Balthagor wrote:As tkobo mentioned, only actual production can take such sharp turns, capacity remains constant unless factories are turned off or built
If we pursued such an idea, it would be tied to capacity, not to actual production.
Chris,
Since I tend to have too many military goods when I start fighting I tend to turn off military goods factories. This new way of basing missile production would screw me over for playing smart. If missile production is switched from airbases to military goods "capacity" then I doubt I want to fool with SR2020.
Eric Larsen
I'd have to double check, I might be wrong. Aren't Airbases (don't they have to be "online" to produce missiles?) more expensive to maintain than Idling military goods factories? The last time I checked MG complexes required...how many was it? Oh yeah, ZERO military personnel to function as well.
If my understanding is correct, isn't the actual MG product itself the expensive part of that equation? Yes, you have to pay maintenance on the idle factories, but I have craploads of them, and my economy does not go in the toilet until I crank them up to 11 to fill some major MG need such as filling 90 battleships from empty, all at the same time. Otherwise, it doesn't seem to be that big of an expense. I remember a screen shot Tkobo put up once of a solid complex of 40-50 Airbases, that made my wallet whimper. One other thing, I'd hate to watch my expensive "top of the line" forces glowing bright red and being slaughtered, all because I was too cheap to keep enough MG factories available to cover those spikes in demand.
I probably won't use missiles much no matter what the functionality of production ends up as, but both my logical thinking, and my gut feelings fall firmly on the side of tying it to MG production Capacity.
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill