Making Peace Problem

With more regions available at once, who will you trade with? Who will you ignore? Will you trade for products, technologies, military designs or treaties? How much will you trade with your future enemies?

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naruac
Corporal
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Making Peace Problem

Postby naruac » May 29 2010

Hi, I took over half of China playing as Taiwan. I offered them peace many times. I offered them over a trillion dollar in cash and got diplomacy to delighted with me. However, they still won't accept peace treaty. What should I do?!?! Oh and their people still hate me. Their jusitification is at 20ish%

Thanks

Ragu
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Re: Making Peace Problem

Postby Ragu » May 29 2010

Eliminate the rest of China as quick as you can, then you will get some of your trillion $'s back when the capitulate.

Once a country hates you, it can take years of ungodly bribes to get peace. A trillion $'s is not a lot of money towards a country that hates you.
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naruac
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Re: Making Peace Problem

Postby naruac » May 29 2010

tears! I guess I'll just kill them :(

Hullu Hevonen
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Re: Making Peace Problem

Postby Hullu Hevonen » May 29 2010

Or you can cause them causalities by provoking air battles(that are in range of your AA batteries and AA Ships) and artillery bombard their military, sabotage building that take much resourses to build and land small elite uint is undefended/lightly defended places that provoke land assults and you cause them damage. the will eventually be persisted to peace. also missiles could help.
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naruac
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Re: Making Peace Problem

Postby naruac » May 29 2010

I already took most of their everything =0

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Anatolian
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Re: Making Peace Problem

Postby Anatolian » Jun 06 2010

naruac wrote:I already took most of their everything =0


Or you can move your saved games to multiplayer mode and play as china and MAKE them accept?
"One death is a tragedy; one million is a statistic." - Joseph Stalin

Snowpig
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Posts: 75
Joined: May 04 2010
Human: Yes

Re: Making Peace Problem

Postby Snowpig » Jul 28 2010

Ragu wrote:
Once a country hates you, it can take years of ungodly bribes to get peace. A trillion $'s is not a lot of money towards a country that hates you.


could you give some exact numbers? atm I'm in a similar situation (taken over africa as SA and now everybody wants me dead, but only my neighbours dare to DOW me :D )

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tkobo
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Re: Making Peace Problem

Postby tkobo » Jul 28 2010

Ive seen regions turn down $23trillion :lol:
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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Snowpig
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Re: Making Peace Problem

Postby Snowpig » Jul 28 2010

ok ...since 2.13 Quadrillion $ dont get that peace treaty out of the reds i state hereby, that the formula which calculates this is ridiculous. Show me a nation on earth which would refuse such an offer to stop a 2-years war, which they were losing...

Eldin
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Location: Norway

Re: Making Peace Problem

Postby Eldin » Jul 28 2010

Is their DAR and MAR high?

Snowpig
Lieutenant
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Re: Making Peace Problem

Postby Snowpig » Jul 28 2010

no, its 0 and does not move for at least one year now. their CB floats around 10% without going down.

Eldin
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Re: Making Peace Problem

Postby Eldin » Jul 28 2010

Both their DAR and MAR is at 0%?

Eldin
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Joined: May 05 2006
Location: Norway

Re: Making Peace Problem

Postby Eldin » Jul 28 2010

Also, what diplomatic difficulty are you playing with? If you press ctrl + shift + s simultaneously you can change the diplomatic difficulty to low.

Snowpig
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Re: Making Peace Problem

Postby Snowpig » Jul 28 2010

ok, i guess, i misunderstood you here. DAR = domestic approval rate and MAR = militar approval rate? ...they are around 30/45% for Turkey, my enemy who turns down the quadrilions...

I play with easy diplomacy. Everything else is on medium.
Last edited by Snowpig on Jul 28 2010, edited 4 times in total.

Eldin
Brigadier Gen.
Posts: 592
Joined: May 05 2006
Location: Norway

Re: Making Peace Problem

Postby Eldin » Jul 28 2010

I think you might misinterpret what I mean. What is Chinas Domestic Approval Rate (DAR) and Military Approval Rate (MAR)? Both are viable if you press "a" in game (without the "").


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