Ruges GC Mod (5.08(11-2-13))

What is the world like in 2020? What are the different ways to play? How can I create my own futuristic scenario and country groupings?

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Re: Ruges GC Mod (5.08(11-2-13))

Post by Ruges »

The first page has all the new units posted.
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Re: Ruges GC Mod (5.08(11-2-13))

Post by FrancescoH »

Hello! Today I´ve purchased SR2020Gold via Steam. Your mod 5.08 is somehow corrupted as there are no countries available to select and Egypt is the country you start, when pressed start to play. I´m eagerly waiting to play your new mod. What´s wrong??
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Re: Ruges GC Mod (5.08(11-2-13))

Post by number47 »

FrancescoH wrote:Hello! Today I´ve purchased SR2020Gold via Steam. Your mod 5.08 is somehow corrupted as there are no countries available to select and Egypt is the country you start, when pressed start to play. I´m eagerly waiting to play your new mod. What´s wrong??
That mod (delieverd with gold edition of SR2020) is known to be corrupted. Just download the latest version of his mod from the first page of this thread and enjoy. :wink:
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Re: Ruges GC Mod (5.08(11-2-13))

Post by Balthagor »

5.08 should have been fixed now :(

We'll look into it, but for now grabbing it manually would solve the problem.
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Re: Ruges GC Mod (5.08(11-2-13))

Post by Ruges »

The problem with the steam version is I use a different format then BG does, I started puting all my moded files into a folder that I created called mods. And they where not very familure with it. which has caused them to place it in the wrong location. To solve this problem goto.

Steam/Steamapps/common/supremeruler2020/Custom

In this folder is a folder called MODS Copy this folder and move it one folder up to the Steam/Steamapps/common/supremeruler2020.

Balth if you really dont want the mods folder in the main file an alternative would be to edit the RugesAllSourceLoad.INI to be:

Code: Select all

#include	"RugesRTreaties.CSV",	"Custom\MODS\RugesMod\"		
#include	"WTreaties.CSV",	"INI\"		
#include	"WMVotes.CSV",		"INI\"		
#include	"Training.CSV",		"INI\"		
#include	"spotting.CSV",		"INI\"	
#include	"RugesSpotting.CSV",	"Custom\MODS\RugesMod\"
And the Ruges Global Crisis.Scenario to be:

Code: Select all

#ifset 0x01
#include "RugesGlobalCrisis.CVP", "Custom\MODS\RugesMod\"
#include "GlobalCrisis.REGIONINCL", "MAPS\"
#endifset

#ifset 0x02
#include "DEFAULT.UNIT", "MAPS\DATA\"
#include "RUGES.UNIT", "Custom\MODS\RugesMod\"
#include "DEFAULT.PPLX", "MAPS\DATA\"
#include "DEFAULT.TTRX", "MAPS\DATA\"
#include "RugesTech.TTRX", "Custom\MODS\RugesMod\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "RugesDEFAULT.WMDATA", "Custom\MODS\RugesMod\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "RugesAllSourceLoad.INI", "Custom\MODS\RugesMod\"
#endifset

#ifset 0x02
&&MAP
mapfile "GlobalCrisis"
&&END

#include "RugesGlobalCrisis.OOF", "Custom\MODS\RugesMod\"
#include "GlobalCrisis.OOB", "MAPS\ORBATS\"
#include "AllLoad.INI", "INI\"
#include "Ruges GC.csv", "Custom\MODS\RugesMod\"
#endifset
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Re: Ruges GC Mod (5.08(11-2-13))

Post by FrancescoH »

Great! :D Thank you very much for your help! Now it´s working perfectly. I can´t wait to try your new mod :wink:

Just one thing I´ve noticed. There is no icon/picture on some units in tech research/unit building, for example (playing as UK) transport plane 146M and most of the transport ships, the same with French transport ships...
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Re: Ruges GC Mod (5.08(11-2-13))

Post by Balthagor »

Yeah, I screwed it up. We'll update the Steam image in the next few days. Root is fine, I just messed up moving it around.
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Re: Ruges GC Mod (5.08(11-2-13))

Post by number47 »

Ruges, is the download link on the first page still 4.36 beta (as the line says) or is it 5.08?

Also, in your ruges.unit did you change any of the stats on F-16s or just picnum? I'm asking since you have all F-16's entered twice but with different picnum...it was to cumbersome to check all the other stats (I was lazy :D ).

EDIT: If I bothered to read the intro a little bit better, I would have understand that 5.08 is only available on Steam, not here |O |O |O :oops:
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Re: Ruges GC Mod (5.08(11-2-13))

Post by number47 »

Been meaning to ask, how come the steam has your latest version of the mod and BGforums has not?
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Re: Ruges GC Mod (5.08(11-2-13))

Post by Ruges »

You can take your pick on the reasons it is only avail on steam right now:

1: ........Well I was going to make a list on my I am not posting it here, but I gota go play some COD right now.
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Re: Ruges GC Mod (5.08(11-2-13))

Post by number47 »

Cute... :P
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Re: Ruges GC Mod (5.08(11-2-13))

Post by Balthagor »

We did a steam update of a few items including Ruges mod's latest version that he sent us. I will be working on packaging the same stuff for everyone else. It includes all the Cold War meshes "pushed back" for SR2020 users. Might be a few days for me to get it ready. We were doing Steam maintenance so it got done at the same time.
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Re: Ruges GC Mod (5.08(11-2-13))

Post by number47 »

Balthagor wrote:It includes all the Cold War meshes "pushed back" for SR2020 users.
I did this by myself :lol: :lol: :lol:
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Re: Ruges GC Mod (5.08(11-2-13))

Post by nick-bang »

Hmmm... sooo IF I dont own the steam version, is there a way I can update the mod to the current one anyway.

I have bought a bunch of copies including Steam, Gamersgate and physical. But the one on my portable is the physical, so I cant really use the Steam option ... or what ?
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Re: Ruges GC Mod (5.08(11-2-13))

Post by Ruges »

nick-bang wrote:Hmmm... sooo IF I dont own the steam version, is there a way I can update the mod to the current one anyway.

I have bought a bunch of copies including Steam, Gamersgate and physical. But the one on my portable is the physical, so I cant really use the Steam option ... or what ?
Not currently no.
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