World War 2 mod
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Re: World War 2 mod
How would an "hotfix" sound? the update is not yet ready but I think that we have fixed all the major bugs in game so far.
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Re: World War 2 mod
It would seem to me that the largest problem with a WWII mod is teaching the engine to play dynamically. Have you figured out a way to do this? When I play 2020 it takes forever to conclude wars, and it's hard to imagine a reasonable WWII mod that includes Germany still sitting a couple of hexes from Warsaw in 1941.
I'm asking because I'm hoping that someone will tell me there is a setting that fixes this in the vanilla campaign.
I'm asking because I'm hoping that someone will tell me there is a setting that fixes this in the vanilla campaign.
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Re: World War 2 mod
From what I know most of it is hard coded, but sa_3_d911 may know something, he takes care of the relations and if I understood it right you can do spme "programing" with &&SEVENTS. hope I helpedbrucemo wrote:It would seem to me that the largest problem with a WWII mod is teaching the engine to play dynamically. Have you figured out a way to do this? When I play 2020 it takes forever to conclude wars, and it's hard to imagine a reasonable WWII mod that includes Germany still sitting a couple of hexes from Warsaw in 1941.
I'm asking because I'm hoping that someone will tell me there is a setting that fixes this in the vanilla campaign.
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Re: World War 2 mod
Shouldn't kalingrad be part of germany since it was in world war 1 and 2 as east prussia? Also, wouldn't Australia and canada be part of the british empire since they were still controlled by Britain in world war 2?
~Jeff
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Re: World War 2 mod
I'd think their level of independence by 1936 would make them valid separate regions.Jeff Karlisk wrote:...wouldn't Australia and canada be part of the british empire since they were still controlled by Britain in world war 2?
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Re: World War 2 mod
Hullu Hevonen wrote:From what I know most of it is hard coded, but sa_3_d911 may know something, he takes care of the relations and if I understood it right you can do spme "programing" with &&SEVENTS. hope I helpedbrucemo wrote:It would seem to me that the largest problem with a WWII mod is teaching the engine to play dynamically. Have you figured out a way to do this? When I play 2020 it takes forever to conclude wars, and it's hard to imagine a reasonable WWII mod that includes Germany still sitting a couple of hexes from Warsaw in 1941.
I'm asking because I'm hoping that someone will tell me there is a setting that fixes this in the vanilla campaign.
actually the best that we can do is set the scenario as it happened ,meaning that i can make Germany declare war on france the same day it did in WWII&i can make them sign the pact of steel on the same day they did ,but there is no way to make them fight like they did or recreate the battles
as far as i know kallingrad was part of germany but this is up to Hullu you can ask himShouldn't kalingrad be part of germany since it was in world war 1 and 2 as east prussia? Also, wouldn't Australia and canada be part of the british empire since they were still controlled by Britain in world war 2?
"If I weren't an Egyptian, I would have wished to be an Egyptian" Mostafa kamel
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
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Re: World War 2 mod
Kalingrad is suposed to part of germany at that time, my mistake
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Re: World War 2 mod
And Ireland Didn't Split From Great Britain Until 1949. In 1938 the british empire had 531 million by 1938. Germany had 87 million in 1939.
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Re: World War 2 mod
yes, the populations figures i know about, but as of Ireland I think they deserves the same status as Canada, Australia and New Zeeland. Ireland was also largly neutral during this conflict.Jeff Karlisk wrote:And Ireland Didn't Split From Great Britain Until 1949. In 1938 the british empire had 531 million by 1938. Germany had 87 million in 1939.
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Re: World War 2 mod
Could someone change the mod that it is usefull for the basis game. I have no idea how to do this.
It doesn't work without gc and this is the most interesting mod for me.
It doesn't work without gc and this is the most interesting mod for me.
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Re: World War 2 mod
ok, i'll see what I can do, it might not be as complet as for GC.popl wrote:Could someone change the mod that it is usefull for the basis game. I have no idea how to do this.
It doesn't work without gc and this is the most interesting mod for me.
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Re: World War 2 mod
Thank you!
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Re: World War 2 mod
Here is the version for Supreme ruler 2020 original on Filefront, It is though not as complete as the GC version. It has no "relation"popl wrote:Thank you!
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Re: World War 2 mod
If i add a mod, is it a scenerio? I don't get how these things work?