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 Post subject: Helping us see the effects of our policies...
PostPosted: Jan 24 2010 
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Some Arrows like the one shown in the green circle added to the columns circled with the red arrows would drastically improve ones ability to see at a glance how well our monetary policy is working. Quite honestly anywhere else there are large groups of numbers which at this point one must mentally keep track of could use these as well. Including but not limited to the income , expenses and trade summary tab. Anywhere you could slide these in would help.
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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Jan 25 2010 
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Fistalis wrote:
Some Arrows like the one shown in the green circle added to the columns circled with the red arrows would drastically improve ones ability to see at a glance how well our monetary policy is working. Quite honestly anywhere else there are large groups of numbers which at this point one must mentally keep track of could use these as well. Including but not limited to the income , expenses and trade summary tab. Anywhere you could slide these in would help.
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I agree with you, though i think they are already clear, but it could not hurt to furthur advance

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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Jan 25 2010 
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Something to see some trends, say last 6 months, would be very helpful.


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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Jan 25 2010 
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Hullu Hevonen wrote:
Fistalis wrote:
Some Arrows like the one shown in the green circle added to the columns circled with the red arrows would drastically improve ones ability to see at a glance how well our monetary policy is working. Quite honestly anywhere else there are large groups of numbers which at this point one must mentally keep track of could use these as well. Including but not limited to the income , expenses and trade summary tab. Anywhere you could slide these in would help.
Image

I agree with you, though i think they are already clear, but it could not hurt to furthur advance

Clear how? That picture itself is a perfect example. You can tell at a glance what the numbers are.. but what sectors are growing and which are shrinking? did my expenses just go up or down? etc.

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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Jan 26 2010 
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Fistalis wrote:
Hullu Hevonen wrote:
Fistalis wrote:
Some Arrows like the one shown in the green circle added to the columns circled with the red arrows would drastically improve ones ability to see at a glance how well our monetary policy is working. Quite honestly anywhere else there are large groups of numbers which at this point one must mentally keep track of could use these as well. Including but not limited to the income , expenses and trade summary tab. Anywhere you could slide these in would help.
Image

I agree with you, though i think they are already clear, but it could not hurt to furthur advance

Clear how? That picture itself is a perfect example. You can tell at a glance what the numbers are.. but what sectors are growing and which are shrinking? did my expenses just go up or down? etc.

By just having a little few diggit memory in your brain with what you can rememer the previous result, so that you can know what result you got. But those red/green arrows themselves would be nice.

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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Feb 07 2010 
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Hullu Hevonen wrote:
Fistalis wrote:
Hullu Hevonen wrote:
Clear how? That picture itself is a perfect example. You can tell at a glance what the numbers are.. but what sectors are growing and which are shrinking? did my expenses just go up or down? etc.

By just having a little few diggit memory in your brain with what you can rememer the previous result, so that you can know what result you got. But those red/green arrows themselves would be nice.

yes but keeping track of mulitple numbers becomes much more of an exercise in digit management. Anyway as I've seen no other responses I'll assume its a dead idea anyway. IMO it would help alot.. and reduce the learning curve a bit.. not everyone has knowledge of economics, and those that do can still find themselves overwhelmed trying to keep track of tons of figures.

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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Feb 07 2010 
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I have linked this discussion in one of our development documents. The idea of expanding on the "trend arrows" has been suggested before, it will get some consideration as development moves forward.

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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Feb 11 2010 
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[quote="Hullu Hevonen]By just having a little few diggit memory in your brain with what you can rememer the previous result, so that you can know what result you got...[/quote]

I think that this reply is a little harsh.

However although what the player is suggesting is appealing, it requires the programmers to keep a record of a great deal of data - even if only the transactions from last day or so are recorded.

And whenever the player saves their game to a savegame file, all of this history must be archived there as well.

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 Post subject: Re: Helping us see the effects of our policies...
PostPosted: Feb 14 2010 
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catatonic wrote:
[

Regardless I believe it would be worth it... because at this point we have very little info as to the interactions of everything. Other than the standard response everything effects everything. Not to mention the planned features that are still mentioned but may or maynot be in.. at this point the only way the player can know what he is effecting with his policies is keep pen and paper next to him and keep track of numbers... or simply set his taxes, social spending etc to what has worked for him in the past. The issue isn't keeping track of one or 2 numbers... its a whole range of numbers. If the economic model is more simple than I think it is... if there is simply magic numbers you can set your taxes etc to and always grow then fine no need. If however its a more dynamic model then this would absolutely help. I spend alot of time playing around in single player to note effects of everything.. and have a decent understanding.. but this is a huge part of the learning curve.Example Decreasing sales taxes increases demand of goods. While we could debate the realism etc thats not the point.. the point is There is no way to know things like this other than simply testing. And if your going to force us to learn by experience atleast give us some arrows to make it a little easier :D to learn. Alternatively they could write a huge addition to the manual which would state Raising X would increase Y decrease C and has a slight effect on the growth of A. Which from what i've read would require even more delving into code just to figure out exactly how everything interacts.

and a final note: Even if this never sees the light of day in Sr2020... it should definitely be considered for a future title. Although this type of game tends to be a niche market..I think its such because of the complexity more than the lack of interest. Making it more simple would ruin it..but helping people understand it...

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