How to get two AI countries to make peace?
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- Sergeant
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How to get two AI countries to make peace?
Playing as Germany, invading Russia, very close to Moscow. China is also invading Russia. How can I get China to make peace so they won't split the land when Russia falls?
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- Colonel
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Re: How to get two AI countries to make peace?
No way, but no problem, China will declare war on you, after russia has fallen. Get both.
China tends to launch some nukes, so make sure you have a good rocket defence. Maybe sign a few treaties, offer the necessary technology. Or just deactivate nukes in your game.
China tends to launch some nukes, so make sure you have a good rocket defence. Maybe sign a few treaties, offer the necessary technology. Or just deactivate nukes in your game.
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- Lieutenant
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Re: How to get two AI countries to make peace?
Load the game in multiplayer mode as China (the aggressor, right?) and offer a peace treaty to Russia. Wait a few seconds until they accept. Save and load as Germany.
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- Ruges
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Re: How to get two AI countries to make peace?
Send ships with units onboard to eastern Russia. and secure the Russian border with China before taking moscow.
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- Lieutenant
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Re: How to get two AI countries to make peace?
But there's also the other border near Kazakhstan, right?
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- Ruges
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Re: How to get two AI countries to make peace?
yea, Airdrop a few units down at that border, Its only a couple hexes wide. So only a minimal units will be needed.maciekpl wrote:But there's also the other border near Kazakhstan, right?
- tommygun
- Sergeant
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Re: How to get two AI countries to make peace?
I dont think that AI regions sign peace with each other ever... Hopefully this will come in an updateqweasd wrote:Playing as Germany, invading Russia, very close to Moscow. China is also invading Russia. How can I get China to make peace so they won't split the land when Russia falls?
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Sir Winston Churchill
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- Brigadier Gen.
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Re: How to get two AI countries to make peace?
a more dynamic system as far as more regular peace and war decs. Perhaps it might take into strength surrounding neighbour strengths etc might allow for more flexible games