Ok looks like I will be putting my mod making time all into this mod. Currently, I am adding techs to the DEFAULT.TTRX file. Once I complete that, I will move on to adding units and facilities for the techs that require these things.
Q: What Does this Mod Do?
A: The Future Techs mod or "FT" is a mod which basically adds about 20 more years of techs onto the current tech system. This does NOT change current techs and their completion bonuses/times. This resumes the timeline from where the original research ends (although I will add a bit more to fill in the somewhat empty 125-135 tech levels).
Q: How do I install it?
A: First of all, you need to back up your original files. I will place instructions for each file once they are ready for public release as a mod. For now, it is in development and should only be downloaded by the mod team so as not to mess up your game.
Q: How can I help?
A: Contact me in this topic or PM me to volunteer. The modded files will always be public and editable by anyone.
--------------------------------------------------------
I will add more Q and A as it comes. Now, down to business. I need the following.
1. An editor for the /Maps/Data/default.ttrx (I haven't looked into modding this yet)
2. Someone to either reverse engineer current 3D objects like the Fusion Power Plants, Timber Mills, Most facilities, and SOME units (maybe more later on) OR someone ambitious enough to make whole new ones. The second is better of course but the first is easier.
3. Ideas - you forum trolls out there are welcome to help out by adding any ideas. PLEASE stick to non unit ideas at first. We will add units soon but we need to keep this thing aimed at one goal at a time. Keep the criticism constructive and non flammable.
4. More jobs to come as we need them. I will accept multiple people for file editing but you need to PM the files to me for review and list the techs you have added in the PM so I can credit them to you.
------------------------------------------------------------
Last but not least not ALL techs will be accepted. Things like "supernukes" or "orbital bombardment" are beyond sense. Try not to be offended if a tech you reccomend is not chosen. We want to be as close to reality as possible. Remember that we are going for a plausable future here.
Thats it! Sign on up.
I have only added Anti Matter Tech to the tree so far but I will update it as we go of course. I added in categories at the top for you guys as well to help out. File is edited with MSOffice 2007 - Comma deliminated.
File is located HERE>>>>
http://www.allianceofgamers.org/SR2020/ - Updated Oct 12, 2008