Some new things in Global Crisis

Discuss Supreme Ruler 2020 here.

Moderators: Balthagor, Legend, Moderators

Post Reply
Roland040
Colonel
Posts: 298
Joined: Aug 15 2008

Re: Some new things in Global Crisis

Post by Roland040 »

Hello sorry if im not clear in my question. If any country i.e AI controlled or my controlled country, occupy another country. What happens to the factories and mines etc belonging to that country. Are they destroyed or do you take over running all those facilities in that country. Im just interested to know what happens when you take over another country and its resources. I hope this is clear now thanks.
User avatar
Balthagor
Supreme Ruler
Posts: 22099
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Some new things in Global Crisis

Post by Balthagor »

conquest is done on a map hex scale, not on a "whole country" scale. If a hex contains industries when you take it, those industries take some damage (more if you soften the target with artillery first) and they begin to repair immediately. As long as they are online they will produce an amount based on condition (health), supplies, efficiency and loyalty. When offline they produce nothing but repair faster. Once repaired, loyalty is the only affect that will make them different than facilities in your initial territory (assuming similar supply situations).
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Roland040
Colonel
Posts: 298
Joined: Aug 15 2008

Re: Some new things in Global Crisis

Post by Roland040 »

Hello thank you for explaining that. One final thing on this. Does one ever occupy a country by taking its capital? Or by any other way?
Opthalamia
Colonel
Posts: 458
Joined: Sep 12 2008

Re: Some new things in Global Crisis

Post by Opthalamia »

As said, you cant occupy a country. You conquer one hex after another. And some times, the enemy surrenderd. The condition for a surrender is your choice. If you start a game, you can select "complete" or "capitol".

Capitol - you just have to take his capitol, and he will surrender
Complete - you have to break his will to fight, take the capitol helps, but if the AI think she can continue, she just select another city as capitol. Go ahead and destroy the enemy civilian and military approval rating.
Last edited by Opthalamia on Dec 22 2008, edited 1 time in total.
Roland040
Colonel
Posts: 298
Joined: Aug 15 2008

Re: Some new things in Global Crisis

Post by Roland040 »

Hello thanks for clarifying on that.
GIJoe597
Board Admin
Posts: 2918
Joined: Sep 29 2008
Human: Yes
Contact:

Re: Some new things in Global Crisis

Post by GIJoe597 »

Balthagor wrote:If a hex contains industries when you take it, those industries take some damage (more if you soften the target with artillery first) and they begin to repair immediately... When offline they produce nothing but repair faster...

Thats was unknown to me, another thing added to the "tidbit" file.
https://www.youtube.com/user/GIJoe597


Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Mewshkin
Lieutenant
Posts: 96
Joined: Jul 28 2002

Re: Some new things in Global Crisis

Post by Mewshkin »

Has the formula for how many supplies are displaced by missiles been changed for GC?
If for eg I load a single SS-N-19 onto a Kirov, the supply stats change to 426/0, combat time is 255/253.
If I load a second missile, the supplies go completely and my cruiser is now a sitting duck. This happens for every ship. Is it just me?

Other than this I'm very happy so far. :-)
User avatar
Balthagor
Supreme Ruler
Posts: 22099
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Some new things in Global Crisis

Post by Balthagor »

more info please.

I just tried launching as Russia, deployed one Kirov. It started with 426/426 supplies. When I sent one missile to it the value became 419/419 which matches the 7 tonnes of the SS-N-19. Next missile it became 412/412, Then 405/405.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Mewshkin
Lieutenant
Posts: 96
Joined: Jul 28 2002

Re: Some new things in Global Crisis

Post by Mewshkin »

Happens in every GC scenario, every country, every platform, every missile. Doesn't happen in vanilla SR2020.

To be honest I've tinkered so much with the base-game that its almost certainly something I've done. I'll try a fresh install.
User avatar
tkobo
Supreme Ruler
Posts: 12397
Joined: Jun 04 2002
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !

Re: Some new things in Global Crisis

Post by tkobo »

Cant find the thread about the new "stars" that show capital location and region orientation towards you the player,so feel free to move this to it.

Im not sure how the new system is supposed to work,but i just came across this.

If a region breaks its alliance treaty with you, but you choose to not break yours with them in return,the star for them still shows as blue,even though they no longer consider you their ally.

Not sure whats supposed to happen here, but this could be confusing.....
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
User avatar
Balthagor
Supreme Ruler
Posts: 22099
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Some new things in Global Crisis

Post by Balthagor »

One way alliances are always a problem, but we'll make note...

thx
Chris Latour
BattleGoat Studios
chris@battlegoat.com
ollobrains
Brigadier Gen.
Posts: 507
Joined: Nov 11 2008

Re: Some new things in Global Crisis

Post by ollobrains »

in GC event side of things i found that the australian petroleum reserves keep getting upsized ( this is a good thing lol)
User avatar
tkobo
Supreme Ruler
Posts: 12397
Joined: Jun 04 2002
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !

Re: Some new things in Global Crisis

Post by tkobo »

Image

This map shows how much more localized wars seem to be staying now.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
User avatar
tkobo
Supreme Ruler
Posts: 12397
Joined: Jun 04 2002
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !

Re: Some new things in Global Crisis

Post by tkobo »

Techs now go beyond 140,ive seen to 142 so far.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
powercell
Colonel
Posts: 482
Joined: May 29 2005

Re: Some new things in Global Crisis

Post by powercell »

There are new techs and units up to tech level 160+. Probably nothing new after 170.
Post Reply

Return to “General Discussion - 2020”