SR2045 Future Techs Mod
- Xbwalker
- Brigadier Gen.
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Re: SR2045 Future Techs Mod
And just so you know, I havent worked on the mod this week as I have reformatted my computer and been playing EVE Online
- Balthagor
- Supreme Ruler
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- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: SR2045 Future Techs Mod
just curious, what is the difference between Maglev and the Electromagnetic trains we already had in the list?
- Xbwalker
- Brigadier Gen.
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Re: SR2045 Future Techs Mod
There is none. it is just an earlier technology which will tie into it to help folks in the 90s since there is next to nothing in that range. Whenever people play 90s nations it is very hard to advance so we were going to put a few filler techs in.
- Xbwalker
- Brigadier Gen.
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Re: SR2045 Future Techs Mod
Added some more techs and descriptions to this point. If anyone has skills in adding units, please volenteer. It is a daunting task as there is so much data to be considered. I will give you general ideas for units and unit trees.
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- Balthagor
- Supreme Ruler
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- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: SR2045 Future Techs Mod
You shoulda tried making the original stuff!Xbwalker wrote:...It is a daunting task as there is so much data to be considered...
- Xbwalker
- Brigadier Gen.
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Re: SR2045 Future Techs Mod
Haha well it wouldnt be so bad with a paycheck Im doing this for free.
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- Colonel
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Re: SR2045 Future Techs Mod
I just reformatted... twice... I don't see you on very much lately(xFire) We need to get together and brainstorm some more. :-p Not sure if you've edited it since that last upload, but I'm DLing it then I'll update the localtext for all the techs you've added.
Edit:
Nevermind looks like you have the local-text caught up.
Edit:
Nevermind looks like you have the local-text caught up.
- Xbwalker
- Brigadier Gen.
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- Joined: Jun 28 2008
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Re: SR2045 Future Techs Mod
Hey pwned. I dropped Xfire pretty much. I have reduced my gaming by about 90% and only play at night for a few hours. I'm taking a break from gaming so I can get personal stuff organized. Anyways, while I am at work, I am able to use my laptop and thus add more techs so expect to see many more techs soon.
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- Warrant Officer
- Posts: 25
- Joined: Sep 16 2008
Re: SR2045 Future Techs Mod
yeah, communication, especially from my side have been dull lately, sorry about that, spending most evenings at the university and they have blocked xfire for some reason, anyway, what about an alternative communication form, msn, private mail forum, what ever..have done some additional research as well
laters =)
laters =)
Only the dead have seen the end of war.
-Plato
-Plato
-
- Warrant Officer
- Posts: 25
- Joined: Sep 16 2008
Re: SR2045 Future Techs Mod
just an add to the dude with the critical comment to my Ak-47 post
bow and arrow is a 45.000BC tech and still does damage, and i don't believe that the solider will ever been removed from the battlefield, not in foreseeable future anyway. its just to versatile >.<
look at my signature and you will see that this knowledge have been there for a while =)
bow and arrow is a 45.000BC tech and still does damage, and i don't believe that the solider will ever been removed from the battlefield, not in foreseeable future anyway. its just to versatile >.<
look at my signature and you will see that this knowledge have been there for a while =)
Only the dead have seen the end of war.
-Plato
-Plato
- Xbwalker
- Brigadier Gen.
- Posts: 529
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Re: SR2045 Future Techs Mod
you guys can contact me on msn messanger. I am on that when online usually. Xbwalker@hotmail.com
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- Lieutenant
- Posts: 60
- Joined: Jul 26 2008
Re: SR2045 Future Techs Mod
Please add some metal storm infantry,and ''wcv''(wireless controlled vehicle).
- Gream Reper
- Sergeant
- Posts: 21
- Joined: Nov 27 2008
- Location: Frankfurt, Holy German Empire
Re: SR2045 Future Techs Mod
Hail,gays but what about "space to earth weapons" like "giant rail gun"satellites in outer space for surface bombardment or target destruction Like orbital artillery satellites,ion cannon.
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- Warrant Officer
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- Joined: Sep 16 2008
Re: SR2045 Future Techs Mod
Space to Earth weaponry is a plausible military dimension although not implementable in my opinion. The reason for this is the basic action-reaction equation, if one nation arms satellites it would, A) break the demilitarization of inner and outer space treaty (actually a none-weapon treaty, since military equipment is already in place). and it would B) see the development of earth to space weaponry, adding a whole new facility in the game, a load of work, and arguably remove air superiority as the primary aspect of modern warfare.
(and yes, i do know that this technology already exists in the arsenal of USA, Russia and China)
(and yes, i do know that this technology already exists in the arsenal of USA, Russia and China)
Only the dead have seen the end of war.
-Plato
-Plato
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- Sergeant
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Re: SR2045 Future Techs Mod
i found a problem with latest mod,
i used trainer to allow me to gain instant build of research, use it all the time for stock game, and research every tech there is with no problem,
but when i get to about 80% of all tech for your mod, it screws the game up, GDP goes to 1,000,000,000,000,000,
so does all values in finance windows, and social spending, and ( i just checked)
pretty much all possible values that can be seen all goes to the number i put above,
i assume that some of the figures for the techs are cumulative and at some point the figures combined causes a % in one area that the game considers illegal, and it throws out the entire variable system in the game,
i know i'm cheating, but at some point these techs will be researched naturally anyway which will no doubt cause the same problem,
not sure what tech caused it, but i have a feeling it's a cumulative problem, I.E.
-30
-30
-20
-10
-10
-10 (illegal, as this is now -110%)
surprisingly though the game has not crashed which i'm quite shocked about,
although is now unplayable,
what i did was just stayed in the tech screen watching each tech get researched per day, everything was fine, no problems at all, i was about 80% through all the techs, when i decided to check on the finance screen, then all figures when up the wall, in every single screen,
my upload is not working at the moment, lost all upload speed, only download working, so i can't supply save game,
i used trainer to allow me to gain instant build of research, use it all the time for stock game, and research every tech there is with no problem,
but when i get to about 80% of all tech for your mod, it screws the game up, GDP goes to 1,000,000,000,000,000,
so does all values in finance windows, and social spending, and ( i just checked)
pretty much all possible values that can be seen all goes to the number i put above,
i assume that some of the figures for the techs are cumulative and at some point the figures combined causes a % in one area that the game considers illegal, and it throws out the entire variable system in the game,
i know i'm cheating, but at some point these techs will be researched naturally anyway which will no doubt cause the same problem,
not sure what tech caused it, but i have a feeling it's a cumulative problem, I.E.
-30
-30
-20
-10
-10
-10 (illegal, as this is now -110%)
surprisingly though the game has not crashed which i'm quite shocked about,
although is now unplayable,
what i did was just stayed in the tech screen watching each tech get researched per day, everything was fine, no problems at all, i was about 80% through all the techs, when i decided to check on the finance screen, then all figures when up the wall, in every single screen,
my upload is not working at the moment, lost all upload speed, only download working, so i can't supply save game,