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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 
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 Post subject: Map Editor
PostPosted: Oct 14 2009 
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Captain

Joined: Sep 30 2009
Posts: 113
I think this would be essential to a Supreme Ruler 2030.

All of the things you can do with current modding, but more. Upload a flag, merge nations, select nation types, diplomacy, etc. Write a scenario, create Orbats, all within an in-game menu, basically picture the world map of the game, and have the editor present.


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 Post subject: Re: Map Editor
PostPosted: Oct 15 2009 
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Sergeant

Joined: Sep 02 2008
Posts: 14
Great idea!In my opinion,adding an option to trade a nation's territory will make this game interesting.In addition,allowing players to build new cities (metropolis,large city,village,or business sector ,and so forth )is supposed to be added in the next generation.


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 Post subject: Re: Map Editor
PostPosted: Oct 15 2009 
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Brigadier Gen.

Joined: Nov 11 2008
Posts: 507
a map editor esp for fan made customer sceniros would add to modibility. Im guessing a set sized map u can then specify land types, population place industries roads and what not. And create youre own world map ( map sizes from small to massive) would be a oood idea.


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 Post subject: Re: Map Editor
PostPosted: Oct 15 2009 
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Colonel

Joined: Aug 07 2009
Posts: 425
Location: Serbia
I definately agree with all u guys said!

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 Post subject: Re: Map Editor
PostPosted: Oct 15 2009 
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Brigadier Gen.
User avatar

Joined: Jun 24 2008
Posts: 516
Location: Empire of the Wolf
Tbh, I would like to know how they've created the original ones for the game
With that knowledge it "might" be possible to edit/create ones without the Goats releasing their own editor


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 Post subject: Re: Map Editor
PostPosted: Oct 15 2009 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16519
Location: BattleGoat Studios
We used an editor but often to make it capable of task #3 we had to break its ability to do task #2. It's in bad shape ATM.

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 Post subject: Re: Map Editor
PostPosted: Jun 13 2010 
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Corporal

Joined: May 26 2010
Posts: 8
Balthagor wrote:
We used an editor but often to make it capable of task #3 we had to break its ability to do task #2. It's in bad shape ATM.


Well then can't you at least give us a link to the map editor the first for f #3 the other for f #2 or is it do f #3 and f #2 won't work?


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 Post subject: Re: Map Editor
PostPosted: Jun 13 2010 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16519
Location: BattleGoat Studios
The tool is no longer capable of certain functions. It's not something we're going to release.

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BattleGoat Studios
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 Post subject: Re: Map Editor
PostPosted: Jul 01 2010 
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Sergeant

Joined: Mar 01 2010
Posts: 20
Aww... well what about modders having a go at it? You think it's possible?


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 Post subject: Re: Map Editor
PostPosted: Jul 01 2010 
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Brigadier Gen.

Joined: Dec 14 2008
Posts: 574
Location: Elland, West Yorkshire, England.
I suppose it's possible for a modder to do it. However that means full knowledge of the system files that are required, a full design of a stand-alone editor, not to mention being more than proficient in C++.

Ontop of that, bug hunting, releasing the application, more bug hunting, re-releasing a different version, rinse and repeat.

Thats a lot of work for a modder. If you got a few of you doing it, then it's more plausible.

If it means editing the engine code, that would require written permission from BG. I vaguely remember a post a long while ago, and it mentioned BG not making the engine code public, so that's another obstacle to overcome.

I apologize for the negativity. Sometimes I'm a realist. [_]B

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 Post subject: Re: Map Editor
PostPosted: Jul 04 2010 
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General

Joined: Jun 03 2009
Posts: 1113
I would be willing to give this a try, if I could get some cooperation from BG.

The most important information that I would need is the structure of the .MAPX file. If the current map editor is written in C++, then this information would be stored in the .H "header" files for the program.

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 Post subject: Re: Map Editor
PostPosted: Jul 05 2010 
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General

Joined: Dec 11 2008
Posts: 2808
Location: Turunmaa/Turunseutu, Suomi
I think most think of a user friendly editor and one that you can edit everything on the "map" through a graphical "map"/interface in the editor. Well for those people, keep dreaming, I don't think BG will put resourses to build such a editor. But what I would be more than satisfied with would be a simple Map editor where you could do some border/resource changes, in code(might not even have to be in the editor itself), and then the editor would display the new map/changes.

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