Metal Ore Consumption

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WuOne
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Re: Metal Ore Consumption

#31 Post by WuOne » Oct 18 2012

I was testing with Russia, now will test with Norway, which region do you think i should test? Should also check how it works in war time, and should also test it during longer game...
That was my model, can post it if you want, I will check yours tomorrow :)

georgios
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Re: Metal Ore Consumption

#32 Post by georgios » Oct 18 2012

I just checked my model. I play Greece, but it is easy to see how other regions go in the production statistics. If you notice something unusual, start this region to study the details.

To work properly my wmdata file needs all its data, not only the consumption lines because there are some other changes.

My model for russia increases its advantage in oil and ore resources and industry, but it is poor in timber, water and agriculture.

united states are poor in all resources but are very powerful in industry.

Several small countries appear to be spcialised in some products. Thats cool!

Now I will correct some unusual resoults by adding facilities on the map.

WuOne
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Re: Metal Ore Consumption

#33 Post by WuOne » Oct 18 2012

Tested Norway, now it can make some profit from petroleum sales because of increased demands just like in real life, importing metal, selling petroleum...

In my model Russia consumes just as much petroleum as it produces,just to make demands more real, so to sell some need to increase domestic prices, AI doesn't do that so world top oil exporters are Saudi Arabia, Kuwait, Norway... Russia stays way down on exports, its also strong in ore exports, industry, and some other goods, importing uranium and a bit of consumer goods. So or I need to reduce demands on petrol a bit (what I dont want to do) or build some more oil in Russia and USA and increase demands again...

USA is dependent on petroleum and other resources but are very powerful in industry, consumer goods as-well.
Yes now countrys could have specializations in some products and buy the missing ones...

Still some things to be done, will check your model tomorrow, is it only wmdata file have to be changed to make your model work?

How ta add facilities on the map?

WuOne
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Re: Metal Ore Consumption

#34 Post by WuOne » Oct 19 2012

number47 wrote:
WuOne wrote:Yes I will, I'll try to make my own and I will check yours.
I hate re caching it takes so long...
Thanks for the guide
Have you excluded orbats from cache as I suggested? It shouldn't take more than 2-5min to cache if orbats are excluded...
Well, I found out I was testing the game without units all the time when I excluded orbat file. I need it with units, found out about running in windowed mode from now when creating the cache :)

WuOne
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Re: Metal Ore Consumption

#35 Post by WuOne » Oct 19 2012

I guess I done here, its good for me anyway, now the resources are balanced and trades have to work much better. You can specialize your countrys production in one or few available resources. Demands are bigger (or default production reduced for most)

I just edited Modern Day Campaign and made new scenario - Modern Day Oil Crisis, so the old Modern Day Campaign is still available.
http://www.gamefront.com/files/22482161/MDCv1.51.rar

WuOne
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Posts: 134
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Re: Metal Ore Consumption

#36 Post by WuOne » Oct 19 2012

New Results (with units this time)
Game start date 2011-07-15

Current date 2012-01-01
No big wars in the world, Running on full production Importing, Exporting and not building any new resources to see the changes without me being involved

Agriculture
Market availability: Excellent
Selling Conditions: Unfavorable
Production Price: 1241
Market Price: 3215

Water
Market availability: Excellent
Selling Conditions: Favorable
Production Price: 158
Market Price: 186

Timber
Market availability: Excellent
Selling Conditions: Unfavorable
Production Price: 134
Market Price: 152

Petroleum
Market availability: Excellent
Selling Conditions: Favorable
Production Price: 119
Market Price: 677

Coal
Market availability: Excellent
Selling Conditions: Unfavorable
Production Price: 132
Market Price: 181

Metal
Market availability: Excelent
Selling Conditions: Favorable
Production Price: 131
Market Price: 177

Uranium
Market availability: Excellent
Selling Conditions: Static
Production Price: 285
Market Price: 543

Power
Market availability: Excellent
Selling Conditions: Favorable
Production Price: 236
Market Price: 249

Consumer
Market availability: Excellent
Selling Conditions: Favorable
Production Price: 24869
Market Price: 29942

Industry
Market availability: Excellent
Selling Conditions: Static
Production Price: 17439
Market Price: 21460

Military Goods
Market availability: Excellent
Selling Conditions: Unfavorable
Production Price: 44403
Market Price: 53171

Market Availability and the selling conditions are changing time to time, getting alot of trade requests for different goods, sometimes was getting messages as ally report critical shortgages of consumer goods, agriculture, fresh water and petroleum, but they fixed that quickly without me involved

Just with some adjustments...

MertcanKs
Lt. Colonel
Posts: 207
Joined: Dec 11 2011
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Re: Metal Ore Consumption

#37 Post by MertcanKs » Oct 19 2012

WuOne wrote:I guess I done here, its good for me anyway, now the resources are balanced and trades have to work much better. You can specialize your countrys production in one or few available resources. Demands are bigger (or default production reduced for most)

I just edited Modern Day Campaign and made new scenario - Modern Day Oil Crisis, so the old Modern Day Campaign is still available.
http://www.gamefront.com/files/22482161/MDCv1.51.rar
The new update?You should put this link immediately to Modern Mode.

NanbanJim
Corporal
Posts: 4
Joined: Jan 20 2014
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Re: Metal Ore Consumption

#38 Post by NanbanJim » Jan 24 2014

This information (how many tons of goods are used in making other goods) would be extremely useful to have on the Wiki (or if it's there, being made more prominent since I couldn't find it).

It's quite hard to plan your facility building without this info--I was assuming a 1:1 ratio of Industrial:Consumer goods! :o

GIJoe597
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Re: Metal Ore Consumption

#39 Post by GIJoe597 » Jan 29 2014

I just spent the last hour searching for the one post I remember that breaks it down like you are requesting. I give up. I agree it is difficult to find, but there is/was ONE post listing each item and what it takes to make the end item..

That same post also tells you where to find that info.. it was in one of the files.. but which one eludes me, :(

One thing to be aware of if you are planning to min/max. Do not just use raw resource numbers as many other things affect output, such as Domestic Approval rating, techs, infra spending, etc
https://www.youtube.com/user/GIJoe597


Older/retired gamers, who do not tolerate foolishness.

http://steamcommunity.com/groups/USARG

georgios
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Re: Metal Ore Consumption

#40 Post by georgios » Feb 09 2014

These data are in the file default.wmdata in maps/data

it is editable file so you can update the production balances.

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