I did not know what this meant until I saw something different last evening.George wrote: - Corrected a targetting/visibility bug where long range fire opps were missed
- Corrected a case where unit opportunity fire set not used in missile firing
For some time it has seemed like I was killing more missile targets, but I just attributed it to luck.
If a launcher fires at a tank or something the target will eventually be damaged enough to make it run away for repair. The launcher will keep firing.
But previously the launcher would keep firing at the same hex even as the target was making its escape. The target would still be damaged if it was in the missile's zoc, and occasionally the missile would zag in another direction to try to hit it. But once the target was two or more hexes away from its original hex, the launcher would fire another salvo or so and then give up. The target would get away.
Last night I was shooting at an AA unit. The soft target was immediately badly damaged and escaped at right angles to my launcher, towards its repair barracks about eight or ten hexes away. The launcher tracked the target the entire way, through about 40 degrees of arc, firing missiles in the correct direction each time.
But it missed. The target still got away and escaped into its barracks.