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 Post subject: Modern Day Campaign
PostPosted: Apr 10 2010 
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General

Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Hi,

This is the topic of the Modern Day Mod featuring 1 capaign, 3 scenarios in single and 4 multiplayer campaign(both the same). I started planning the mod from late December/early November 2009, but started working on it later. I originally planned it to have been ready until new Year as a surprise :-) . The mod is for the Global Crisis Expansion only and I do not guarantee that it will work on the vanilla game(supreme ruler 2020). I would also appreciate your feedback, help in correcting world leaders, relations, regions etc.. :-)
The Modern day campaign is not designed to be an all out ww3 mod at the beginning of the game as eg. other mods might be, you can adjust the "reality" whit the hot relations. Having the hottest relations gives you a more early conflict filled beginning while the lowest hot relations gives you the opposite effects.


Screens

Image
^In the Negotiation table with Senegals HoS(head of State) mr.Wade
Image
^Adds a few new techs, like education

Image
^Zimbabwe, suffering from economic problems that has caused low GDP

Image
^Tight fight between DPRK(N.Korea) vs RoK(S.Korea)

Image
^AI Turkey comes to the 'rescure' of AI Georgia, by liberating western Georgia and heading strait into southern Russia

Image
^The Installer to help people install the mod more easily, by Ragu

http://img189.imageshack.us/g/supremeruler2020gc20110r.jpg/
^Gallery by Zero007

_______________________________________________________________________

Main Features

- 1 Campaign/scenarios
Modern Day Campaign (GC)

- 1 Multiplayer Campaign
Modern Day Campaign (GC)
Modern Day CampaignNT(no tech)
Total War
Total WarNT

- 3 Scenarios
Modern Day CampaignNT(no tech)
Total War
Total WarNT

- More Units
1244 new, 475 modded (MDCv1.5 (unit files v2.3))
~947 new units and ~127 modded units (MDCv.1.24 (Yksikko.unit file v2.01))
941 new units and 149 modded units (MDCv.1.11beta (Yksikko.unit file v1.9))
926 new units and 144 modded units (MDCv.1.0 (Yksikko.unit file v1.88))

- New Techs
16 new tech

- Graphics
new leaders, 187 playable nations and 195 leader pictures, new menu

- Other
52 nations orbats
updated GDP + Population figures
+ more
_______________________________________________________________________

Newest Downloads
- Modern Day Campaign(.zip) v1.5 (~54.9 Mb)
Download from Filefront

Old Downloads
-Modern Day Campaign(.zip) Beta version 1.41b2(BETA2) (~51.5Mb)
(Please see page 11 for more information before download)

Download from Filefront
- Modern Day Campaign(.zip) v1.24 (~20.2 Mb)
Download from Filefront

- Modern Day Campaign Installer(.msi) v1.24 (~20.2 Mb)
Download from Filefront
Download from Filefront

-Modern Day Campaign(.zip) Beta version 1.41b (~51.9Mb)
Download from Filefront

- Modern Day Campaign(.zip) v1.22 (~23.7 Mb)
Download from Filefront

- Modern Day Campaign(.zip) v1.12 (~23.1 Mb)
Download from Filefront

- Modern Day Campaign v1.12 installer(.msi) (~23.1 Mb)
Download from Filefront

- Modern Day Campaign v1.11beta (~23.1 Mb)
Download from Filefront

- Modern Day Campaign v1.01 (~23.1 Mb)
Download from Filefront

- Modern Day Campaign v1.0 (~23 Mb)
Download from Filefront

_______________________________________________________________________

Mod history & short details
- Modern Day Campaign v1.5(~54.9 mb)
added ~300 new units and modded ~350 units
Added 22 orbats, totaling to 52 contries orbats
US has now units deployed abroad
Some new Scenarios
Beta & Multiplayer tested
Updated Relations
Updated resources
Updated trade system
Upgraded AI
Updated menu
Gaddafi is now att war with some coalition govs
Bug fixes and other improvements
Game might run slighly slower due to new orbats.

- Modern Day Campaign v1.24(~20.2mb)(Small bug/hotfix to the v1.22)
Fixed a weird bug with Units going to Repair/Reserves
added and fixed a few units
Hungarian Orbats updated
temporarily fixed the deptprior file
deleted files in the download-able mod files, so size is slighly reduced
added unit designs to Poland and others

- Modern Day Campaign v1.22(~23.7mb)
added a few naval bases and a few other facils. Vietnam, Iceland and other
New & Modded units and .UNIT file made merged the New DEFAULT.UNIT
tweaked relations between Turkey & Iran.
Modded/Remodded some other files included in the 6.7.63
Made the mod compatible with the patch 6.7.63
+ other small stuff

- Modern Day Campaign v1.12(~23.1mb)
oil bug fixed
added Unemployment figures dor some countires
a few units fixed/tweaked
+ other small bug fixes

- Modern Day Campaign v1.11Beta (~23.1mb)
Fixed a bug with South Ossetia and Abkhazia
Upgraded the "AI"
Made some new units
removed the "Black Eagle" from Ukrainian Inventory and
added the "Kolchuga passive sensor" as a mobile radar to ukrainian inventory
added some places/facilities to DPRK
Unit ranges reduced to their native ones
9 New Techs
Lowered oil Production per facil with 20%.
15 New Units, 5 modified units

- Modern Day Campaign v1.01 (~23.1mb)
Fixed bugs:
Fixed the polish Head of State
added picture for Jordanian HoS(Head of State)
fixed some unit build times and fly ranges
fixed an tech
terminated the war(darfur war) between Sudan and Chad
ended Kashmirs existans and incorporated it into India
LocalText-TTR.csv is now added to the backup warning, see below.

- Modern Day Campaign v1.0 (~23mb)
=original version=

_______________________________________________________________________
Install instructions and possible backup
backup:
You should also backup files that you have moded that may be overridden(not intentionally), but if you do not have a moded game, then the only files that would be overridden would be the \Supreme Ruler 2020\Localize\LOCALEN\Variables.INI and \Supreme Ruler 2020\Localize\LOCALEN\LocalText-TTR.csv files. If this seems too complicated, then copy all of your supreme ruler 2020 file to a new location and install the mod in the original directory. If then anything goes wrong or you do not wan't the mod you can copy back the supreme ruler 2020 and have your pre-mod installation game back. 8)

Installation:
1. Extract to your local Supreme Ruler 2020 folder eg. C:\program\Paradox Interactive\Supreme Ruler 2020
2. launch the game and play :-)

Installation with the Installer: (NOTE: if you have installed a previous version of the installer you might wan't to uninstall that one first, controlpanel/add and remove software)
1. Download the Installer version of the mod
2. launch the Installer
3. Click next
4. enter the location eg. C:\program\Paradox Interactive\Supreme Ruler 2020 and
5. click Install
6. launch the game and play

This mod is free, can be used it what way suits the user, can be distributed to whom ever/where ever etc... but, the only thing I would ask is that if you use any material from this mod in another mod, you would credit or mention this mod or the author :-)
_______________________________________________________________________

CREDITS
A Credit and BIG Thanks to Ragu for making the Modern Day Campaign.msi!!!

Special Thanks
For helping whit the bugfixing: Vuk-Wolf, Allen2111, Ragu, GENERAL.I.A.Z and other participants in this thread
I would like to give a Special Thanks to Beta2's Beta testers; Sergey Golovko, Zero007, Kigge, Comrade.Seawolf, for their valuable feedbacks, contributions and testing.
The feedback and testing of Zero007 and Kigge was very appreciated and a special thanks(again :P ) for this contribution for the v1.5 .

Contact information: send e-mail Hullu[.]Hevonen(at)Hotmail[.]com or Private messages

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Projects: V1.2.406 has been released! -> End of an Era
Links: List of Mods


Last edited by Hullu Hevonen on Oct 16 2012, edited 27 times in total.

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 10 2010 
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Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
Downloading...
I will report when i play it a bit.

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 10 2010 
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Lieutenant

Joined: Jun 23 2008
Posts: 50
Great mod by what I have seen so far.

One issue I have found was that the tech, Minimally Invasive Surgery costs $950,000 Million rather than the original $950 Million.
Attachment:
MIS.jpg
MIS.jpg [ 24.42 KiB | Viewed 11861 times ]

And I don't agree with the wars at the start. That part of Kashmir is under Indian control and the Chad-Sudan Conflict is over.

Quote:
The leaders of Sudan and Chad signed an agreement in Saudi Arabia on 3 May 2007 to stop fighting from the Darfur conflict along their countries' 1,000-kilometre (600 mi) border.


Also, the "Commandoes" unit takes very long to research and build.
Attachment:
Commando.jpg
Commando.jpg [ 53.34 KiB | Viewed 11359 times ]


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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 10 2010 
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Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
hehe great mod! One of the best i played.However i adjusted garnison strenght to my wish so nothing i would change exept thoose things allen already said :)

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 10 2010 
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Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
Sorrys for double post but i found that Jordan president/king doesnt have picture?

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 10 2010 
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Brigadier Gen.

Joined: Dec 14 2008
Posts: 574
Location: Elland, West Yorkshire, England.
from your picture hellu, a lancaster bomber had a range of circa 2000 miles after the revised Rolls Royce engines were installed. Maybe 20,000+km is a wee bit much, especially since its tech lv 42 :p

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 10 2010 
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General

Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
:lol: I hear there is an update on way soon! Thanks for the feedback, same features was added this week and I haven't had time to properly test :-)

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 10 2010 
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Lieutenant

Joined: Jun 23 2008
Posts: 50
Some of your techs come up with no name in the game. I couldn't find the description in the files.
Attachment:
Tech Descrip.jpg
Tech Descrip.jpg [ 77.75 KiB | Viewed 11360 times ]


South Ossetia and Abkhazia do not show up in the list of playable regions.


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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 11 2010 
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General

Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Allen2111 wrote:
Some of your techs come up with no name in the game. I couldn't find the description in the files.
Attachment:
Tech Descrip.jpg


South Ossetia and Abkhazia do not show up in the list of playable regions.

I included a older file by mistake, if it important I can upload the file separatly

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 11 2010 
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General

Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
I have now fixed all reported bugs, but I haven't tested it yet, if every thing goes well we will have an small update today.
EDIT: New version published, v1.01 :-)

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 11 2010 
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Lieutenant

Joined: Jun 23 2008
Posts: 50
Good update and most of the problems are fixed, but the breakaway regions from Georgia are still not playable. I can't find the problem though, they are included in the RegionIncl file.

I do like the new units you added to countries like in Africa.

EDIT: Found the problem. In the CVP file, the nonplayable value has to be changed to False.
Attachment:
CVP.jpg
CVP.jpg [ 7.02 KiB | Viewed 11773 times ]


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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 11 2010 
Offline
General

Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Allen2111 wrote:
Good update and most of the problems are fixed, but the breakaway regions from Georgia are still not playable. I can't find the problem though, they are included in the RegionIncl file.

I do like the new units you added to countries like in Africa.

EDIT: Found the problem. In the CVP file, the nonplayable value has to be changed to False.
Attachment:
CVP.jpg

Thanks, I fixed it, It will be in the next update :-)
EDIT: I am going to wait with another update to atleast next week, so that I can gather more "bug reports", fix bugs and further advance the game. currently I am playing around whit files in the INI folder. Hoping in making the AI fight more realistically(a bit more agresive and better use of different units. also hopefully give the AI ability to better scrap units) :-)

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 11 2010 
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Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
So you inveted skynet??? I saw hungary making a military complex and airfield and air fab on it...Mini skynet men!

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 11 2010 
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General

Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Vuk-Wolf wrote:
So you inveted skynet??? I saw hungary making a military complex and airfield and air fab on it...Mini skynet men!

Think so... I think they have a military complex with and air field at the start of the game :-)

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 Post subject: Re: Modern Day Campaign
PostPosted: Apr 11 2010 
Offline
Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
Hullu Hevonen wrote:
Vuk-Wolf wrote:
So you inveted skynet??? I saw hungary making a military complex and airfield and air fab on it...Mini skynet men!

Think so... I think they have a military complex with and air field at the start of the game :-)


Nope now checked fast and i dont see it? Btw i still didnt updated to newest version

EDIT: Uhh i should really wear glasses didnt see i was just like check it out got in game and didnt see now i acidently go there and saw it :P

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