Orders

Talk about on-going development of Supreme Ruler 2020 here. What would you like to see in updates or in a future Supreme Ruler title?

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Legend
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Orders

Post by Legend »

I thought I'd take a moment and throw out the idea of reviewing orders. Are you all happy with the choices provided in SR2010? Would you like to see new orders? Would you like a new way to work with and perform orders? I realize that some of you would like to mention hierarchy but for now consider moving around a select few units or units in a number group or rubber band.

There are also 2 types of "orders" to consider... Orders that a player can give a unit, including an AI player... and "orders" that a unit is currently performing. The second one is what you see when you open a unit and look at the orders list.

If you want, you can even discuss rules of engagement here too...

Your thoughts?
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tkobo
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Post by tkobo »

For artillary:
a)Bombard target- so art stays in place and targets our choices for its attacks
b)Bombard hex- same as above,but related to a hex instead of a unit
c)Turn artillary pieces into flower holders-just for players named lightbringer.Units given this order will fire flowers of happiness at other units that make those other units unable to attack. :P

Air units:
a)home base --yea yea youre already very familiar with what i want here :P .

Naval units:
a) add to transport list- this order ,if the issue isnt handled another way,would allow the player to designate which units that can transport other units will respond to an order, and which will ignore it and keep doign whatever they were doing at the time of its issue.
IE-so only units capable of transporting the units involved in the transport order which have been so selected and ordered with this order, will reply to a given transport order.
So that only units givenr this order, and by which added to the transport list, will repsond to any givenr transport order they fit the qualifications for otherwise.

All Units:
a) Avoid hex/s- an order that allows our units to not use one or more particular hexes as designated by us when it considers and travels to a location

b)standing order to never ever ever hire any of the helicopter pilots from sr2010 :P
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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Feltan
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Post by Feltan »

The only issue that needs significant improvement over 2010 with regard to specific orders is the issue of transport. I have long since lost count of the number of swear words I have uttered when, hoping against hope, some unkown forces summon transports from the four corners of the earth to move a single battalion that is already co-located with several transports more than able to fulfill the transport order.

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Feltan
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el_slapper
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Post by el_slapper »

woul be especially cool to give priority orders. ie

I request my AT to target tanks, then reco, then inf
I request mu inf to target inf, then......
I request my arty to target arty first, then inf, then tanks.....later when enemy arty is limited I change that, & so on...
War, about who is right?about who is left!
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Post by Legend »

obviously this thread will require some discussion...

one question relating to tkobo's post... what about taking an arty and giving the bombard command... as you mouse around... how would you like to know what is in range and what is not? then do you want it to ever move into position/range to hit the target or target hex?

pick arty, click bombard hex, on map shows green cursor in range... or a range circle (if we decide to use them) and red when out of range. giving the order keeps arty in position AND right click will allow the arty to move into range if a target is picked outside of the given range...?

Know what I mean?

This issue was known with planes also... we had the fire missile command that didn't work unless the plane flew within range.

and Feltan, we are working on transport issues. Ideally we'd like to remove all swear words from our game. :wink: When it comes to transporting perhaps we need to create a new thread or two to specifically discuss transport... for example, if you pick a unit and tell it to land transport do you want it to be escorted? if so, how do you want to attach the escort to the unit(s) being transported? you could give a transport command and then pick the transport unit and give it a "request escort" command". I sort of like this idea but how many units should be called to escort the unit? Should a # selector be included too, so you can pick?

We also have some secret ideas for transporting units that we are working on. Hopefully, if our plans work out feltan will go from cursing to signing praises.

We welcome further thoughts on orders. Are there any weird new orders you want to see? Here are a couple of things off the top of my head.
- advance. this order would take units you have positioned and move them in a given direction one hex/2 etc.

- retreat. Reverse of the above order.

- border defense. a unit with this order would find a border (closest border hex) and move close by. If the other bordering region builds up it will position itself by the build up. (But, what if there are 2 build up locations?)

thoughts?
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tkobo
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Post by tkobo »

That sounds fine to my for the arty.

Though i must say, Feltan singing doesnt sound quite so fine i fear.


The move so many hexs in such and such a direction is good also.

Border defense order sounds intersting, athough i wouldnt use it so my opinion on it is kinda moot.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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Post by Feltan »

tkobo wrote: ...Border defense order sounds intersting, athough i wouldnt use it so my opinion on it is kinda moot.
I suspect that would be a valuable command for the AI.

And, you are correct, when I sing birds fall dead out of the trees.

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Feltan
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Post by red »

Legend, it would help if I had a quick way to say "do this order in the most direct way". Meaning, don't go out to the road, don't go for the plains, just barrel on straight through that jungle. It's not a pretty suggestion I know, but it would help managing units... SHIFT-click or something like that? Something easy.
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Post by BigStone »

Two beer and one beta ..... and please hurry :lol:
NO MORE NOISY FISH [unless they are green & furiously]
I HAVE STILL A FISH IN MY EAR
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Post by Legend »

BigStone wrote:Two beer and one beta ..... and please hurry :lol:
What?

Red, I think you are talking about ROE for "route". As I'm at home I don't recall if that was in 2010 or not. I'm sure an off shoot of this discussion will be some rules of engagement ideas and requests.
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Post by dust off »

Useful orders.

Delay: when defending fight until taking small losses.

Advance to contact.

Way points.

Mobile reserve to target hex. eg when a unit pulls out or evaporates it moves in to the fight.

Resupply specific hexes: to cut down the micro of land, air and sea resupply. Transports could return to start hex and load up before going to supply the hex until ordered to stop.

Edited:

Forgot to give my support to the much need target hex for arty. I would also really appreciate target AA, or better control of how many missiles are fired at units.

Counter insurgency/security: its an activity not a side benefit of having troops camped in the area. If the insergent/partisan model is developed then I'd like to see the couter to it developed also. Units doing security shouldn't be digging in or gaining effeciency- the opposite in fact.

Avoid cities an optional SOP for air units.
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