This can be done in several places.
First we will look at the .CVP. in this line you will find a line that says:
Code: Select all
influence 8, 5, 22, 25
influenceval 0.5, 0.3, -0.7, -0.7
I happen to be using Madrid in this example. So the first line we have is Influence. These numbers coralate to
http://www.supremewiki.com/index.php/Sp ... nce_SR2020
So 8 would be Economy - Africa, 5 would be Culture and Heritage,.........
Then you have the Influence values below. The first number here coralates to the first number of influence. the secound number here coralates to the secound influence numbers.
So this all means Madric will have increase of .5 influence with those who value a strong economy in Africa (or loose them with other who dont value it).. It will loose .7 influence with nations that value culture and heritage (or gain them with other who dislike it).
Then we also have a spot in the .csv where we can adjust relations.
Code: Select all
&&CVPREL, 2601 //
2499, ,0.2,0.19,
2503, ,0.15,0.3,
1999,90,0.4,0.22,
2999, ,-0.2,-0.3,0.18
Here we have region 2601 (Mexico). The next line
2499 means the region they will have relations with. The first spot is for treaties, but the treaty ID number in this spot., Secound is civilian relations. Third is diplo relations and fourth is CB.
So the above would mean:
Mexico has:
.2 beter civil and .19 beter diplo relations with canada.
.15 better civil, and .03 beter diplo relations with Dom republic.
an embasy, .4 better civil, .22 better diplo relations with China.
.2 worse civil, .3 worse diplo, .18 CB with the US.
And finaly you have the option to write events for relations to happen.
1300,525600,14,,101,102,TRUE,FALSE,TRUE,TRUE,FALSE,-0.5,-0.5,,1,,,,,
In that example anywhere between 1 day afte the game starts and 1 year after the game starts, Egypt and libya are going to loose .5 civil and diplo relations with each other.