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Do you rename your units?
Yes 61%  61%  [ 17 ]
No 39%  39%  [ 11 ]
Total votes : 28
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 Post subject: Do you rename your units?
PostPosted: Jan 26 2006 
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General
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Joined: Jul 14 2004
Posts: 1167
Location: Space Coast, FL
Guys, it would be nice to know how many of us rename units to make easier the task of managing them.

I have a few ideas, but it would only make sence to put them in the wish list if there are enough of us that use the rename feature. So vote, please!


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 Post subject:
PostPosted: Jan 26 2006 
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Warrant Officer

Joined: Dec 22 2005
Posts: 25
Location: USA
I rename mine. Esp the special forces units. I name mine "Delta Force Opps 1), ect...

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 Post subject:
PostPosted: Jan 26 2006 
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General

Joined: Sep 23 2003
Posts: 1261
Location: UK
Yes, usually to divide into Divisons or brigades. Done as much for emersion as for C 'n' C reasons.


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 Post subject:
PostPosted: Jan 26 2006 
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General

Joined: Feb 14 2004
Posts: 1271
Location: New York
I couldn't imagine taking the time to rename units in a scenario. I sort units into rather generic stacks, often using only a few unit types, and keep track of them mostly by geography. I find this works best for me on the scale of SR2010... Playing with dozens of stacks on the scale of a continent, I don't care what they're named.


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 Post subject:
PostPosted: Jan 26 2006 
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Major

Joined: Oct 09 2005
Posts: 195
Location: UConn
I only rename units with special terrain training so that I can differentiate them. Usually something pretty generic like "1st Urban Battalion."


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 Post subject:
PostPosted: Jan 26 2006 
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General

Joined: Dec 22 2004
Posts: 1444
Location: Holland
Nope...

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 Post subject:
PostPosted: Jan 26 2006 
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Brigadier Gen.

Joined: Aug 10 2005
Posts: 576
Location: Venice - the Doge's palace on the Pacific.
I operate with a formation concept, grouping units by counts as divisions, brigades, or task forces - however, naming them would be excess labor, particularly since I transfer units by types between formations as a matter of course.

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 Post subject:
PostPosted: Jan 27 2006 
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Brigadier Gen.
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Joined: May 27 2005
Posts: 597
Location: Netherlands
Like red said to much trouble. No renaming and also no training, i find taht to expensive for to little benefit.

So many units you have to keep track off, i use 2/3 types of tanks, 1/2 different infantry units. just not to much different types :D


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 Post subject:
PostPosted: Jan 27 2006 
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Lieutenant

Joined: Jul 28 2002
Posts: 96
I tend to like to re-name my naval units, like dust off says, for immersion. One game I went mad and renamed all of China's units into (transliterated) chinese names, using Hearts Of Iron as a guide. Whew. I'm glad I'm not that obsessed anymore. I don't bother so much now.
Mew


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 Post subject:
PostPosted: Jan 27 2006 
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General
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Joined: Apr 22 2005
Posts: 2246
Location: Woods Bend, Alabama,USA
I mostly rename any unit with special training, all naval ships, and sometimes every unit I have if I don't have many. Course there's one unit I have in every game I play not matter what region its in and that's the 1st "Cougars" Battalion which is always Alpine trained :D . Too bad There isn't enough room for Infantry to be added.

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 Post subject:
PostPosted: Jan 29 2006 
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Colonel
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Joined: Apr 17 2004
Posts: 485
Location: Middlesborough, UK
I do rename some units, only big naval units though. I tend to rename carriers and battleships, renaming all the small ones is just to much work, and land units deffinently not

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 Post subject:
PostPosted: Jan 29 2006 
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General
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Joined: Jul 14 2004
Posts: 1167
Location: Space Coast, FL
So, guys, in your opinion, if renaming units were easier would yo use it? I'm thinking on the lines of a copy and paste function, a hotkey for renaming, unit lists sorted by name...

It is lame sustitution of a propper hiercharchy but...

And Chris / George, don't accuse me of asking for a word proccesor again :)

Not yet at least! :D


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 Post subject:
PostPosted: Jan 29 2006 
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Brigadier Gen.

Joined: Aug 10 2005
Posts: 576
Location: Venice - the Doge's palace on the Pacific.
Renaming would not [IMO] provide the functionality of operational groupings, and might create additional distractions.

For instance, as I mentioned above, I transfer units through formations - as a means of redeployment and as a means of replacement/upgrade. Regardless of how easy it would be to rename them, I would be endlessly doing so as a I move units from formation to formation.

In a few other war games, there was actually a point benefit for keeping formations together, and having them attack in concert - BUT, these units were provided with hierarchical naming and a an order of battle, and a supply/command scheme as well as other admin tools that permitted this [you could still reattach, but historical regimental groupings needed to be retained if possible]. This does not apply in this game, and it looks like the goats aren't going to go that way. Under the circumstances, renaming units [IMO] would not provide much help in terms of helping to keep them together - what would be nice would be a view filter of some sort that would permit you to visualize/highlight the formations on the map.

My solution is simply to associate an area with a logical division/brigade/etc. force, and have a stack/count/formular notion of what that formation consists of. Then its just a matter of populating it. This also has an influence on how I assemble them in the build queues, and has been quite effective in keeping me from overbuilding.

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 Post subject:
PostPosted: Jan 29 2006 
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General
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Joined: Jul 14 2004
Posts: 1167
Location: Space Coast, FL
Even tho I understand your point, for me it is very usefull. It help me to keep track of what I have and to select force packages for operations.

And it also help me in the inmersion. I imagine, that I use the time you expend in namaging the the economic in renaming my units. Diffrent ways of playing the game I guess...


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 Post subject:
PostPosted: Jan 29 2006 
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Brigadier Gen.

Joined: Aug 10 2005
Posts: 576
Location: Venice - the Doge's palace on the Pacific.
That is probably one of the attractions of this game and it overwhelms many of the lesser implementation issues.

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