This thread is being created now because some comments are already coming up about things that would be useful to test in the beta. The thread will be locked but we will update it with new tasks as they come up. Each task will be linked to a thread where it can be discussed.
Diplomacy
Logical results/feedback from diplomatic actions/relations -
Discuss
Core Mechanics
Civilian Casualties and how they are totaled (city bombarded by you as you capture it, your casualties or the other guys?) -
Discuss
Unit Balance and Control
Heavy bombers vs ships -
Discuss
Battalion size affect on stats -
Discuss
Class vs. Class and Country vs. Country balance -
Discuss
Unit Stealth balance -
Discuss
AA effectivness -
Discuss
Unit Surrender model -
Discuss
Engineer combat effectivness compared to other infantry -
Discuss
Helicopter attack and defense values -
Discuss
Unit movement related to fording/capturing airstrips -
Discuss
Helicopter movement rules - should they stay or go? -
Discuss
Helicopter movement rules - should move off airfields to allow fixed wing to land -
Discuss
Country Management
Migration system properly closed -
Discuss
Do countires properly understand potential to produce for export?
Do Synthetic Petrol Nodes imbalance the game by making resource based Petrol unnecessary? -
Discuss
Can the economy be broken? (referred to as escape velocity)
Does the economic model sufficently represent commodity markets? What occurs when you lose/gain a large quanty of industry and populaiton through acts of war? -
Discuss
Historical Bugs
Retest any unlocked bugs from SR2010 to be sure they have been fixed/reworked.