Only ones that are appropriate for worldwide please.KcDredd wrote:For start, you could set the units you have already done to WorldWide, and then make some individuals for particular regions.
Ruges GC Mod (5.08(11-2-13))
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Re: Ruges GC Mod
- Ruges
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Re: Ruges GC Mod
Yea considering we can have thousands of unit designs I see no reason in making a ton of worldwide unit designs. I prefer to go specific to the country. At the very least I will keep all the same stats and just give them a new name. But I think I would rather go the route that is more specific to the country. For instance here is my next plan: http://www.engadget.com/2005/09/21/sout ... -soldiers/ Funny how India is pursuing UGV's too. So I gave them some too. I also gave some other countries UGV's. And a new type of unit (although I still have to test it) it is supposed to act like a spy, but be more like a unit. Although it is not really a spy, just a recon squad. and a sniper squad.
If people bring me stuff like that I will add them in. Also if anyone notices any units that a country is developing but is not in game I will add them in. just let me know the names of the unit, or even a link to its stats would be beter. I have added in the Xa-360 morter and infantry versions. along with a few future versions of that design.
I also removed the Ocean helipad idea. Instead I made the Ocean complex accept helo's (hell it has a landing pad on it). Fixed the tech on ocean farms. and added in some to radar tech. ALong with Ocean other power. I should break 200 units for the next update, Still need to add more tech in. what my plans are, is to keep working on it until the next mini patch, then release my mod with the updated patch the same day.
If people bring me stuff like that I will add them in. Also if anyone notices any units that a country is developing but is not in game I will add them in. just let me know the names of the unit, or even a link to its stats would be beter. I have added in the Xa-360 morter and infantry versions. along with a few future versions of that design.
Already gave myself a SSBN p)How about a "RUGES" line of units
R=Really
U=Uber
G=Gun
E=Emplacement
S=System
I also removed the Ocean helipad idea. Instead I made the Ocean complex accept helo's (hell it has a landing pad on it). Fixed the tech on ocean farms. and added in some to radar tech. ALong with Ocean other power. I should break 200 units for the next update, Still need to add more tech in. what my plans are, is to keep working on it until the next mini patch, then release my mod with the updated patch the same day.
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Re: Ruges GC Mod
Ruges , are you planning on releasing at some point the modified default files you are using? or...
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- Lieutenant
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Re: Ruges GC Mod
Do you already have a Desalinization Plant? I think I've seen a couple of posts requesting that. Seems like a good ocean facility. Should be pretty expensive to build though and they use a lot of power to operate in real life.
- Ruges
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Re: Ruges GC Mod
I have not decided yet.qgbnorman wrote:Ruges , are you planning on releasing at some point the modified default files you are using? or...
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Re: Ruges GC Mod
On all the various "Propaganda Machine Phaze X" and "PM Phaze X" technologies, the word "Phaze" should be spelled as "Phase".
- Ruges
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Re: Ruges GC Mod
Now, see I acualy used phaze on purpose p) Although I spose I should use phase for the mod.Trifler wrote:On all the various "Propaganda Machine Phaze X" and "PM Phaze X" technologies, the word "Phaze" should be spelled as "Phase".
As for the Desalinization Plant, That is kinda what the water reclamation plants are. although I could make a higher tech level one that is called a Desalinization Plant.
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Re: Ruges GC Mod
Actually I was thinking that Desalinization Plants are oceanic, but I see now that was a bad assumption. The current Water Reclamation plants are land only.Ruges wrote:As for the Desalinization Plant, That is kinda what the water reclamation plants are. although I could make a higher tech level one that is called a Desalinization Plant.
- Balthagor
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Re: Ruges GC Mod
I believe it's "Desalination".
- Balthagor
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Re: Ruges GC Mod
New info...
Now, this is completely untested, but if it works would make a mod like this much easier to apply...
If you copy this line in the .Scenario;
Anything after the section {#ifset 0x04}...{#endifset} is applied after the cache creation.
Now, this is completely untested, but if it works would make a mod like this much easier to apply...
If you copy this line in the .Scenario;
to the lower section like this;#include "DEFAULT.UNIT", "MAPS\DATA\"
It should, in theory, override cached data...#include "DEFAULT.UNIT", "MAPS\DATA\"
#include "LocalText-RegionsGC.csv", "SCENARIO\", Y
#include "Global Crisis-Text.csv", "SCENARIO\", Y
Anything after the section {#ifset 0x04}...{#endifset} is applied after the cache creation.
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Re: Ruges GC Mod
Hmm I wasn't familiar with that method of spelling it, but I looked it up and apparently they're both correct. However, Google seems to prefer the "Desalination" version, for what that's worth.Balthagor wrote:I believe it's "Desalination".
- Ruges
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Re: Ruges GC Mod
Ok this is what I have so far.
I dont see a whole lota use for doing it that way, It might come in handy when creating the mod as you would not have to create a catch in order to test it. But I think we should still do it the first way and create the cache to make it faster loading for release.
Also now that I am looking at this. What if I was todo it like this?
If you include my changes after #endifset it would take longer for others to load the game at the start right? Also stuff after the #endifset is stuff located in the localize folder.0x03: Load all; 0x04: Load Cache
#ifset 0x01
#include "GlobalCrisis.CVP", "MAPS\"
#include "GlobalCrisis.REGIONINCL", "MAPS\"
#endifset
#ifset 0x02
#include "DEFAULT.UNIT", "MAPS\DATA\"
#include "RUGES.UNIT", "MAPS\DATA\"
#include "DEFAULT.PPLX", "MAPS\DATA\"
#include "DEFAULT.TTRX", "MAPS\DATA\"
#include "RugesTech.TTRX", "MAPS\DATA\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "DEFAULT.WMDATA", "MAPS\DATA\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "RugesAllSourceLoad.INI", "INI\"
#endifset
#ifset 0x02
&&MAP
mapfile "GlobalCrisis"
&&END
#include "GlobalCrisis.OOF", "MAPS\"
#include "GlobalCrisis.OOB", "MAPS\ORBATS\"
#include "AllLoad.INI", "INI\"
#include "Global Crisis.csv"
#endifset
#ifset 0x04
&&SAV
savfile "Ruges Global Crisis"
&&END
#endifset
#include "LocalText-RegionsGC.csv", "SCENARIO\", Y
#include "Global Crisis-Text.csv", "SCENARIO\", Y
I dont see a whole lota use for doing it that way, It might come in handy when creating the mod as you would not have to create a catch in order to test it. But I think we should still do it the first way and create the cache to make it faster loading for release.
Also now that I am looking at this. What if I was todo it like this?
Would that cause the changes I made to the localtext and localtext-ttr to apply during the cache? That way I would not have to include them in the release version?#ifset 0x01
#include "GlobalCrisis.CVP", "MAPS\"
#include "GlobalCrisis.REGIONINCL", "MAPS\"
#endifset
#ifset 0x02
#include "DEFAULT.UNIT", "MAPS\DATA\"
#include "RUGES.UNIT", "MAPS\DATA\"
#include "DEFAULT.PPLX", "MAPS\DATA\"
#include "DEFAULT.TTRX", "MAPS\DATA\"
#include "RugesTech.TTRX", "MAPS\DATA\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "DEFAULT.WMDATA", "MAPS\DATA\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "RugesAllSourceLoad.INI", "INI\"
#endifset
#ifset 0x02
&&MAP
mapfile "GlobalCrisis"
&&END
#include "GlobalCrisis.OOF", "MAPS\"
#include "GlobalCrisis.OOB", "MAPS\ORBATS\"
#include "AllLoad.INI", "INI\"
#include "Global Crisis.csv"
#endifset
#ifset 0x04
&&SAV
savfile "Ruges Global Crisis"
&&END
#include "RugesLocalText-TTR.csv", "LOCALEN\", Y
#include "RUGESLOCALTEXT.csv", "LOCALEN\", Y
#endifset
#include "LocalText-RegionsGC.csv", "SCENARIO\", Y
#include "Global Crisis-Text.csv", "SCENARIO\", Y
- Balthagor
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Re: Ruges GC Mod
None of this is tested, it might work, it might not.
As for increasing load time, yes, it would, but minimally for one file. Doing orbats this way would take maps a hour to load so I'd suggest never doing OOBs this way.
As for increasing load time, yes, it would, but minimally for one file. Doing orbats this way would take maps a hour to load so I'd suggest never doing OOBs this way.
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Re: Ruges GC Mod
is all the new units/missiles for USA? or is there any thing for other nations?
Happy Linux user!
Links: List of Mods
Links: List of Mods
- Ruges
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Re: Ruges GC Mod
Well the list of new missles that I posted are mainly for the US. although some Euro, Isreal, SK, Japan can get some of them too. However the mod did allow the new GC missles for every country that was supposed to have them. If you tell me a country that is lacking some missles at a certian era, I will mod them in. But I dont know what country is lacking designs, Or should even have them in the first place.
Also if anyone wants to help. Here is a list of techs. If somone could write a 1 or 2 sentance description for each of them that would be awsome. Some of them you probly wont be able to give a description becouse you dont know the effects. But the name is fairly descriptive in what they do. And I can beter adjust the sentance to fit the effect if it is close enough.
// Advanced Next Gen Radar
// Land Radar Station 39
// Long Range Radar systems 54
// Advanced Long Range Radar
// Advanced Land/Air Radar Systems
// Basic Sonar Buoy Tech
// Sonar Buoy Tech
// Advanced Sonar Buoy Tech
// Stealth Sonar Buoy Tech
// High Yield Conventional Warhead
// Advanced High Yield Conventional Warhead
// Large Bomb Productions
// Very Large Bomb Productions
// Advanced Large Bomb Production
// Death From Above
// Future Missiles
// Missile Flight Designs
// Advanced Missile Structure
// Phased Missile Launch Sequence
// Missile Neural Interface
// Advanced Laser Guidance systems
// Advanced Combat UAV Designs
// Future Combat UAV Designs
// Stealth Combat UAV Designs
// High Altitude Equipment
// High Altitude Surveillance
// Propaganda Machine Phase 2
// PM Phase 3
// PM Phase 4
// Propaganda Machine 5
// Propaganda Machine 6
// Propaganda Machine 7
// Propaganda Machine 8
// Propaganda Machine 9
// Propaganda Machine 10
// Propaganda Machine 11
// Propaganda Machine 12
// Propaganda Machine 13
// Ocean Fishing
// High Yield Pontoons
// Light Weight Nets
// Nano Fishing Strategy
// Advanced Ocean Fishing
// Advanced High Yield Pontoons
// Advanced Light Weight Nets
// Advanced Nano Fishing Strategy
// Advanced Weight Reduction
// Liquid Metal Weight Reduction
// Dark Mater Weight Reduction
// Advanced Dark Mater Weight Reduction
// Advanced AA Defense
// Advanced Laser AA Defense Site
// Future AA Defense
// Future Laser AA Defense Site
// Robotic weapons
// Self controlled weapons
// Advanced Robotic Weapons
// Advanced Self Controlled Weapons
// Under Water Research
// International Support
// International Support 2
// International Support 3
// International Support 4
// International Support 5
// International Support 6
// International Support 7
// International Support 8
// International Support 9
// International Support 10
// International Support 11
// International Support 12
// Large scale Military production
// Long Wave Tracking
// High Gain Frequency
// Short Wave Tracking
// Low Gain Frequency
// Laser Radar Tech
// Short Wave Laser Tracking
// Long Wave Laser Tracking
// Solid Beam Laser Tracking
// Laser Burst Tracking
// Doppler Radar
// Long Range Doppler Radar
// Full Laser Spectrum Radar
// Dark Matter Radar Dish
// Dark Matter Radar Dome
// Advanced DM Radar Dome
// Future DM Radar Dome
// Privatized Construction Yards
// Privatized Construction Factories
// Advanced Rivet construction
// Low Burn Welding
// High Tensile Welding
// Liquid Metal Welding
// Advanced Liquid Metal Welding
// Nano Welding
// Advanced Nano Welding
// Nano Assembly Lines
// Large Scale Nano Assembly lines
// Nano Liquid Metal Welding
// Dark Matter Welding
// Nano Dark Matter Welding
// Liquid Dark Matter Welding
// Nano Liquid Matter Welding
// Nano Factories
// Nano Factory Upgrade
// Improved Construction Methods
// High Yield Ocean Wells
// Dense Water Replacement
// Oil Radar Acquisition
// Nano Oil Drilling
// High Pressure Suction
// Large Water Pipline Intake
// Deep Sea Oil Radar
// Nano Drill Heads
// Dark Matter Powered Oil Rigs
Also if anyone wants to help. Here is a list of techs. If somone could write a 1 or 2 sentance description for each of them that would be awsome. Some of them you probly wont be able to give a description becouse you dont know the effects. But the name is fairly descriptive in what they do. And I can beter adjust the sentance to fit the effect if it is close enough.
// Advanced Next Gen Radar
// Land Radar Station 39
// Long Range Radar systems 54
// Advanced Long Range Radar
// Advanced Land/Air Radar Systems
// Basic Sonar Buoy Tech
// Sonar Buoy Tech
// Advanced Sonar Buoy Tech
// Stealth Sonar Buoy Tech
// High Yield Conventional Warhead
// Advanced High Yield Conventional Warhead
// Large Bomb Productions
// Very Large Bomb Productions
// Advanced Large Bomb Production
// Death From Above
// Future Missiles
// Missile Flight Designs
// Advanced Missile Structure
// Phased Missile Launch Sequence
// Missile Neural Interface
// Advanced Laser Guidance systems
// Advanced Combat UAV Designs
// Future Combat UAV Designs
// Stealth Combat UAV Designs
// High Altitude Equipment
// High Altitude Surveillance
// Propaganda Machine Phase 2
// PM Phase 3
// PM Phase 4
// Propaganda Machine 5
// Propaganda Machine 6
// Propaganda Machine 7
// Propaganda Machine 8
// Propaganda Machine 9
// Propaganda Machine 10
// Propaganda Machine 11
// Propaganda Machine 12
// Propaganda Machine 13
// Ocean Fishing
// High Yield Pontoons
// Light Weight Nets
// Nano Fishing Strategy
// Advanced Ocean Fishing
// Advanced High Yield Pontoons
// Advanced Light Weight Nets
// Advanced Nano Fishing Strategy
// Advanced Weight Reduction
// Liquid Metal Weight Reduction
// Dark Mater Weight Reduction
// Advanced Dark Mater Weight Reduction
// Advanced AA Defense
// Advanced Laser AA Defense Site
// Future AA Defense
// Future Laser AA Defense Site
// Robotic weapons
// Self controlled weapons
// Advanced Robotic Weapons
// Advanced Self Controlled Weapons
// Under Water Research
// International Support
// International Support 2
// International Support 3
// International Support 4
// International Support 5
// International Support 6
// International Support 7
// International Support 8
// International Support 9
// International Support 10
// International Support 11
// International Support 12
// Large scale Military production
// Long Wave Tracking
// High Gain Frequency
// Short Wave Tracking
// Low Gain Frequency
// Laser Radar Tech
// Short Wave Laser Tracking
// Long Wave Laser Tracking
// Solid Beam Laser Tracking
// Laser Burst Tracking
// Doppler Radar
// Long Range Doppler Radar
// Full Laser Spectrum Radar
// Dark Matter Radar Dish
// Dark Matter Radar Dome
// Advanced DM Radar Dome
// Future DM Radar Dome
// Privatized Construction Yards
// Privatized Construction Factories
// Advanced Rivet construction
// Low Burn Welding
// High Tensile Welding
// Liquid Metal Welding
// Advanced Liquid Metal Welding
// Nano Welding
// Advanced Nano Welding
// Nano Assembly Lines
// Large Scale Nano Assembly lines
// Nano Liquid Metal Welding
// Dark Matter Welding
// Nano Dark Matter Welding
// Liquid Dark Matter Welding
// Nano Liquid Matter Welding
// Nano Factories
// Nano Factory Upgrade
// Improved Construction Methods
// High Yield Ocean Wells
// Dense Water Replacement
// Oil Radar Acquisition
// Nano Oil Drilling
// High Pressure Suction
// Large Water Pipline Intake
// Deep Sea Oil Radar
// Nano Drill Heads
// Dark Matter Powered Oil Rigs