Ruges MOD (normal build times and buildings version)

What is the world like in 2020? What are the different ways to play? How can I create my own futuristic scenario and country groupings?

Moderators: Balthagor, Legend

CrowKing
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Ruges MOD (normal build times and buildings version)

Post by CrowKing »

1--Ruges Pls Add the normal build times and buildings version

i love your mod so much but didn't want to play because of this (i have less free time)

2--and edit to start date to 2010 because its in game starting max tech lvl

3--optional remove the future military designs of underdeveloped regions

example turkey's tech lvl is 90 but they have leclerc tlfc design from the start. Let this choice to us maybe i want to buy leopard a5 design. not a french one or maybe i can build my own old tech designs


HEY community support me (sign) ...
maybe we can change the Ruges mind to make light version of his mod
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Ruges
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Re: Ruges MOD (normal build times and buildings version)

Post by Ruges »

You get enough support and I will release both versions.
CrowKing
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Re: Ruges MOD (normal build times and buildings version)

Post by CrowKing »

Woooow :-) Thx Master You are fast as you genius

1--Normal build times and buildings version
2--start date 2011 because its in game starting max tech lvl
3--Removeing the future military designs of underdeveloped regions
no longer leclerc tlfc for turkey

That would be awesome ....

Thx again Ruges
lamoxl
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Re: Ruges MOD (normal build times and buildings version)

Post by lamoxl »

i just want normal buildtimes .. 2020 is slow as hell i have a quadcore cpu here at home and rounds take forever .. putting max engineers on every squares isnt fun

vote for normal buildtimes
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Demonius
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Re: Ruges MOD (normal build times and buildings version)

Post by Demonius »

im for the normal build times but not any of the other suggestions
raybaudi
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Re: Ruges MOD (normal build times and buildings version)

Post by raybaudi »

I vote for Normal building times :D
luraz
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Re: Ruges MOD (normal build times and buildings version)

Post by luraz »

I think the building time of your last version was fine mate. I don't know if that were normal building times or not...
lamoxl
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Re: Ruges MOD (normal build times and buildings version)

Post by lamoxl »

luraz wrote:I think the building time of your last version was fine mate. I don't know if that were normal building times or not...
we dont want to change the mod .. we just want a second version of the mod with the same build times as 2020 without mods
RPHKUSA
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Re: Ruges MOD (normal build times and buildings version)

Post by RPHKUSA »

I support this, minor nations deserve to not be limited if the chance can be given to them to survive.
domcoppinger
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Re: Ruges MOD (normal build times and buildings version)

Post by domcoppinger »

RPHKUSA wrote:I support this, minor nations deserve to not be limited if the chance can be given to them to survive.
Amen!
Much Thanks

- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48
Markla
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Re: Ruges MOD (normal build times and buildings version)

Post by Markla »

+ original missile production rate...after one ingame year, there are no fighting units becouse of missile overkill
vbombv
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Re: Ruges MOD (normal build times and buildings version)

Post by vbombv »

Normal Build times Please!!!!!

I actually edited your Ruges Unit file 3 times to place the normal build times but for some strange reason after rebuolding the cache it didn't work (other changes did)?

Cheers and love the mod. (Currently trying just lost just about the entire Royal Navy and my Marine assault group in a Kola Peninsula raid after being missile swarm attacked by the Russians!)

Edit:
Just realized that my 1.09v of the Unit browser/editor is not working all that great as it creates duplicate lines, hence the reason that I cant edit the Ruges Unit file well. Oh well off to notepad++ then...
shaq
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Re: Ruges MOD (normal build times and buildings version)

Post by shaq »

I vote for original build times as well. I am playing GC with very high volatility and Ruges AIparams until it is changed. The game is long enough as it is. Vbombv: If you get it edited will you host it for the rest of us?

Or maybe Ruges can give some countries more engineers to level the playing field? There are several countries that don't have a land fabrication and are at a severe disadvantage. How about giving them 3-4 engineers at the start of the game?
Nekkewgazt
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Re: Ruges MOD (normal build times and buildings version)

Post by Nekkewgazt »

I support this too, I think the increased building time ruined the entire mod and all those other ridiculous add-ins. Once you release the extra version, I will make sure to download- but for now, no.
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Balthagor
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Re: Ruges MOD (normal build times and buildings version)

Post by Balthagor »

Nekkewgazt wrote:I support this too, I think the increased building time ruined the entire mod and all those other ridiculous add-ins. Once you release the extra version, I will make sure to download- but for now, no.
You're not making a good first impression to call someone else's donated work "ridiculous" as your first post on the forum. The rule on this forum is to be polite and Ruges' contributions deserve recognition even if you disagree with his design. This isn't intended as a reprimand but to call out very bad form. Tsk tsk.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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