Do you rename your units?
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- General
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Do you rename your units?
Guys, it would be nice to know how many of us rename units to make easier the task of managing them.
I have a few ideas, but it would only make sence to put them in the wish list if there are enough of us that use the rename feature. So vote, please!
I have a few ideas, but it would only make sence to put them in the wish list if there are enough of us that use the rename feature. So vote, please!
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I couldn't imagine taking the time to rename units in a scenario. I sort units into rather generic stacks, often using only a few unit types, and keep track of them mostly by geography. I find this works best for me on the scale of SR2010... Playing with dozens of stacks on the scale of a continent, I don't care what they're named.
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I operate with a formation concept, grouping units by counts as divisions, brigades, or task forces - however, naming them would be excess labor, particularly since I transfer units by types between formations as a matter of course.
Colorless green ideas sleep furiously [but otherwise, they do not worry and are happy].
- haenkie
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- bergsjaeger
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I mostly rename any unit with special training, all naval ships, and sometimes every unit I have if I don't have many. Course there's one unit I have in every game I play not matter what region its in and that's the 1st "Cougars" Battalion which is always Alpine trained . Too bad There isn't enough room for Infantry to be added.
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So, guys, in your opinion, if renaming units were easier would yo use it? I'm thinking on the lines of a copy and paste function, a hotkey for renaming, unit lists sorted by name...
It is lame sustitution of a propper hiercharchy but...
And Chris / George, don't accuse me of asking for a word proccesor again
Not yet at least!
It is lame sustitution of a propper hiercharchy but...
And Chris / George, don't accuse me of asking for a word proccesor again
Not yet at least!
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Renaming would not [IMO] provide the functionality of operational groupings, and might create additional distractions.
For instance, as I mentioned above, I transfer units through formations - as a means of redeployment and as a means of replacement/upgrade. Regardless of how easy it would be to rename them, I would be endlessly doing so as a I move units from formation to formation.
In a few other war games, there was actually a point benefit for keeping formations together, and having them attack in concert - BUT, these units were provided with hierarchical naming and a an order of battle, and a supply/command scheme as well as other admin tools that permitted this [you could still reattach, but historical regimental groupings needed to be retained if possible]. This does not apply in this game, and it looks like the goats aren't going to go that way. Under the circumstances, renaming units [IMO] would not provide much help in terms of helping to keep them together - what would be nice would be a view filter of some sort that would permit you to visualize/highlight the formations on the map.
My solution is simply to associate an area with a logical division/brigade/etc. force, and have a stack/count/formular notion of what that formation consists of. Then its just a matter of populating it. This also has an influence on how I assemble them in the build queues, and has been quite effective in keeping me from overbuilding.
For instance, as I mentioned above, I transfer units through formations - as a means of redeployment and as a means of replacement/upgrade. Regardless of how easy it would be to rename them, I would be endlessly doing so as a I move units from formation to formation.
In a few other war games, there was actually a point benefit for keeping formations together, and having them attack in concert - BUT, these units were provided with hierarchical naming and a an order of battle, and a supply/command scheme as well as other admin tools that permitted this [you could still reattach, but historical regimental groupings needed to be retained if possible]. This does not apply in this game, and it looks like the goats aren't going to go that way. Under the circumstances, renaming units [IMO] would not provide much help in terms of helping to keep them together - what would be nice would be a view filter of some sort that would permit you to visualize/highlight the formations on the map.
My solution is simply to associate an area with a logical division/brigade/etc. force, and have a stack/count/formular notion of what that formation consists of. Then its just a matter of populating it. This also has an influence on how I assemble them in the build queues, and has been quite effective in keeping me from overbuilding.
Colorless green ideas sleep furiously [but otherwise, they do not worry and are happy].
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Even tho I understand your point, for me it is very usefull. It help me to keep track of what I have and to select force packages for operations.
And it also help me in the inmersion. I imagine, that I use the time you expend in namaging the the economic in renaming my units. Diffrent ways of playing the game I guess...
And it also help me in the inmersion. I imagine, that I use the time you expend in namaging the the economic in renaming my units. Diffrent ways of playing the game I guess...
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