Naval Blockades

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Mad Foxes
Warrant Officer
Posts: 26
Joined: Dec 21 2006
Location: Pacific

Naval Blockades

#1 Post by Mad Foxes » Dec 31 2006

I'm relatively new here, I'd like to see this implemented if its possible. Also the addition of HARM (high speed anti-radar missile) specifically for any radar site.

Naval blockades for the purpose of severing one's country of its supplies and armaments.
Molon Labe

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ainsworth74
Colonel
Posts: 484
Joined: Apr 17 2004
Location: Middlesborough, UK

#2 Post by ainsworth74 » Dec 31 2006

I think the naval warfare is getting a look, but with a specific look at the way the AI make use of it rather than specific aplications like this, but I think it has been discussed elsewhere try looking for it...

And for HARM missiles, how would you propose implimenting this, don't you think it is a bit detailed even for this game, surly just being able to saturate a hex with cruise missiles is enough?
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke

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Balthagor
Supreme Ruler
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Joined: Jun 04 2002
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#3 Post by Balthagor » Dec 31 2006

Currently radar (and therefore anti-radar weapons) is not part of the Supreme Ruler design scope. We only deal with one type of spotting so that goes beyond the mechanics we wish to simulate.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Jan
Captain
Posts: 122
Joined: May 15 2007
Location: Belgium

#4 Post by Jan » May 27 2007

what about naval blockade? will the naval unit be able to break an supply line by sitting in front of ennemy ports?

cheers,

Jan

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Balthagor
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#5 Post by Balthagor » May 27 2007

It has not been decided yet.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

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