In the overall scheme of this game, in terms of regional relations and the decision to DoW, what if each region was able to look at individual regions, using the below criteria, and deduce a "threat" picture of that region in regards to its goals:
â€¢Domestic Stability (ex. political instability, governance, security, civil-military affairs)
â€¢Terrorism (ex. support for/opposition to; counter-terror operations)
â€¢Transnational Crime (ex. piracy, illegal arms trade, narcotics trade)
â€¢Regional Relations (ex. regional power balances, diplomacy)
â€¢International Military Cooperation (ex. training, exercises, combined actions)
â€¢Perceptions of Foreign Influence (ex. response to foreign sponsored/funded commercial ventures or infrastructural projects)
â€¢Energy Security (ex. use of energy as a weapon, energy supply, energy infrastructure development and threats)
â€¢Natural/Biological Threats (ex. disease, drought)
These are basic examples, of course, as this list would grow into a spider web of second and third order levels of things to consider. My reason for presenting this discussion is that while this series is a "wargame" I always find myself puzzled as to the reasons one region DoW against another. The number of discussions for and against causis belli are what they are and I am trying to stir the melting pots of this forum towards a higher level in this regard.
If the game could be structured so that the AI could "see" a region as a "real" threat before a DoW then we would see a much better gaming product. To do this is probably asking too much of the programming team, but in my simplistic thinking - surely it can be achieved.
I have been working on a diagram to represent my thoughts on this and I will add it to this thread once completed for you all to comment on and hopefully create some breakthrough.