'm now using old fasion pen a paper to track the market value of Oil and other resources which a huge effect on my economy.


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 Post subject:
PostPosted: Oct 18 2005 
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Colonel

Joined: May 28 2005
Posts: 388
Sebastiaan wrote:
I agree. In the beginning I got frustrated with the game because I could find yhe yearly overview as is present with any other economical game I played. Out of desperation, I'm now using old fasion pen a paper to track the market value of Oil and other resources which a huge effect on my economy.


Yes they should make it easier to see how much ur imports cost per ton/barrel/unit 8O


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 Post subject:
PostPosted: Dec 14 2005 
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Colonel
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Joined: Aug 29 2005
Posts: 376
Location: the Netherlands
Is't this just wrong?

Immagine you are the new elected supreme ruler of a real country. You want to know how your country did financialy last year. You make an appointment with your financial Minister. When you meet, you ask if you can get an overview of the total income and expenses done last year. Now, immagine the Minister Finances saying that he cannot give you an overview of how the country did last year. On the otherhand he can give you a prognoses of next year income and expanses. unfortunatly, his department only consist out of impisils who can only calculate this figure based on previous day expences.

Get my point?

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 Post subject:
PostPosted: Dec 14 2005 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20455
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Location: BattleGoat Studios
historical data is simply not tracked in the program. It is on our wishlist but many things are currenlt getting a higher priority. I would also like to see historical data listed, but there are only so many resources to go around.

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BattleGoat Studios
chris@battlegoat.com


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 Post subject:
PostPosted: Dec 14 2005 
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General
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Joined: Sep 08 2002
Posts: 2616
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Location: Ancaster, Ontario - BattleGoat Studios
Fordson wrote:
I have already been shut down on this request! I thought that dumping the data to a text file would be an easy task for a developer. I could do it in 10 minutes if I had the source code. Guarenteed!!!

There may be a fudge factor that shows up under historical analysis, hence this data is ignored.


Dumping data is easy to do but we don't want to pull a player out of the game to look at data in Excel. I'm not sure what you mean by "fudge factor" but we just don't want players to given a reason to alt+tab out of the game.


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 Post subject:
PostPosted: Dec 14 2005 
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Major
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Joined: Oct 09 2005
Posts: 195
Location: UConn
That, and, some of us don't have Excel :roll: .


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