Unit design VS unit trading & the reality factor

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sa_3_d911
Brigadier Gen.
Posts: 827
Joined: Feb 27 2009
Location: Egypt,The arab world

Unit design VS unit trading & the reality factor

Post by sa_3_d911 »

i have been out of the country for a couple of weeks so i haven't been able to follow up on the intension's of the game developers concerning the ability of a player to buy units from the AI but this topic i wrote for one purpose that is to ask whether there is any plans in the foreseeable future to have the ability to buy units from the AI & make the option of selling unit design very hard for any AI to accept to increase the realism in this game.Also i would like to say that i think that there should be an option were you can produce a tank developed by another country at a given agreed on ratio & not have the right to build as much as i like as i think that will also increase the realism of this game.In the end i would like to point out 2 small ideas for better gaming experience :1-i know that this is a more militaristic game than it is a political one but i wish to see more politics in this game which will help give us a new experience than that we are used to for these types of games
2-i think that the cost of military facilities like land,naval & air fabrications is very small & also the cost of unit production i usually build up to 100 fabrication in each field & almost always fill them all up with the best of units no matter what country i am playing with.


that is all thank you for reading & i hope you have enjoyed it :D
"If I weren't an Egyptian, I would have wished to be an Egyptian" Mostafa kamel


MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
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