Hullu Hevonen wrote:
1. Composed or appearing to be composed of granules or grains.
2. Having a grainy texture.
3. Biology Containing granules: granular cells.
granuÂ·lariÂ·ty (-lr-t) n.
1. the state or quality of being grainy or granular
2. the state or quality of being composed of many individual pieces or elements
You've got it - "2. the state or quality of being composed of many individual pieces or elements"
5. Add more granularity to unit size.
6. Add more granularity to unit classes.
Each of the 17 suggestions have corresponding explainations below the formal list.
Shrink the size of units, especially AA units. Use specified unit sizes for fabrication, not class defaults.
Shrinking the size of units makes each unit "grain" or atom smaller. This would allow a more realistic modeling of their combat capabilities. No more 540 garrison soldiers in a village, no more 70-launcher Stinger units.
Increased granularity implies more "grains" and thus more choices and flexibility for the player.
Create seperate classes for naval aircraft and airborne land units and others. Allow modders to create their own classes.
There are now 21 classes of units, including a huge "missile" class that includes bombs, conventional and nuke warheads. Class 8 - missiles could be sub-divided into bombs, conventional missiles and nukes, or even bombs, land-launched, air-launched, sea-launched, etc.