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PostPosted: Jun 11 2010 
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Corporal

Joined: May 26 2010
Posts: 8
Human: Yes
So, Battlegoat you made the best game, but my flaw is this : I HATE HEXES!
You can keep the hex selection, but I don't like the borders. Can you make the borders good, but real borders, not like Superpower 2's rushed borders? :wink:
Oh and sorry if you say: "YOU DON'T KNOW HOW TO MAKE THE GAME YOURSELF TO SEE HOW HARD IT IS TO MAKE THEM LIKE THAT!!!"
I know, it's hard, and by the way battlegoat if you can't make the borders good then keep the hex-made borders.
Sorry, if I offend somebody. :oops:


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PostPosted: Jun 11 2010 
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Colonel
User avatar

Joined: Oct 05 2005
Posts: 403
I don't think you offended anyone, I just don't see how to you imagine this would be done, conceptually. I mean, how would you define borders if not by who owns the adjacent hexes? Just saying, 'I don't like this, change it' won't help anyone if you don't suggest a better way of doing it.


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PostPosted: Jun 11 2010 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20404
Human: Yes
Location: BattleGoat Studios
Agreed there is no offense, but I like hexes. You're only stated reasons to dump the hexes is appearance, something that could be worked on in other ways. The advantage of hexes is equidistant measurements in all directions. You don't get that with tiles. You have to present the advantages/disadvantages when proposing changing a system.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Jun 12 2010 
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Captain

Joined: Nov 10 2008
Posts: 127
Actually I found those hex borders quite charming. They pulled off quite a wonder being able to model borders with such remarkable accuracy with hexes of that size.


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