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PostPosted: Jan 23 2010 
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Alpha has finished,closed beta has begun,external beta later this year.

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PostPosted: May 13 2010 
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Goes live june 17th.

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PostPosted: Jun 28 2010 
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While you guys still seem to be either on vacation,or in lock down get it done mode,ill ask anyway :P Im curious if you looked further into this for your games.Its an odd model,but it works very well for shooters and flight sims ,and since it went retail at E3...

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PostPosted: Jun 28 2010 
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http://www.tomshardware.com/reviews/onlive-gaming-cloud,2671.html

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PostPosted: Jun 28 2010 
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The review seemed pretty much spot on.But the question posed makes no sense as its not aimed at the power system gamers.Its really aimed at families with mid and low range systems,that cant afford to, or simply choose not to,keep buying new systems each year.
Its a reasonable way to keep the really casual gamers and kiddies entertained for less.

Word is they have so many people looking to sign up,they cant handle the amount and have scheduled acceptances in waves.

If the fee system wasnt so convoluted and restrictive,id have taken the plunge when they offered pre-registration to the testers.For me it would have been a decent way to experience games i would never pay full price for,working much like an instant game rental service.

i would really have loved to see how it handled sr,especially if their system could avoid the slow down that can occur as unit counts grow.

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