Some more diplomacy options

Talk about on-going development of Supreme Ruler 2020 here. What would you like to see in updates or in a future Supreme Ruler title?

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Apollon
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Some more diplomacy options

Post by Apollon »

1. Puppet government:
The target region is not allowed to sign any treaties with anyone except you. Its government and minister's ideologies change to match yours.

2. White peace - return to status quo ante:
The pre-war borders are restored. Useful for making peace with a region you don't want to conquer (for roleplaying reasons, or because you have future plans for that region).

3. Expeditionary force:
My units remain under my control, but they conquer territory in the name of the target region. Because possessing random hexes of territory all over the map, just because I wanted to help an ally, just looks silly. (Yes, I know I could just tell them to advance stealthily, but that would make them go out of supply.)

4. Mediation:
Convince an AI region to offer a cease fire to its enemy. Just because you like to meddle in other people's affairs.

5. Force alliance:
Convince an AI region to offer an alliance to another. Because you want your allies to like each other, or because you want to forge a NATO or Warsaw Pact bloc.
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Ashbery76
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Post by Ashbery76 »

Paradox style diplomacy would greatly improve the game.
dust off
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Post by dust off »

All those in favour say aye. AYE!

All would bring SR on leaps but for me 1, 2 and 3 would have a huge impact on the game.
killerflood
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Post by killerflood »

if this gets in, and the mutual defenses are fixed welllll, this would be great.
Economically people **** on me

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TM (Ghost)
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Post by TM (Ghost) »

I vote yes!
alijacup29
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I like it

Post by alijacup29 »

1. Puppet government:

The target region is not allowed to sign any treaties with anyone except you. Its government and minister's ideologies change to match yours.

2. White peace - return to status quo ante:
T
he pre-war borders are restored. Useful for making peace with a region you don't want to conquer (for roleplaying reasons, or because you have future plans for that region).

3. Expeditionary force:

My units remain under my control, but they conquer territory in the name of the target region. Because possessing random hexes of territory all over the map, just because I wanted to help an ally, just looks silly. (Yes, I know I could just tell them to advance stealthily, but that would make them go out of supply.)

4. Mediation:

Convince an AI region to offer a cease fire to its enemy. Just because you like to meddle in other people's affairs.

5. Force alliance:

Convince an AI region to offer an alliance to another. Because you want your allies to like each other, or because you want to forge a NATO or Warsaw Pact bloc.

1. I like it

2. it would be cool if you can give them the land back but your military can still stay there and make incursions in to the there land but not take it over and arrest "People and Militant" or arrest "Political Leaders" and then send them to "Prison or Jail" or just Intergate them.

That you be cool.

3. Good

4. Good

5. Good
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suspect20
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Post by suspect20 »

All those would add a lot of depth to the game. But yeah, if alliances and even defensive alliances don't really mean anything (as it is currently with the AI) it wont count for much.
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Hellfish6
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Post by Hellfish6 »

I'd like to see enhancements to the internal politics of countries as well. Right now we've only got "Democracy", "Dictatorship" and "Communist (?)"

What about socialist democracies (arguably much of Europe)? Authoritarian (Russia, Belarus)? One-party democracies (China)? Parliamentary democracies (UK, Europe)?

The type of government you have can have a big impact in game terms. A socialist government would be expected to spend more on social programs and solving unemployment. A Parliamentary Democracy might consider a 40% popularity rating to be excellent, whilst an American-style democracy might expect a 60-70% approval rating to be ideal.

The best diplomacy system I've seen in a game, by far, is in Space Empires 5. You have so many options of how to deal with other political entities, and they all have tangible effects.
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MichiD
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Post by MichiD »

60-70% Approval? Has anyone ever reached that without total economic meltdown?
I generally have 25-30, few months before an election social spending goes up, the day after it goes down again ;-)
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Hellfish6
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Post by Hellfish6 »

No, highest I've gotten is 52% (I think). I'm just saying, 60-70% approval is an ideal. Most American presidents hover around 45-55% on average.
"Nuke the site from orbit, it's the only way to be sure."
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Apollon
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Post by Apollon »

Hellfish6 wrote:The best diplomacy system I've seen in a game, by far, is in Space Empires 5. You have so many options of how to deal with other political entities, and they all have tangible effects.
Good call... Except that many of them are horribly bugged or don't work at all, even after so many updates. :(
xsmoke
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Post by xsmoke »

yes yes yes, i think we all want this.

paradox games have usually brilliant diplomacy.

First, when I saw diplomacy in this game I was so happy - all these options, types of transit (air, land, water - brilliant ideas) ... criminal extradition... BUT sadly ... after some time most of em doesnt work as i planned. A bit of disappointement.

BTW - UN should provide some types of support in peace negotiating. U know how UN act these days. "we will give u these resources but please dont hurt anyone".

And what about some demilitarized zones? UN peacekeeping forces etc. ? Should be great to more negotiate with UN in future.
natoforces
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Post by natoforces »

COUNTRY INTERACTION, not a TREATIES. what I mean is that, you should be able to just talk to another country, and not always having everything "signed" and "contracted" or becoming a treaty . What I mean is, country-interaction in diplomacy screen in another tab than the current one for 'treaty', so, it is having a dialogue so-to-speak without the formality of signing a treaty, such as:
- Request and/or Offer military assistance to another country (this one should come with period of time i.e 1 year, 5 years, 10 years; with penalty in relationships, should you extend your military presence in other country beyond the period of time, agreed, during request!)

- Ask AI (allied especially) opinion of another AI country (and AI answer should be something like: good relationship/threat to national security/important trade partner/important ally/hate the country about to declare war (and vie versa, if we are asked by AI, we have list of choices to tick such as above, to give as the answer)

- Base on above point: Ask AI to do something in regard to another AI country, with the list of choices, such as: withheld any action/declare war/cease all trade/enact embargo or sanctions/increase pressure/cease fire/kindly please withdraw any troops from x country, etc.

- Base on above point: Added feature such as "International pressure" sliding bar towards the AI country in the diplomacy screen under the country-interaction tab, and we can increase it, as precursor of letting the particular AI country know that we don't like them after their recent action, or simply don't like them! and this would add penalty to Cassus Belli on each other over time.
alijacup29
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it would be cool

Post by alijacup29 »

it would be cool if you can give them the land back but your military can still stay there and make incursions in to the there land but not take it over and arrest "People and Militant" or arrest "Political Leaders" and then send them to "Prison or Jail" or just Intergate them.

Like Israel does to Gaza and West Bank enter then arrest people and leave come back and arrest people and Political Leaders like Hamas Political Leaders.

[Edit by Moderator: Excessive text size removed]
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Apollon
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Re: Some more diplomacy options

Post by Apollon »

6. Bring back the embargo option.

7. Some means to lower the diplomatic and civilian rating, or to gain some CB (either them or us). Stuff like diplomatic insults, recalling of embassies, threats, outrageous demands.
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