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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 21 2008 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
So than, the numbers shown for production of a hex are NOT the actual numbers....
They are before modifier numbers....


But even with that, id agree, we still dont see any sign that the loyaly penalty is working.

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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 21 2008 
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Colonel

Joined: Sep 12 2008
Posts: 458
Are you sure it dindt working? Perhabs the penalty drops to zero after a nation is conquered.

If anyone do a test with fabs in a region where he is still fighting, we could be sure. :roll:


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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 22 2008 
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General

Joined: Sep 29 2008
Posts: 1872
Ok, right, lay it on me. What kind of test?


Last edited by GIJoe597 on Jan 23 2009, edited 1 time in total.

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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 22 2008 
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Colonel

Joined: Sep 12 2008
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You forgot a (warning irony) smilie? [_]O


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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 22 2008 
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Joined: Sep 29 2008
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Due to my generational gap, I seldom use emotes/smilies/etc other than the basic :) or :(
I also do not text using a phone. :)


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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 22 2008 
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Location: Nearby, really I'll see you tonight when your sleeping
Heh, smiles are like woman talking. They can go on and on but somhow I never hear them. As for texting, Only if it is quicker then acualy calling them.

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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 25 2008 
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Colonel

Joined: Sep 06 2008
Posts: 280
Opthalamia wrote:
Pwned9080 wrote:
Manufacturing in an unloyal region only gives like 67% of the output, that's a major handicap.


Thats false. Please only compare the output from fabs with a equal supplylevel.

Don't tell me it's false, tell the mods. I got that number from one of their posts.

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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 25 2008 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16497
Location: BattleGoat Studios
Supply and loyalty both affect production output, George has not given me the formulas.

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BattleGoat Studios
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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 26 2008 
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Colonel

Joined: Sep 12 2008
Posts: 458
Pwned9080, sry, being polite works complete different in german. Cause of my bad engl, iam clueless how to match the "engl polite way". On the other hand, many "engl polite answers" are just kidding from my point of view. Assume politeness is the only one i can do...

Balthagor. There is only 1 possiblility left. The numbers in the production overview are wrong...no thx, i dont believe and test this.

Opthalamia wrote:
66.819/58.324 = 71.862/62.720 i cant see any effect for loyalty


66.819/58324 = 1,14566
71862/62720 = 1,14576

0.01% differenz. Close enough to nothing, and there are some other multiplieres which could have changed within this 1 day. Loyalty have some other effects. But sure not on production after the region has fallen.


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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 26 2008 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16497
Location: BattleGoat Studios
Opthalamia wrote:
...The numbers in the production overview are wrong...

wrong that they don't reflect the penalty for loyalty? This is the the lowered department itself?

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BattleGoat Studios
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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Oct 26 2008 
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Colonel

Joined: Sep 12 2008
Posts: 458
Opthalamia wrote:
Pwned9080 wrote:
Manufacturing in an unloyal region only gives like 67% of the output, that's a major handicap.


Thats false. Please only compare the output from fabs with a equal supplylevel.

3x water in my homeland 28.844 supplylevel 91%
3x water in Czech Rep. 26.075 supplylevel 75%

1x consumer goods in Graz, Austria 3.883 supply 75%
1x consumer goods in Leizig, homeland 4.007 supply 81%

Ok, loyalty do not influance production. What is influanced?


The numbers shown in the hex are ok.

Opthalamia wrote:
Ok, another test.

I have some coalmines.

I deaktivate all coalmines in my homeland, 2 coalmines in Czech Rep. are aktive.

Production shown in the hex: 58.324. Total in my production summery 66.819

There are some modifieres like approval rating.

I deaktivate the Czech Rep coalmines and aktivate 2 in my homeland

Production shown in the hex: 62.720. Total in my production summery 71.862

58.324 <> 62.720 supply make the differenz
66.819/58.324 = 71.862/62.720 i cant see any effect for loyalty


The numbers shown in the production summery, you call it subdepartment, are ok.

I dont want to test if:

Day1 stockpile + daily production - daily use = day 2 stockpile

is wrong.


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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Dec 21 2008 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16497
Location: BattleGoat Studios
FYI, this bug is fixed in Global Crisis and the fix will be part of Update 5

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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Dec 27 2008 
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Warrant Officer

Joined: Jun 30 2008
Posts: 41
Back to topic: Why can't the loyalty of the regions change? There really are countries or territories which would be happy if someone would "liberate" them. For example the Golan Plate, or the Gaza-area in Israel. Or after WWII, the western part of USSR, which was originally polish territory. Or South-Slovakia after WWI. We could give you billions of examples.
I'm sure that it would cost some additional CPU power but I think it would worth it.


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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Dec 27 2008 
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Colonel

Joined: Sep 12 2008
Posts: 458
Lets talk about the effect, before we talk about what we wanny change.

1) Unloyal territory can revolt, if (as long) you are at war with the nation. If thery surrender, loyalty change imediatly.

2) Unloyal territory can switch the ownership, if an ally reconquer it. Again, if the nation does not exist any more, the effect cant occure.

3) Unloyal territory give a 25% production penalty now. It has no effect on the production cost, you only need more fabs.

I would say, dont waste time on this BG. We just build some new fabs.


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 Post subject: Re: Loyalty in conquered regions.
PostPosted: Dec 27 2008 
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Warrant Officer

Joined: Jun 30 2008
Posts: 41
It's not because of the penalty but the welfare of the citizens. If they aren't loyal to me, they won't be happy...


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