Request "remove garrisions"

Talk about on-going development of Supreme Ruler 2020 here. What would you like to see in updates or in a future Supreme Ruler title?

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Opthalamia
Colonel
Posts: 458
Joined: Sep 12 2008

Request "remove garrisions"

Post by Opthalamia »

Moin,

once upon the time, you noticed teh demand for a better garrision control. I can give the order to decrease garrisions. But i dont know what is happen than. I have this allways active, and no garrision seems to disappear. My minister only dont deploy new garrisions.

I want a order "remove all garrisions".

Delete them manually is the biggest micromanagement part in the game.
Dom
Lieutenant
Posts: 75
Joined: Oct 28 2008
Location: Ontario

Re: Request "remove garrisions"

Post by Dom »

Opthalamia wrote:Moin,

once upon the time, you noticed teh demand for a better garrision control. I can give the order to decrease garrisions. But i dont know what is happen than. I have this allways active, and no garrision seems to disappear. My minister only dont deploy new garrisions.

I want a order "remove all garrisions".

Delete them manually is the biggest micromanagement part in the game.
+1

What I do is just lock the minister out of garrison deployment, and deploy them manually as I need them. But, clearing out the garrisons of conquered countries is tedious work, and this order would be useful.
ollobrains
Brigadier Gen.
Posts: 507
Joined: Nov 11 2008

Re: Request "remove garrisions"

Post by ollobrains »

would be helpful feature
Overlord
Lt. Colonel
Posts: 235
Joined: May 24 2005

Re: Request "remove garrisions"

Post by Overlord »

/signed
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Gonzar
Brigadier Gen.
Posts: 592
Joined: Jul 24 2008
Location: Spain

Re: Request "remove garrisions"

Post by Gonzar »

yep, also agree with this request, would be very helpfull after conquest
Hullu Hevonen
General
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Location: Turunmaa/Turunseutu, Suomi
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Re: Request "remove garrisions"

Post by Hullu Hevonen »

Dudes, I'm whit you on this 8)
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Eskodas
Lieutenant
Posts: 96
Joined: Aug 16 2008
Location: Australia

Re: Request "remove garrisions"

Post by Eskodas »

signed
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jrokshady
Warrant Officer
Posts: 32
Joined: Oct 16 2006
Location: PA

Re: Request "remove garrisions"

Post by jrokshady »

word
Keep It Real!
Illumination
Warrant Officer
Posts: 42
Joined: Nov 26 2008

Re: Request "remove garrisions"

Post by Illumination »

Agreed!! I cant tell you how much money Im losing in garrisons because Im too lazy to get rid of them.
Mouser010
Lieutenant
Posts: 55
Joined: Dec 22 2008

Re: Request "remove garrisions"

Post by Mouser010 »

User set functions to set garrisons to X amount per structor type, i.e. military, civ, industry, ocean, click BOOM!
Squigbunny
Captain
Posts: 144
Joined: May 25 2006

Re: Request "remove garrisions"

Post by Squigbunny »

Mouser010 wrote:User set functions to set garrisons to X amount per structor type, i.e. military, civ, industry, ocean, click BOOM!
Seems a very good idea to me, especially if you could manually alter individual sites once the global settings are made.
Hullu Hevonen
General
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Re: Request "remove garrisions"

Post by Hullu Hevonen »

i think there should be also an replace button, in case you want to garrison you city whith something else the the garrison units and put in tanks, aritillery, mec infantry etc instead of foot soldiers
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Balthagor
Supreme Ruler
Posts: 22106
Joined: Jun 04 2002
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Re: Request "remove garrisions"

Post by Balthagor »

Hullu Hevonen wrote:i think there should be also an replace button, in case you want to garrison you city whith something else the the garrison units and put in tanks, aritillery, mec infantry etc instead of foot soldiers
That gets way more complicated and won't be possible for SR2020.

We can keep it in mind for future development...
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Squigbunny
Captain
Posts: 144
Joined: May 25 2006

Re: Request "remove garrisions"

Post by Squigbunny »

Balthagor wrote:
Hullu Hevonen wrote:i think there should be also an replace button, in case you want to garrison you city whith something else the the garrison units and put in tanks, aritillery, mec infantry etc instead of foot soldiers
That gets way more complicated and won't be possible for SR2020.

We can keep it in mind for future development...
I agree with Balthagor.

You can still garrison towns with whatever you want in the way of active units, which takes account for activity way over the usual in the area.

I don't see the need for complicating the way garrisons work, particularly as in most cases they'll be defending some out of the way posting and in that case most likely foot soldiers/paramilitaries/gendarmerie anyway.
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