Blog - Resource Gathering
Moderators: Balthagor, Legend, Moderators
- tkobo
- Supreme Ruler
- Posts: 12397
- Joined: Jun 04 2002
- Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
- Legend
- General
- Posts: 2531
- Joined: Sep 08 2002
- Human: Yes
- Location: Ancaster, Ontario - BattleGoat Studios
- Contact:
-
- General
- Posts: 1092
- Joined: Feb 14 2004
- Location: New York
- tkobo
- Supreme Ruler
- Posts: 12397
- Joined: Jun 04 2002
- Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
1)Map clutter: which this could go along way to helping.
2)Better placement of faciltites:So if a hex has killer water production stats AND killer oil production stats, i might not have to make a choice between the two .IF i can effectively have a single facility that handles both.
3)Map carry over: which although youve said is covered under the "one map world design", it cant hurt to cover it again another way.
4)Map scale : in which one type of facility is said to take like up to 35k in space.
off the top of my head.
2)Better placement of faciltites:So if a hex has killer water production stats AND killer oil production stats, i might not have to make a choice between the two .IF i can effectively have a single facility that handles both.
3)Map carry over: which although youve said is covered under the "one map world design", it cant hurt to cover it again another way.
4)Map scale : in which one type of facility is said to take like up to 35k in space.
off the top of my head.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
Chuckle TM
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
-
- General
- Posts: 1168
- Joined: Jul 14 2004
- Human: Yes
- Location: Space Coast, FL
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- tkobo
- Supreme Ruler
- Posts: 12397
- Joined: Jun 04 2002
- Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
- Lightbringer
- General
- Posts: 2973
- Joined: May 23 2006
- Location: Texas
-
- General
- Posts: 1168
- Joined: Jul 14 2004
- Human: Yes
- Location: Space Coast, FL
YES ! Please say it is included...tkobo wrote:oooooo- do i sense a sort of hidden indentity or fog of war like effect pertaining to facilities ?
Where we might actually have to recon an area to know for sure what facilities are what facilities ?
Coooooool
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- Feltan
- General
- Posts: 1151
- Joined: Aug 20 2006
- Location: MIDWEST USA
- Noble713
- Captain
- Posts: 109
- Joined: Nov 27 2005
Ohhhh, that reminds me, I have some big questions about the fundamentals of the game's economic model, but since this thread seems focused on the aspects of mapping and industry I'll just put them in the Economics thread I started in the general forum a while back.blog wrote:Further complicating this fact is the demand and cost relationships.
Black Metal IST KRIEG!
http://tinyurl.com/ctyrj7
http://tinyurl.com/ctyrj7
-
- General
- Posts: 1390
- Joined: Dec 22 2004
- Location: Holland
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios