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BigStone
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Post by BigStone »

Wonder what that will be.... :-?

I hope something like the Civ concept... ?
Translated to the SR engine:
Start a new map, pik a town and make that your capital and then build
and expand...... ?
If you're doing okay... other "towns" may consider to join you so in that way expanding your "region" (or "zone of influence"....)
NO MORE NOISY FISH [unless they are green & furiously]
I HAVE STILL A FISH IN MY EAR
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tkobo
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Post by tkobo »

Im interested in hearing more about this and some other features.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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red
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Post by red »

I expect that sandbox will allow pre-game editing of CVARs and such. To have a Civ-like system is just so far beyond what the engine currently does.
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Legend
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Post by Legend »

sandbox...

so far guesses are all a little off the mark. any other thoughts about what it could be?
red
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Post by red »

Expanded scenario options screen with on-the-fly region groupings?
3iff
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Post by 3iff »

Might the sandbox be a combined game and editor, allowing the player to perhaps pause the game and change things (adding/removing terrain, objects, units, cash) then resuming the game...

...or, you play in a great big desert!

(edited to make my comments a guess rather than a request!)
Last edited by 3iff on Oct 05 2006, edited 1 time in total.
dust off
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Post by dust off »

Whole world scenario with no preset objectives. Player chooses where to pursue diplomaic, military and economic goals?

Or is that just wishful thinking? :D
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Legend
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Post by Legend »

Well, ... dustoff is a bit closer. It's definitely not anything like changing things during the game. It's also not a combined map editor game. Although we'll probably have nice lobby where you can configure the game.
dust off
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Post by dust off »

Well, ... dustoff is a bit closer
Thanks Legend. Is it that sandbox choice of game objectives can be set for any scenario/ campaign?
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BattleGoat
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Post by BattleGoat »

ah... I was excited in the press release because I thought it was four boards nailed in a square shape and filled with... wait for it... a silicon based substance :D Sorry guys, but I think we should continue teasing the forum for a little while and only release more details on the features only as they are signed off on for the final design.
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Post by Rogs »

my bets that its a configurable scenario like SM's Civ, you can set the parameters for the scenario like, world size, tech level, etc
BigStone
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Post by BigStone »

Okay.. i got it...
It's something where you can build anything you like without restrictions.

Please Goats... could you bring it in the air tonight...

Have something to figure out about radars and missiles and... breweries and... uhhhm nevermind :D
NO MORE NOISY FISH [unless they are green & furiously]
I HAVE STILL A FISH IN MY EAR
Covfam
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Post by Covfam »

if its anything like the sandbox here at my house and attracts kitties from miles around to give me "presents" i dunt want none!


now seriously in the sandbox mode would it be possible to have an option to start with a big chunk of cash and just the basic industries and NO millitary ANYWHERE on the globe and everyone starts from scratch?

one of the biggest problems i have with the large world scenerios are some countries like china russia have 3,000 nearly obsolete units and 200 up to date units .. so then you basicly have to send 3,000 units to reserve and sell them all and rebuild from scratch. now thats all fine for a scenario as it should be for balance making you choose between zerging with tons of old units or dismantle and upgrade.

But in a sandbox mode we shouldnt have to worry about it?

oh btw almost a year later im STILL addicted to this game mistakes and all, SR2010 has awaken the computer meglomaniac that was created with the univeralis europa series!.
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