I have the process generally working but do not know the time calculation for going beyond 2 days. Currently I get it to work when its set from 0.1 to 0.9 but when I try a whole number like 1 it seems not to work at all (I ran for 5 months). I admit, I maybe just lacking patience. I am going to test some more but if you can save me the time and let me know how the ratio works that would be fantastic.
My Four Horseman scenario is looking terrific. The Independent States of America and Canada, The Terran Federation (Texas, Arizona, Bilderbergs et.al), The European Federal Union, India, and The Republican Federation (Sino-Soviet Pact II) fight for survival or the conquest of the entire world. The Kings of the East think its their time: New Years Eve 12:00 am Jan 1, 2032.
"Its water was dried up to prepare the way for the kings from the east" (A financially troubled, de-centralized, and divided America was fully exploited)
Thanks
ORBATS "Days Left" varibable time calculation
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- Corporal
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ORBATS "Days Left" varibable time calculation
"Gentlemen. You can't fight in here. This is the War Room!"
http://www.youtube.com/watch?v=UAeqVGP-GPM
http://www.youtube.com/watch?v=UAeqVGP-GPM
- Balthagor
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Re: ORBATS "Days Left" varibable time calculation
Could you try something and report back? Does setting it to 0.5 cause the unit to be %50 built ei. half of it's build time in days left till completion?
This value in the orbat has not been used much (if at all in official maps) and is unconfirmed as even functioning.
This value in the orbat has not been used much (if at all in official maps) and is unconfirmed as even functioning.
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Re: ORBATS "Days Left" varibable time calculation
All test cases have an extra 100 pieces above their maxStr of 300 (Orbats = current strength 300 maxStr 400).Balthagor wrote: Does setting it to 0.5 cause the unit to be %50 built ei. half of it's build time in days left till completion?
Test case 1: A setting of 0.5 had the unit come out of production on the morning of the third day and moved to the reserves at roughly 90% complete (270 pieces). The unit started with 270 pieces sitting in the production field.
Test case 2: A setting of 0.99 had the unit come out with test case 1 (12 am day 3) but it was 0% complete - it had 1 piece. It initially started out with 0 pieces sitting in the queue field (understandably as there is only one factory in the zone).
Another test is to duplicate in a zone with two factories to examine what the effect if any on the piece count would be. Why 270 and not 400 is also unknown.
One side question. Is the default strength of 100 for bought units editable?
"Gentlemen. You can't fight in here. This is the War Room!"
http://www.youtube.com/watch?v=UAeqVGP-GPM
http://www.youtube.com/watch?v=UAeqVGP-GPM
- Balthagor
- Supreme Ruler
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Re: ORBATS "Days Left" varibable time calculation
It does sound like this feature is broken, as I had thought.
Re: bought unit strength - no, not editable.
Re: bought unit strength - no, not editable.
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Re: ORBATS "Days Left" varibable time calculation
Will that feature ever get fixed or is SR2020 Gold at the apex of its developement?
Re unit max strenght: too bad it couldn't mirror the .unit file or be raised a little (say to 500).
Re unit max strenght: too bad it couldn't mirror the .unit file or be raised a little (say to 500).
"Gentlemen. You can't fight in here. This is the War Room!"
http://www.youtube.com/watch?v=UAeqVGP-GPM
http://www.youtube.com/watch?v=UAeqVGP-GPM
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: ORBATS "Days Left" varibable time calculation
SR2020 development ended a few years ago. There will be no further development of that project.