"And" I thought that I saw my launcher tracking a moving target. This may be something new.
Let me explain again:
Previously a player would take control of a launcher and give it a target hex at which to fire missiles. Then a stream of missiles would begin firing at the same hex until the target was destroyed, moved away or until the launcher ran out of missiles.
I am not discussing the behavior of the missiles. Forget the missiles.
What I think that I saw - and I have only seen it once, is that when the target moved away from its original hex, towards a barracks for repair, my launcher acted intelligently, as if I was ordering it to fire at an updated location. The launcher, by itself, "swiveled" its aim to the right and began firing missiles at a new hex - the new hex that the escaping target had moved to.
Then the launcher did this again and again - "rotating", following the target, firing new missiles at the new hexs that the target moved to. Unfortunitly, the target, an AA, moved fast enough that it still stayed ahead of the updated missiles that chased it over a distance of 8-10 hexes, at a right angle (from left to right) to the launcher.
Missiles on their own will sometimes attempt to track a target for a limited distance, but not for 8-10 hexes - 130-160 km.
Has anyone seen this before? Is this due to the two U7 changes that I quoted in my OP or was I just imagining it?
If not this, then what do these modifications do?