New tool
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
New tool
Hi,
I have attached a new modding tool which can change unit attributes, editing data directrly in the memory. I hope this will enable people who make mods for Supreme Ruler 2020 make new mods faster, because with this tool, there is no need to recompile the CSV files. Just start a new game, start the tool and click on the Load Units button.
This is only a version which can edit units. If there is interest, I can also include building editing. Also, it's a very basic application which doesn't check for invalid entered integer or float values, so be careful. It should work with v.5.3.2 (it works on my PC .
Hope this application will be of use...
I have attached a new modding tool which can change unit attributes, editing data directrly in the memory. I hope this will enable people who make mods for Supreme Ruler 2020 make new mods faster, because with this tool, there is no need to recompile the CSV files. Just start a new game, start the tool and click on the Load Units button.
This is only a version which can edit units. If there is interest, I can also include building editing. Also, it's a very basic application which doesn't check for invalid entered integer or float values, so be careful. It should work with v.5.3.2 (it works on my PC .
Hope this application will be of use...
You do not have the required permissions to view the files attached to this post.
-
- Colonel
- Posts: 482
- Joined: May 29 2005
Re: New tool
Interesting idea.
Question: which file will this tool change? There are 2 parts with the same name, what are they?
Question: which file will this tool change? There are 2 parts with the same name, what are they?
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
Re: New tool
All unit and building attributes are stored in the savegame file (initially in the savegame file in the cache dir). So, there are no separate files in which data is stored. That is the reason why you have to recompile the csv files every time you make a modification.powercell wrote:Interesting idea.
Question: which file will this tool change? There are 2 parts with the same name, what are they?
So, to answer your question, it doesn't change a file. It changes only contents in memory, so it only affects your current game. If you change some attributes in a unit and don't save the game, all changes will be lost. Also, every change you make, will be applied instantly - i.e. your new units will be built with the modifications.
HTH
-
- Colonel
- Posts: 482
- Joined: May 29 2005
Re: New tool
I was hoping for a cache editor so I don't have to build new cache everytimes.
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
Re: New tool
Well, in a way, this should help you out, since you can test the functionality of the units without recreating the cache. Anyway, I use it to cheat and conquer the world. That's why I built it. But I thought someone else might find it useful.powercell wrote:I was hoping for a cache editor so I don't have to build new cache everytimes.
-
- Warrant Officer
- Posts: 36
- Joined: Jul 23 2008
Re: New tool
Do you think you can make one that can mod treaties? It would be awsome to be able to disband an allaince without going to war. and setting other nations at war with each other would be cool to.zoranc wrote:Hi,
I have attached a new modding tool which can change unit attributes, editing data directrly in the memory. I hope this will enable people who make mods for Supreme Ruler 2020 make new mods faster, because with this tool, there is no need to recompile the CSV files. Just start a new game, start the tool and click on the Load Units button.
This is only a version which can edit units. If there is interest, I can also include building editing. Also, it's a very basic application which doesn't check for invalid entered integer or float values, so be careful. It should work with v.5.3.2 (it works on my PC .
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
Re: New tool
Hi BlueD0T,BlueD0T wrote:Do you think you can make one that can mod treaties? It would be awsome to be able to disband an allaince without going to war. and setting other nations at war with each other would be cool to.zoranc wrote:Hi,
I have attached a new modding tool which can change unit attributes, editing data directrly in the memory. I hope this will enable people who make mods for Supreme Ruler 2020 make new mods faster, because with this tool, there is no need to recompile the CSV files. Just start a new game, start the tool and click on the Load Units button.
This is only a version which can edit units. If there is interest, I can also include building editing. Also, it's a very basic application which doesn't check for invalid entered integer or float values, so be careful. It should work with v.5.3.2 (it works on my PC .
I'm nearly done with a new version, which can modify country data. This includes the relation parameters between countries (diplomatic, civilian and casus belli), which can be used in creating wars between countries. I have also found the locations of the treaties, but this is more complicated, so I will not include the option for modifying these parameters (for now).
I have a problem with posting the application. I don't want to split the application in parts in order to attach it in this forum. So, if anyone can help in hosting the application, please write me. I can also send the application to anyone interested via e-mail.
-
- Captain
- Posts: 127
- Joined: Jul 05 2008
- Location: Northern Washington, USA
Re: New tool
Megaupload can handle 1 GB file sizes. There are other services that do similar.
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
Re: New tool
Thanks. You can download the application from here: http://www.megaupload.com/?d=CZKULQWMBigD145 wrote:Megaupload can handle 1 GB file sizes. There are other services that do similar.
Hope you like it.
-
- Lieutenant
- Posts: 50
- Joined: Aug 02 2008
Re: New tool
seems that the link is broken ?Zugriff auf die Datei ist vorübergehend nicht möglich
...
Last edited by MisterFaber on Sep 02 2008, edited 3 times in total.
-
- Captain
- Posts: 127
- Joined: Jul 05 2008
- Location: Northern Washington, USA
Re: New tool
Very nice. Just to make things perfectly clear, does "Save data" in the units tab save parameter changes for your save game permanently? The game will not change it back to original/default specs on a load?
-
- Lieutenant
- Posts: 50
- Joined: Aug 02 2008
Re: New tool
@BigD,others:
Could you maybe upload the editor,please?
Could you maybe upload the editor,please?
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
Re: New tool
I don't know what's the problem with megaupload. However, here it is. Hope you like it It has some fixes since previous version.MisterFaber wrote:@BigD,others:
Could you maybe upload the editor,please?
You do not have the required permissions to view the files attached to this post.
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
Re: New tool
The application only changes parameters in the memory, which means that if you save the game with a changed unit, the changes will be saved too. If you load a previous save game, the changes will be gone. It doesn't change any of the files in the game.BigD145 wrote:Very nice. Just to make things perfectly clear, does "Save data" in the units tab save parameter changes for your save game permanently? The game will not change it back to original/default specs on a load?
HTH
-
- Corporal
- Posts: 8
- Joined: Sep 27 2005
Re: New tool
The changes are permanent after saving the game. But just for that game. If you start another game, the old data will be loaded.zoranc wrote:The application only changes parameters in the memory, which means that if you save the game with a changed unit, the changes will be saved too. If you load a previous save game, the changes will be gone. It doesn't change any of the files in the game.BigD145 wrote:Very nice. Just to make things perfectly clear, does "Save data" in the units tab save parameter changes for your save game permanently? The game will not change it back to original/default specs on a load?
HTH