catatonic wrote:
On the "Game Settings" (ctrl-shift-S) window there is an option labled "Units Eliminated When Region Falls". But I don't know if this is available for the multiplayer game.
Yeah I found that setting, was just musing over if it should be default or not. And so other people can get the most entertainment out of it.
I agree completely. If you are willing to risk your aircraft over such heavy AA, then certainly once it drops a bomb, it should impact. Keep in mind that Fighter/Bombers are subject to "Close-Air" AA fire, but Strategic Bombers are not.
Yeah I figured that out the hard way. I was like, why are my F111s being hit by 20mm and 40mm AA guns. Well its cause I loaded them with GP bombs and they have to drop down to drop them.
If maybe Ruges could up the HPs of GP unguided bombs, that would be great. I dont mind a few being shot down by VERY heavy AA fire, but most of them should get through. Possibly lower the range on them too so the aircraft have to get within AA range to drop them. A GP bomb is hard to drop on a target, you have to get to where even heavy small arms fire could be a danger. It should be a dangerous but effective prospect.
Yeah I agree, they should either cost more, so building that many instantly drains your treasury. Alot of missiles are quite expensive. A GP bomb on the other hand is fairly cheap. So the build capacity is nice. You just shouldnt be able to build 10,000 tomahawk missiles and not feel the bump in your economy. It makes the AI more dangerous though and thats nice. There is a better balance to be found imho.
As I have stated, I think that the mod offers too many missiles - after playing the vanilla game, I never expected to hear myself saying that.