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 Post subject: Ports and airfields
PostPosted: Jul 30 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
Hi guys.

This is a very simple question.

I want to know if the programming of SR 2020 allows a sea pear or airfield to change it looking graphics in order to be easier to know which ones have reserve units in them, of either airplanes or ships?

Thank you in advance.

EDITED: Fore giving you guys an idea of what i mean. Something like the mechanics of Hearts of Iron. The map icons for airfields and ports changes when units are in there.


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 Post subject: Re: Ports and airfields
PostPosted: Jul 31 2011 
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General

Joined: Sep 29 2008
Posts: 1870
Not sure of what you mean about HOI, since there is no "reserving of units" in HOI. In SR if a base has units deployed at it you can see them. Same same for both games.

Since HOI does not have the reserve feature your comparison, presumably to clarify the question, confuses me.


Last edited by GIJoe597 on Jul 31 2011, edited 1 time in total.

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 Post subject: Re: Ports and airfields
PostPosted: Jul 31 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
GIJoe597 wrote:
Not sure of what you mean about HOI, since there is no "reserving of units" in HOI. In SR if a base has units deployed at it you can see them. Same same for both games.

Since HOI does not have the reserve feature your comparison, presumably to clarify the question confuses me.


Hi GI.

My mistake. Let see if i can explain my doubts better.

I meant in order for me to see rapidly where my air units, and ships are (not deployed) if there is possible to make a design or model for those air fields and ports containing units. As those in HoI (in Hearts of Iron 2, it is visible where your air units are grounded and where are your fleets by simply looking the airfields and port icons, they change either in color (if its a mod) or just a different icon design over the map that lets the user know which airports and naval bases are been occupied by their military forces.

http://imageshack.us/photo/my-images/18/dibujojkw.jpg


EDIT: Ups! This is not the place to post such subject, i am sorry.


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 Post subject: Re: Ports and airfields
PostPosted: Jul 31 2011 
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General

Joined: Sep 29 2008
Posts: 1870
I understand now. I will let a modder or Dev answer that.


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 Post subject: Re: Ports and airfields
PostPosted: Jul 31 2011 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16494
Location: BattleGoat Studios
no, this is not possible.

You can change the mesh but it will be the same if empty or full.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: Ports and airfields
PostPosted: Aug 02 2011 
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Captain

Joined: Sep 21 2008
Posts: 147
Location: Now at Mexico, not my choice.
Balthagor wrote:
no, this is not possible.

You can change the mesh but it will be the same if empty or full.


Ok, thank you Balthagor.

By the way are there any large post about graphic changes that someone recommends?

[_]OT


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