Is it realistic, considering the time flow and the scale of the game, that a unit has to turn in order to fire ?
1-It takes a couple of minutes to deploy and turn a gun or launcher in real life. A short enough time so it can be ignored at the strategical-operational level, which is the game's level.
2-The penalty for having to deploy for firing is already included in the Penalty for firing on the move.
So my view is that the limitation of firing arc should be discarded.
Limited Firing Arc ?
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- Balthagor
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Re: Limited Firing Arc ?
But this is a battalion, not one piece. The intention was the model the fact that wheeled artillery are not heavy enough to fire sideways.Brennos wrote:...It takes a couple of minutes to deploy and turn a gun or launcher in real life...
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Re: Limited Firing Arc ?
O.K ! I didn't know that wheeled SP artillery had a limited traverse, and I underestimated the time it takes to rotate a gun :
I imagine a gun like this would be hard to move, and it has only a 40° firing arc...
It is amazing, the amount of units and detail you put into Supreme Ruler. No other games of this scale and period compares to it. Great job !
Source : http://nigelef.tripod.com/ArtySyst.htmIf guns can't quickly and easily traverse between widely separated targets then they are restricted in using their range laterally, even if the control arrangements enabled them to fire across unit and formation boundaries. In WW2 most heavy and self-propelled guns were limited in this way. Most guns have a traverse capability in two forms: top traverse and carriage traverse. The former is effected via the handwheel that rotates the saddle (carrying the barrel, etc) on a pivot fixed to the carriage. The latter means physically moving the carriage while keeping the dial sight in the same place. This was normally fairly easy for field guns such as 105-mm M2 (it's not too heavy) and extremely easy with 25-pdr because of its platform - one man could do it. It was physically harder with 5 or 6 tons of medium gun such as 5.5-inch needing men lifting each trail and others pushing. However, it was generally impractical with guns such as 155-mm Gun M1 unless there was plenty of time because the gun had to be brought out of action, moved, new forward spade pits dug, and then brought back into action taking perhaps 45 minutes or so (and a lot of sweat). SP guns also had to be brought out of action because of the difficult in keeping their dial sight in the right place when moving the carriage, although this could be done quite quickly. An added constraint on traverse could be the local terrain, for example if guns were close to buildings or trees, or if the guns were in gun-pits that permitted only limited traverse.
I imagine a gun like this would be hard to move, and it has only a 40° firing arc...
It is amazing, the amount of units and detail you put into Supreme Ruler. No other games of this scale and period compares to it. Great job !