Are bridges gone ?
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- tkobo
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Are bridges gone ?
I cant find any.
Related, can we no longer scrap roads and rails ?
Related, can we no longer scrap roads and rails ?
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
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- George Geczy
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Bridges as a separate 'object' are gone.
Scrapping Roads and Rails is also not possible. We'll still look at this in the future from a gameplay standpoint, but in some ways it is rather artificial - I mean really, how do you 'scrap' a road? I suppose in real life you can 'damage' it to some extent, but it isn't really possible to undo all the clearing/grading/blasting that put it there in the first place.
Related to this I never liked how scrapping roads contributed to gameplay - "ha ha, you can't get me so easily because I scrapped the road!" It didn't strike me in any way realistic. Combine that with the fact that scrapping long roads in SR2010 was a royal pain, since you had to do it hex by hex.
If it ever comes back we'll end up with some sort of 'road eraser' to make it easier, but again, just how realistic is that?
-- George.
Scrapping Roads and Rails is also not possible. We'll still look at this in the future from a gameplay standpoint, but in some ways it is rather artificial - I mean really, how do you 'scrap' a road? I suppose in real life you can 'damage' it to some extent, but it isn't really possible to undo all the clearing/grading/blasting that put it there in the first place.
Related to this I never liked how scrapping roads contributed to gameplay - "ha ha, you can't get me so easily because I scrapped the road!" It didn't strike me in any way realistic. Combine that with the fact that scrapping long roads in SR2010 was a royal pain, since you had to do it hex by hex.
If it ever comes back we'll end up with some sort of 'road eraser' to make it easier, but again, just how realistic is that?
-- George.
- George Geczy
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- Apollon
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If you allow for roads to stand in an abstract way for tunnels (can be blown up), causeways (can be messed with in a thousand ways), and general infrastructure... then add roadblocks, flooding of plains, artificial forest fires... Well, yes, you can totally do things to slow down your enemy. It's not unrealistic, it's just an abstraction.
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- tkobo
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Hmmm. i dont think tkobo will have that many missiles to begin with in sr2020.At least not when compared against sr2010 numbers.
Production seems VERY gimped.
Although the sly little devs that they are,they gave us back the build by 10s. No doubt an attempt to confuse us
The over all build capacity for missiles seems to have been gimped in the same way units were.
Not neccesarily a bad thing, but cant get an idea from the demo either way though, as its too short.
Production seems VERY gimped.
Although the sly little devs that they are,they gave us back the build by 10s. No doubt an attempt to confuse us
The over all build capacity for missiles seems to have been gimped in the same way units were.
Not neccesarily a bad thing, but cant get an idea from the demo either way though, as its too short.
Last edited by tkobo on Jun 15 2008, edited 1 time in total.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
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IEDs, Roadblocks, Bombing train tracks, there is a lot of ways to hinder an oncoming enemy assault. It could be simulated by removing the roads and trains, but as you already said, that is not quite realistic.
I would however like an option to mine or block a road or traintrack for an enemy (and then also for myself) until cleaned by specialised vehicles. Units do not get any bonuses for the field on movement. Maybe even take a small damage when first entering the field.
It would be some sort of insurgency-tactic as a last measure against an overwhelming enemy force entering your territory.
The roads would stay there, but would be marked red for you and red for the enemy once a unit entered the field (and took that small bit of damage....maybe. disucss). You could then send engineers to "clean" the road.
The cost of this action would be military material and maybe a little bit of cash, so countries that have stacked military material, but dont have the time to build units, could use this quickly as a defensive option.
I do not know if insurgency tactics should find a way into SR, but it is just an idea.
Reimplementing bridges would be difficult. I found it rather irritating having a 16x16 hex field that was occupied with 1 bridge. However with the new system, a bridge could be one of the 6 occupying pieces of a hex field. Or maybe none. You could then build defensive positions around the bridge(in the hex field), which would add to realistic defenses. In SR2010 I always build a bunker 1 hex behind a bridge, which was unfortunate for wider areas.
I would however like an option to mine or block a road or traintrack for an enemy (and then also for myself) until cleaned by specialised vehicles. Units do not get any bonuses for the field on movement. Maybe even take a small damage when first entering the field.
It would be some sort of insurgency-tactic as a last measure against an overwhelming enemy force entering your territory.
The roads would stay there, but would be marked red for you and red for the enemy once a unit entered the field (and took that small bit of damage....maybe. disucss). You could then send engineers to "clean" the road.
The cost of this action would be military material and maybe a little bit of cash, so countries that have stacked military material, but dont have the time to build units, could use this quickly as a defensive option.
I do not know if insurgency tactics should find a way into SR, but it is just an idea.
Reimplementing bridges would be difficult. I found it rather irritating having a 16x16 hex field that was occupied with 1 bridge. However with the new system, a bridge could be one of the 6 occupying pieces of a hex field. Or maybe none. You could then build defensive positions around the bridge(in the hex field), which would add to realistic defenses. In SR2010 I always build a bunker 1 hex behind a bridge, which was unfortunate for wider areas.
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Perhaps you should have to pay to 'scrap' a road because you're actually sending in workers to remove the asphalt/tracks. Maybe you're even putting in barriers to stop enemies from using the road.
Regardless, we definitely need a way to be able to stop paying maintenance on a section of roadway. We have to pay maintenance for roads, so therefore we need a way to reduce the number of roads that have to be maintained.
Regardless, we definitely need a way to be able to stop paying maintenance on a section of roadway. We have to pay maintenance for roads, so therefore we need a way to reduce the number of roads that have to be maintained.
- Cerber
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You couldn`t be more wrong.George Geczy wrote:Bridges as a separate 'object' are gone.
Scrapping Roads and Rails is also not possible. We'll still look at this in the future from a gameplay standpoint, but in some ways it is rather artificial - I mean really, how do you 'scrap' a road? I suppose in real life you can 'damage' it to some extent, but it isn't really possible to undo all the clearing/grading/blasting that put it there in the first place.
Related to this I never liked how scrapping roads contributed to gameplay - "ha ha, you can't get me so easily because I scrapped the road!" It didn't strike me in any way realistic. Combine that with the fact that scrapping long roads in SR2010 was a royal pain, since you had to do it hex by hex.
If it ever comes back we'll end up with some sort of 'road eraser' to make it easier, but again, just how realistic is that?
-- George.
During World War II Germans retreating from Russia developed special machines to destroy railroad tracks.
It`s harder to destroy a road but I`m sure it`s possible. Just destroying part of the road in difficult terrain may make it wirtually unusable.
Antoher thing is how roads degrade itself without proper maintenance
In game it may be useful sometimes to destroy the road in the desert - this way slow down enenmy for few months.
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Re: Are bridges gone ?
i agree. we should be able to destroy roads. maybe cost 2x to destroy them as it cost to build them?
- George Geczy
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Re: Are bridges gone ?
We're working on bringing back the ability to destroy road and rail bridges.
Regarding destroying roads, it is true that it would make sense to stop paying maintenance on certain road sections, but road maintenance isn't one of the bigger expenses so this isn't a major gameplay hit.
For actually destroying roads and rails, it has to be remembered that the majority of road/rail construction is grading/blasting/leveling, work that generally is hard to 'undo'. While it is true that a retreating army can pull up the rails as it goes, the actual work of putting down rails on ground that has already been graded is generally minimal.
I'm generally not against adding scrap road/rail features, but at somepoint we have to determine whether it is really useful to allow players to micromanage such minor elements.
-- George.
Regarding destroying roads, it is true that it would make sense to stop paying maintenance on certain road sections, but road maintenance isn't one of the bigger expenses so this isn't a major gameplay hit.
For actually destroying roads and rails, it has to be remembered that the majority of road/rail construction is grading/blasting/leveling, work that generally is hard to 'undo'. While it is true that a retreating army can pull up the rails as it goes, the actual work of putting down rails on ground that has already been graded is generally minimal.
I'm generally not against adding scrap road/rail features, but at somepoint we have to determine whether it is really useful to allow players to micromanage such minor elements.
-- George.
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Re: Are bridges gone ?
Roads are minor to tracked vehicles, planes, and ships. Everyone else requires them. Given that the automatic supply system gets a very direct boost/projection along road and rail, I'd call them a very major element. Bridges are also a very big deal and I hope you at least get them in as destructible.George Geczy wrote: I'm generally not against adding scrap road/rail features, but at somepoint we have to determine whether it is really useful to allow players to micromanage such minor elements.
-- George.