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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 19 2010 
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Lt. Colonel

Joined: Jul 25 2008
Posts: 219
I'd love a chance to test it Ruges. [_]B


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 19 2010 
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Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
Yes i would also love to test it :D

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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 21 2010 
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Joined: Aug 22 2008
Posts: 3193
Location: Nearby, really I'll see you tonight when your sleeping
OMG wait till you guys get ahold of this mod, I swear you will never play an unmoded version again.
here is a quick video i made. Most vids you see a player making all of the units move around. all the pictures you see here is the AI controling all the units. I was just a third country watching the action and seeing how it all worked out.

I still have a bit todo. and am waiting to here back from my testers on some relation issues. But once I get the relation stuff worked out. a couple more events I have planed put in. and a couple quick unit fixes we should be good to go.

http://www.youtube.com/v/k6s5jZuViKE

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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 21 2010 
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Lt. Colonel

Joined: Jul 25 2008
Posts: 219
Apart from the stuff I mentioned in my PM Ruges, there just isn't anything to complain about. Damned fine work it is!
The ingame calendar moves slowly because so much is going on, but there is still a great deal more fighting per hour played. I predict research will be slow because of this, but it is quite fun to play. Two months into the game, I've already seen four nations destroyed at the hands of other AI nations!


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 21 2010 
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Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
Well im now in august..Record :D and yeah very fun indeed

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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 21 2010 
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Joined: Aug 23 2008
Posts: 83
Ruges wrote:
Version 3.23 Alpha build is now complete. Now to move into the beta stage of testing. Looks like I got all the regions with the right tech. Its defenalty a WW3 scenario, over 90 percent of the world is at war with somone in the first month. With 3 countries also being annexed in the same time period. I might tone it down a bit based on beta feedback thow. So if your weekend is free and you want to do some testing lemme know.

I'm so geeked about this, Ruge. I'd love to test it - my last two 6.5.8 games have stalled out and I'd love to move to 6.6.2 with your mod.

I already don't enjoy the vanilla GC without your mod.


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 21 2010 
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Joined: Aug 22 2008
Posts: 3193
Location: Nearby, really I'll see you tonight when your sleeping
Heres a picture of what Russia has done after 8 game months with no human help.


Attachments:
Russia.jpg
Russia.jpg [ 227.6 KiB | Viewed 807 times ]

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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 21 2010 
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Colonel
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Joined: Oct 05 2005
Posts: 377
Can't wait to try it. :-)


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 26 2010 
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Warrant Officer

Joined: Sep 26 2009
Posts: 34
Location: Split, Croatia
Any updates?


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 26 2010 
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Warrant Officer

Joined: Oct 07 2008
Posts: 31
How can I get Ruges 1,44???? I want to try it out so bad. There is no working download!


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 26 2010 
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Joined: Aug 22 2008
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Location: Nearby, really I'll see you tonight when your sleeping
The old files get taken down when I put up the newer version. And currently on the beta testers have access to the newest version. Right now we are working on relations. Fine tuning here and there and are getting close to somthing we can release to all. I was almost thinking about opening up the beta to everyone so more people can put there thoughts into the relations and find any issues that I have not spoted. So overall its looking pretty good, I did get a little delayed this week and part of last when I went to change the AI, took a bunch of testing to get the units to perform how I wanted. But that part is pretty much done.

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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 26 2010 
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Warrant Officer

Joined: Oct 07 2008
Posts: 31
please, could i test it?


ive been playing this game for two years now, when i saw that video on youtube i almost pissed my pants


im argentinian so i dont get to play MP with anyone, this is like golden to me


please let me beta test ill love your profoundly


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 27 2010 
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Joined: Aug 22 2008
Posts: 3193
Location: Nearby, really I'll see you tonight when your sleeping
So right now, its basicaly down to relations. I need help knowing who should be liking who more and who should be hating who more. So I am going to open it up to public beta. This is not the final release, so if you just wana play this is probly not for you. Hopfully it does not take to much more time to complete, and have a finished product ready to play. So at the bottom I will have included a .Zip file to to DL. the same format as the mod will be released in. I dont make fancy self extractors, so you will have to place the files in the correct folders. To help you in this, there is a notepad included inside that tells you where to put each file. Now this is just like all the other versions of my mod you guys have played. except I have added a few files. While most of them will not affect any other aspect of the game. (including the localtextfiles, they will not affect), Since I have made them tobe seperate. There is one new file type in there. AIParams.csv. This file will affect other aspects of your game. this is why I STRONGLY RECONMEND YOU BACK UP THIS FILE. This file kinda tells that AI what todo, and could not be catched into the game like the other files I have moded. While you will probly end up prefering this AI even in your other scenario's, incase you want to go back to the old dull AI you will still have that choice. So back it up

The notepad includes allot of the changes I have made, but not all. In the official release I will also include a notepad of new techs and new units. But this is still the beta version so you are just testing. Specificaly relations. I want to know more about the relations. One thing to remember in this thow, It is a little violent so everyones relations are a lil low with each other, this is on purpose. One last things, I have the settings set to where I want you to test them. So I want the bulk of the data returned to me using these settings. Although if you tried a few games with different settings and found somthing odd go ahead a let me know about it.

http://home.earthlink.net/~sr2020_ruges ... rm338b.zip

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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 27 2010 
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Colonel
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Joined: Oct 05 2005
Posts: 377
Any specific game settings you want us to use? Difficulty, Approval effects, Critical UN, Volatility, etc.?


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 Post subject: Re: Ruges GC Mod
PostPosted: Feb 27 2010 
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Warrant Officer

Joined: Oct 07 2008
Posts: 31
Did Russia, which is at war with Japan, China, Norway, Finland and Poland, just air drop Vodnik Light Infantry in northern Japan? Is that possible.


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