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Legend
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Posts: 2531
Joined: Sep 08 2002
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Location: Ancaster, Ontario - BattleGoat Studios
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#16 Post by Legend » Nov 30 2006

nghtmre15 wrote:
dust off wrote:I'd have to agree that the precious coding time would likely be better spent on the Ai and other priorities.

Cyberpunk666AR
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Joined: Dec 05 2006

#17 Post by Cyberpunk666AR » Dec 07 2006

Perhaps if you change your mind/have time to do it you may want to...

What about the option/event of blowing up a nuclear plant???

Perhaps you conquer a part of the country and they have this huge army you didn’t notice and you are screwed! But no! You control a nuclear plant of the enemy you blow it up and create a nice radioactive delay! The strategic implications will be real cool! And we can finally use that handy training/equipment against nuclear/chemical attacks.

kind of AUTO DESTRUCTION BUTTON we all wish things have.

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Balthagor
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#18 Post by Balthagor » Dec 07 2006

Cyberpunk666AR wrote:What about the option/event of blowing up a nuclear plant???
Stuff like this would fit more with the Covert Ops section being designed. We'll see what's available in that when the design is complete.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

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