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 Post subject: Some unit errors/wierdness I spotted
PostPosted: Jul 10 2008 
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Corporal

Joined: Jul 10 2008
Posts: 6
Hi guys and devs. I found some unit errors and just plain wierdness so I figured I mght as well post 'em.

A-4KU/M/N Skyhawk II and A-4SU Upgrade Super Skyhawk (latter is from Singapore) are listed as being (mid-air) fuel tankers. Also, is it intentional that they have ECM as well (these birds are from 74 and 82).


Some things on Russian missiles.

Three Russian anti shipping cruise missiles (SS-N-19 Shipwreck, AS-6 Kingfish and AS-16 KH-15A) lack the "guided missile" ability. Is this intended? Propably not since there is a whole horde of similar anti shipping cruise missiles which have the ability (many of them Russian). Kingfish' and AS-16s nuclear versions do have the ability, but Shipwreck lacks it even as a nuke.

Two missiles are listed as "bomb" instead of "smart bomb". The As-16 KH-15A mentioned above, and the nuclear variant of Kazoo (As-18 Kazoo-N). The nuclear Kazoo also dosn't have the guiding ability, while the normal Kazoo's have it.

AS-18AP Kazoo Kh 59, that is, the anti personell long ranged Kazoo, has half the soft attack (75 instead of 150) of the shorther ranged, older AP Kazoo. And this is with the normal non AP Kazoos both having soft attack of 80.

Also SS-N-12 Sandbox has wrong build time, 40 days per missile instead of 4 days.

All nuclear versions of air launchable (like Kingfish or AS-16) anti shipping missiles are listed with the ability "indirect air bombardment". The nuclear versions of ship/sub launchable (like Shipwreck or Sunburn) anti ship missiles are not listed as such. I'm guessing that the air launched ones shouldn't have the ability.

All Russian strategic nukes are listed as tactical, and all tactical nukes are listed as strategic.



The USN DDG-51 Arleigh Burke has ASW attack with a range of 100+ kilometers. Since the 100+ km ASW ranges in game seem to be due to ASW helos aboard, this should be reduced as the early (up to DDG-78) Burkes lacked helos and their housing facilities. Ships with just ASROCs seem to have 11 kms range (like CGN Califlornia or DDG Kongo).

http://www.globalsecurity.org/military/ ... -flt2a.htm

Speaking of the Kongô, the ship (DDG-173 Kongo) has wrong operational range in game. It's range is 4500 nm (or 8334 kms), but it is given as 4500 kms in game, so it's likely just a typo.

http://www.globalsecurity.org/military/ ... -specs.htm

Lastly a very minor issue. The fictious Japanese ships, CH-145 Samurai and DDG-177 Kyoto have very out of place names. If they are supposed to be the ships I wiki linked below, could they be renamed? If not, I can give good suggestions on names more in tune with Japanese naming practises.

Japanese DDGs and DDHs are generally named after mountains and rivers just like WW2 era cruisers and battlecruisers, so Mogami, Tone, Chikuma or Ibuki might be fitting for CH-145 (3 of the listed ships were sea-plane cruisers during Pacific war, Ibuki was laid up as cruiser but converted into a carrier). Ise might also work, it was Hyûga's sister ship during the war (Battleships) and like Hyûga was converted into carrier-battleship.

As for, DDG-177 some WW2 era heavy cruiser names currently unoccupied in JMSDF are Maya, Haguro, Nachi, Kinugasa, Kako, Takao, Aoba and Furutaka.

http://en.wikipedia.org/wiki/Hy%C5%ABga ... _destroyer

http://en.wikipedia.org/wiki/Atago_class_destroyer


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 Post subject: Re: Some unit errors/wierdness I spotted
PostPosted: Jul 10 2008 
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Lieutenant

Joined: Jun 25 2008
Posts: 92
Not sure the missile build times are wrong (they are quite big) but 40 days does seem to be overly long 6-8 would be better.
Perhaps they based it off of production figures or some such.


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 Post subject: Re: Some unit errors/wierdness I spotted
PostPosted: Jul 11 2008 
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Corporal

Joined: Jul 10 2008
Posts: 6
The build times seem to go roughly by missile size. Sandbox's is size 3, which generally go for around 2-4 days. Even the size 8 Kingfish is 6 days (iirc). Only nukes have build times in 10+ days as far as I have noticed.

So I think it's pretty safe to assume it's just the case of extra 0 being accidentally added when typing down data.


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 Post subject: Re: Some unit errors/wierdness I spotted
PostPosted: Jul 11 2008 
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Colonel

Joined: May 29 2005
Posts: 482
It was 40 days since sr2010.


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 Post subject: Re: Some unit errors/wierdness I spotted
PostPosted: Jul 11 2008 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16497
Location: BattleGoat Studios
The longer build times should be for the larger missiles or nuclear missiles. I'll review this stuff over the next couple weeks.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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