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 Post subject: strategic missiles - icbm
PostPosted: Sep 14 2012 
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Joined: Aug 13 2012
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Strategic missiles are not operational in sr2020. To use them you should mod the file default.unit. You must change them from strategic to tactical and assign a launch platform (land, air, surface and sub). Then they will appear in the reserve list, so to be deployed and launched like other missiles.


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 Post subject: Re: strategic missiles - icbm
PostPosted: Sep 14 2012 
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Strategic missles are considered Nuclear missles and in order to launch then you must give nuclear authorization to even be allowed to load them.

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 Post subject: Re: strategic missiles - icbm
PostPosted: Sep 15 2012 
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and if I allow them will they become deployable?


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 Post subject: Re: strategic missiles - icbm
PostPosted: Sep 15 2012 
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I speak about missiles which need silo launchers! How can they be deployed??


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 Post subject: Re: strategic missiles - icbm
PostPosted: Sep 16 2012 
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Every missle ingame can be fired from either 1 or any combonation or all 3 types of either, ships (subs), planes, ground based launchers.

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 Post subject: Re: strategic missiles - icbm
PostPosted: Sep 16 2012 
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Joined: Aug 13 2012
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in default.unit there are mentioned 4 types of launchers. the fourth is the silo launcher. I found that the building exists and I added it to the map modding the oof. But how it is activated to launch a missile?

I put the topol strategic missile in my oob's but it appeared in my reserves only after I modded it to become a tactical. I made it a naval missile and I launched it from sacramento transport, which I have upgraded to a supership: it has powerful guns like a battleship, it carries a whole army with the ability to unload without docks, it can capture sea and can launch icbm's!

For the silo, if it is impossible to oreperate as a targeting launcher I have a plan b. I will make it the only building capable to fire missiles for it's defence. So it will be a defensive structure needed in every strategic place.


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 Post subject: Re: strategic missiles - icbm
PostPosted: Sep 17 2012 
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Yes Silo's where originaly intended for the game but BG said they could not get them working as intended. And becouse Silo's are obosolete at this point in time it was decided that they would not waste any more development time with them.

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