Need some help stoping defense builidings

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zorro
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Need some help stoping defense builidings

Post by zorro »

Learning to play 2020 playing as PA. Think I'm doing ok so far I have all the resources I need but Uranium. I've got treaties with several states and a defense pact with New York. Been buying techs from Indiana and Michigan (seem to be the only states to give me decent deals)

Something thats been annoying me however is the AI is auto adding units to my build queue. For the life of me I cannot find how to shut it off what I'm I missing.

I have a few more questions

1.) I've only been buying techs/designs off of Indiana and Michigan because of good relations. I have all treaties with New York and Ohio except full allaince but our relations have not moved. Is there a way to improve this?

2.) Of been planning to invade New Jersey since the start of my game now I see they formed an allaince with Ohio. How can I make sure Ohio stays out of the war? Full alliance them? If you take the capital they surrender correct?

3.) Whats the best way to wage war? I've been buidings light infantry, anti-tank, and tanks (Abrams). Not sure whats best. Hold the line and rain down artillery? I have the tech to build Commanches but very slow.

4.) What exactly do barracks and air fields do?

5.) Do I need to build missles for my planes and artillery

Any help would be great, thanks!
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Re: Need some help stoping defense builidings

Post by GIJoe597 »

Concerning minister and autobuild;

http://www.bgforums.com/forums/viewtopi ... ild#p88821

#4 Airfield allows you to land/repair/rearm/refuel aircraft. Barracks allows you to repair/reserve ground units.
#5 yes if you want to use them.

For the rest, I would suggest taking a few moments to search the forums. The search function works very well here a nice change if you are coming from the Paradox forums.
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zorro
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Re: Need some help stoping defense builidings

Post by zorro »

Thank you been have some problems but I think I got the hang of it now.

I've tried using the search feature about misslies but have had no luck yet and found nothing on wiki. Luckily I built 2 misslie fabrication sites with a 3rd coming and started producing. I've been building the two following types:

M39 ATACMS I (air launch)
AGM-12C Bullpup B AGM (land launch)

for the M39 only planes can fire these? What about helicopters? Picked them because of their size so they would fit on the plane. It looks like this missle can target air and ground units but I'm not sure.

AGM can only be fired from land units not planes? These missles look good agaist ground targets.

Also if you do not produce missles your air force will be worthless? They will not fire anything?

Hoping to some answers so I can invade New Jersey. I tried to invade them before and the the minister handle it did not end well. So next time I will take over. Should have air superiority been building some F/A -18E Super Hornet.
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Re: Need some help stoping defense builidings

Post by GIJoe597 »

The attack stats of aircraft include air to air missiles so they are not available for the player to build. If an aircraft has a ground attack value it has the capability to attack/damage a ground unit even without missiles. Missiles are hard to wrap your head around because of the way they are coded into the game. One will get the impression they are very, very, very, very, under powered and to be fair they are. But, to make them 100% reflect real world scenarios would make them a "super weapon".

This is partially mitigated by the sheer amount of missiles you will need to fight a modern country, as modeled in the game. A missile has its own stats above and beyond what an aircraft has. The largest advantage of missiles in the game, in my opinion, is their range. With missiles you can stand off and lob from a safe distance. But again you run into the vast numbers of missiles needed. I personally have built 1000 missiles fabs in some games, there are reports of other players building a huge number of missile fabs also.

These days I rely much less on missiles as I do not like the way they are represented. I always try to use airframes with the largest ground attack range. This allows me to not worry about loading missiles. Instead I use the internal Supply Capacity of them to attack ground targets. For example the A-10. It has a nice ground attack range and a good cargo capacity. For game purposes, assume the cargo is 30mm rounds. It can chew up ground units nicely without AGM- 65's/GBU's/MK-82's/84's, etc.

The Bullpup is a nice weapon system when you need large quantities quickly. I will generally upgrade to the longer range/higher damage weapons when available. I rarely will use a weapon with a build time longer than 7 days. This is really not an issue due to how I use missiles now. Basically, only as anti shipping and last ditch stop gap to stem a tide, if needed. I do not require the tens of thousands of missiles I used to build.

Again, in my opinion, your best bet is the best Fighter Bomber or Multi Role you can produce. The main concern early on is maximum bang for your buck/production time. As an example I would much rather have 7 FB-22's than 30 F-4's. But it boils down to personal preference. (Multi Roles are very nice when they have a high air attack and a high ground attack. This means you only need to produce one frame as opposed to several. 1 wing i.e. 7 squadrons of Multi Role are easier to roll off the assembly line than 1 wing of Air to Air and 1 wing of Air to Ground)

I do not have access to the game currently so I am unable to look at units/stats and cannot see the M39 as modeled in the game. But look at the tech pop up, these clearly show what unit they can by launched from as well as what type of unit they are intended to attack.
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zorro
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Re: Need some help stoping defense builidings

Post by zorro »

Guess my 3 missile fabs aren't enough if people use thousands lol. Thanks for the help. Sounds like missiles are more of a pain than they are worth. So does than mean that all artillery can fire without missiles as well?
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Re: Need some help stoping defense builidings

Post by GIJoe597 »

I do not mean to turn you off entirely to missiles. :P Each person has their own play style and you may find missiles very useful. I will use them when "role playing" a particular country for example, but in general game play they just do not hold as much importance to me as they did when I first started playing.


As best I can recall, all true arty units will indeed do damage with or without missiles. This obviously does not include the launch trucks/trailers some countries have. (think Scud launcher)


EDITED to add: Have a look at this http://www.bgforums.com/forums/viewtopi ... 46&t=12348. Ruges has made an excellent "guide/overview". Should still be accurate enough. Do some playing around and see what works for you, missile wise. Good luck.
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zorro
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Re: Need some help stoping defense builidings

Post by zorro »

Thanks GIJoe that was a good link I beleive I got the basics down now.

Launched my invasion agaist New Jersey again but not much success. My missiles did do damage but where gone in about 10 seconds guess thats why people build so many. My Hornets and Comanche did well. Biggest problem I' having is coordinating the army. Planning on building more missiles and trying again.
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Re: Need some help stoping defense builidings

Post by GIJoe597 »

Excellent, good luck!
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zorro
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Victory

Post by zorro »

Finally was able to annex New Jersey. Built an upgraded version of my tanks the M1A3, which new jersey was nice enough to sell to me. I burned through my 1,500 missiles like they were nothing but they were enough. I was surprised to see how tough the garrison units were. Really held me up. Had to attack from 3-4 different directions to put a dent in them. Delaware decided to declare war on me during my war with jersey but was easy enough to deal with.

I had a few questions pop up though.

1.) If more air fields are built at a base can more deployed planes be placed there? I could only fit so many planes per base.

2.) Still having trouble with diplomacy more so after the war of course. How can I improve relations? I've don treaties before and relation have not moved.

*EDIT* So I guess I'm going to get declared war on till I improve my UN relations? Luckly no one near me has declared war. Had Oklahoma and Illinois declare war. Acutally now that I think about it I beleive I have treaties with Ohio and Indiana might have to roll some troops in and get them to make peace.
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Re: Need some help stoping defense builidings

Post by GIJoe597 »

1. About 17 squadrons are all a hex can hold without excess circling. You really should not need more than 14 squadrons at any one time.

2. Easy answer is, ignore treaties. AI diplomacy is not a strong point of the game and at best is a delaying tactic. I consider war declarations against me "free land". The world view of you as well as the UN view has zero impact on your ability to buy or sell on the world market.

Choose an enemy that has the most resources you need and take them out, improve/build upon those resources, absorb into your empire while being defensive elsewhere if needed. If large scale battles are still chaotic for you, concentrate all your forces on a single front. Bait the Ai with a single unit encroaching on its territory. When it responds, withdraw to entrenched positions and annihilate them, Rinse repeat. Eventually the ai will have all its forces in repair and will send them at you one at a time as they exit repairs. No more rushes. Then you have them.
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zorro
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Re: Need some help stoping defense builidings

Post by zorro »

Ok so once you start annexing countries its real aggressive from there. Followed your advice agaist illinois worked like a charm. I came in from indiana and had a strong line of tanks and sent 2 ahead to draw them in. Destoryed their advancing units in short order. Then I marched on their capital.

Now I thought the changing colors of those green bars where a units health. Apparently its their supplies? My attacked bogged down and my units could attack or retreat. Building some heavy supply trucks guessing/hoping that will restore them. I only sent in tanks for this attack so I'm sending in my infantry to their add until the supply trucks arrive.
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Re: Need some help stoping defense builidings

Post by GIJoe597 »

Excellent. Keep in mind tanks are good for wide open, flat terrain. Use inf/mech inf for other areas. If you are having supply issues remember you can also use helo's and fixed wing aircraft for supply. Be certain you have local air superiority before allowing supply planes to circle around your units.
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