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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 08 2010 
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Sergeant

Joined: Feb 13 2009
Posts: 24
Location: The Great White North
I have a game I'm playing as Canada on and off. Current date is May.17/2023.

For relations, as usual it seems the US is quite passive. Their population and economy are growing nicely. I really don't know if they are building any military at all, since they have only a few air units deployed, although I suspect they aren't. They are allied with me, UK, Israel, Aus, Japan, Taiwan, and Germany. I don't know why, but they keep trying to sell me nuclear subs :p

Europe is also passive. There have been only three wars in Europe. Russia invades eastern Europe and gets destroyed by Germany, Serbia being crushed by all neighbours, and Macedonia taking Greece. For the past year, there has been peace in Europe.

Russia as usual was very aggressive, but eventually that lead to its downfall. They began pushing into Germany after Poland fell, and provoked a massive response. After two years of fighting, Russia surrendered to Germany. Eastern and Central Siberia went to China [who was also at war with Russia], the Russian occupied Turkey and Southern Caucasus went to Israel, and the rest went to Germany. Germany and China are at peace, for how long I don't know, but Germany has a large army trying to move into Kazakhstan. I would give Russia and China at least a non-aggression pact, and some other treaties to boost relations.

India steamrolled Pakistan, Bangladesh, and Afghanistan. They are now fighting Thailand [through Burma], Iran [very little left], Turkmenistan [has most of Iran], and Kazakhstan [in the north of what was Pakistan].

Most of the major Euros are allied, I forget if they start that way though.

Africa is a total mess. I don't know what sparked it, but sometime after Russia fell in 2022, the entire continent dissolved into conflict. Almost every African country is at war with most to all other African countries. Egypt, Nigeria, and South Africa are the major powers. South Africa has a population of ~240million and controls almost all land south of Kinshasha and Ethiopia. Nigeria is moving into its neighbours slowly, and Egypt is just owning Sudan and Lybia, and surprisingly is only now just beginning war with Israel. The big surprise, though, was in West Africa. Guinea, Cote d'Ivoire, and Togo all swallowed their neighbours whole. Guinea is huge, having Senegal, Mali, Gambia, Sierra Leone, Guinea Bissao, and Liberia.

South America is relatively peaceful, since the combatants are mostly out of units now. Brazil has a large chunk of Argentina, Bolivia has a bunch of Brazil's Amazon, and Bolivia and Chile are skirmishing. Brazil is at war with all other South American nations. Colombia was divided between Ecuador and Venezuela.

China is at war with its neighbours, but isn't using it's army at all [?].

Pretty much every country with beefed up research centres is massively in debt. The only major countries not in debt are me, USA, and Aus. Many of them have over $1 trillion in debt already.

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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 08 2010 
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General
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Joined: Aug 22 2008
Posts: 2329
Location: Cloaked at a warpgate near you
In the latest build I made the US have a little worse relations with Mexico. When they went to war there robust reconomy was destroyed. and evenualy they where far in debt, This also seemd to have the effect of lower the worlds economy not just for the US but for everyone. I might change it back to them being peaceful and right some back story about the US going into an isolationist government.
Quote:
Africa is a total mess
Nice, I was worried Africa was to much at peace with each other, it seems they just need a few years to get into the swing of things, glad to hear.

As for South America, I am not sure what todo about them, Or even if there is anything todo about them. They need to buy more units from the market. I think what I should do here, is have South American countries have better relations with the top 10 countries. This way when south america is at war it will recieve units in trades. But who should like who?


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 08 2010 
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Brigadier Gen.

Joined: Jun 03 2009
Posts: 946
Bring regions back to DEFCON 5 and out of the "Massive Military Buildup" priority after a conflict, would go a long way towards preventing region's economies from deteriorating.

Is there some way that the Peace Treaty could be made to do this?

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"War is merely the continuation of politics [diplomacy] by other means"
General Carl von Clausewitz - 1832

Defense: De ting dat keeps de cows off de road.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 08 2010 
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General

Joined: Sep 11 2008
Posts: 1312
Quote:
As for South America, I am not sure what todo about them, Or even if there is anything todo about them.


I dont think anything needs to be done here. I just did another test run and Brazil took Argenting in less that 8 months and thats with no help from me.

Few things I have noticed on relations:

Iran has very good relations with a few regions but those regions also have 100% CB on Iran. This high CB might be keeping them from making alliances.

Georgia Republic has been Dowing China and North Korea quite early in the games and usually within the 1st month. It hasnt happened each test game but more often than not.

African wars seem to be plentiful or none , looks like it may depend on what region the player is playing. Also debt may be a cause here as well.

Allowing regions to have debt at the start effects alot more than I thought. In those games, commodity prices were consistantly higher especially the MG's , which rose to about 200K in 6 months during one test. Saw alot more wars overall using this option.

Ooops edited the typo


Last edited by Hundane on Mar 09 2010, edited 1 time in total.

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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 08 2010 
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Brigadier Gen.

Joined: Jun 03 2009
Posts: 946
I remember at the beginning the Ruges asked us not to change the game settings - a reasonable request.

But how may of you have changed them? I know I did. Early-on I switched off the FOW to get a better look at what was going on and then forgot to switch it back on.

If these regions can see each other then that could greatly effect game outcome, couldn't it?

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"War is merely the continuation of politics [diplomacy] by other means"
General Carl von Clausewitz - 1832

Defense: De ting dat keeps de cows off de road.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 08 2010 
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General

Joined: Sep 11 2008
Posts: 1312
I dont use FoW. Only difference in settings I have used is the debt option. Some test games I make allies and some not.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 09 2010 
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Sergeant

Joined: Feb 13 2009
Posts: 24
Location: The Great White North
Hmm well my Canada game was on hot relations, all other settings the same. There are so many units on the map in Europe and Asia that I cannot zoom in at all without major lag. There needs to be either a way to get the AI to use these huge idle armies or put them into reserve until such time as they are needed.

For South America, I see Brazil allied with Spain from very early on, do they start with that alliance? I would make Bolivia, Ecuador, and Venezuela very friendly to each other. Brazil should have good relations with western Europe, while Argentina should be very friendly to Russia and China. Colombia should be quite close to the US and Canada. I think Chile, Paraguay, and Uruguay should all be relatively neutral with decent relations with the west.

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Napoleon Bonaparte


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 09 2010 
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Corporal
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Joined: Feb 28 2010
Posts: 2
Location: Estonia
The.Delegate wrote:
For South America, I would make Bolivia, Ecuador, and Venezuela very friendly to each other. Brazil should have good relations with western Europe, while Argentina should be very friendly to Russia and China. Colombia should be quite close to the US and Canada. I think Chile, Paraguay, and Uruguay should all be relatively neutral with decent relations with the west.


Exactly my idea, with some modifications!
I would make Brazil have very good relations with especially France, more than other European nations. I would also make Venezuela to have even better relations with Russia than they have now, also maybe with Iran and Cuba. Also Peru should have good relations with the US. I would make Argentina have also worse relations with GB but i doubt that even then they would try to push for the Falklands. HUH

But i also agree with previous posters that Russia should have a treaty with China so they wouldn't fight each other. Russian-Chinese good relations are one of the most important corner stones of this game, imho.


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 Post subject: Re: Ruges GC Mod 3.38 beta test report, GD September 13th, 2026
PostPosted: Mar 10 2010 
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Brigadier Gen.

Joined: Jun 03 2009
Posts: 946
catatonic wrote:
The game date is September, 2026...

China has become a monster with thousands of units deployed. I see that Ruges has "Fixed Capitals" turned off - what a pain in the butt that will be...

If I do #1 then China will hand my ass to me after it wipes the floor with me.


Well, I felt like such a woosie after writing that that I decided to "man up" and see what would actually happen if I (U.S.) tried to take China.

If you want to read about it, check out my AAR:

viewtopic.php?f=54&t=16476

P.S.

Ruges:
Thank you making Garrision units less formiable and for halving the close air attack values of Infantry.

_________________
"War is merely the continuation of politics [diplomacy] by other means"
General Carl von Clausewitz - 1832

Defense: De ting dat keeps de cows off de road.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 10 2010 
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Brigadier Gen.

Joined: Jun 03 2009
Posts: 946
What are the supply levels generated by your temporary bases? In vanilla SR2020 a barracks does not generate any supply at all.

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"War is merely the continuation of politics [diplomacy] by other means"
General Carl von Clausewitz - 1832

Defense: De ting dat keeps de cows off de road.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 11 2010 
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General
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Joined: Aug 22 2008
Posts: 2329
Location: Cloaked at a warpgate near you
catatonic wrote:
What are the supply levels generated by your temporary bases? In vanilla SR2020 a barracks does not generate any supply at all.

Temp barracks 0, Temp air and sea are 20 percent. Although standard barracks where bumped to 10 percent, with airfields and sea piers up to 40 percent. Yea ground forces had way to much air attack value. When garrisions where practicaly acting like a missle defense it just seemd wrong. This will make AA units more valuable in the game. Missles also got a huge boost to defense, this should make them much harder to get shot down. And I might even increase this value even more if I notice they are still getting shot down easily.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 11 2010 
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Brigadier Gen.

Joined: Jun 03 2009
Posts: 946
I have broken diplomatic relations with China, with which I have 100% CB. This cost me a few points in each of my three U.N. ratings but I am still in the green, above 92% in all categories.

When I started a War On Incursion I immediatly got spanked by the U.N. My U.N. subsidy and Approval ratings went to zero, and my Treaty Integrity fell to about 20% - strong disapproval. I immediately got a nasty-gram from the U.N. warning me to behave myself, immediately followed by another E-mail announcing that I was being thrown out of the U.N. until my approval rating recovered enough for me to be re-instated (yea, and then monkeys will fly out of my butt).

WTH?

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"War is merely the continuation of politics [diplomacy] by other means"
General Carl von Clausewitz - 1832

Defense: De ting dat keeps de cows off de road.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 13 2010 
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Brigadier Gen.

Joined: Jun 03 2009
Posts: 946
When constructing "temporary" bases in China, the Barracks and Air Field build within the amount of time that you specified, but their Military Complex hub looks like it will still require a year to complete. However, this does not seen to restrict the capabilities of the surrounding "temp" base nodes.

I do not understand the "temporary" base concept - they build quickly as specified, but otherwise, how do "temp" bases differ from the ones that take a really long time to construct?

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"War is merely the continuation of politics [diplomacy] by other means"
General Carl von Clausewitz - 1832

Defense: De ting dat keeps de cows off de road.


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 14 2010 
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Corporal

Joined: Mar 08 2010
Posts: 2
do someone know does fish farms work at all? i dont see any effect >_<


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 Post subject: Re: Ruges GC Mod
PostPosted: Mar 14 2010 
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Lt. Colonel

Joined: Jul 25 2008
Posts: 201
From what I can tell, temporary bases provide less supply and cost a LOT more than regular bases, both to build and to maintain.


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