Some new things in Global Crisis

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Roland040
Colonel
Posts: 298
Joined: Aug 15 2008

Re: Some new things in Global Crisis

Post by Roland040 »

Hello the other two things im interested about this expansion if anyone has noticed. First when the AI does an amphibious landing is it able to follow up that landing with reinforcements later on within that area of the initial landing zone? Also can the AI do airborne landings in anyway yet; i.e by helicoptor or aircraft? Im just curious how advanced the AI is yet thanks.
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tkobo
Supreme Ruler
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Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !

Re: Some new things in Global Crisis

Post by tkobo »

All the landing attempts ive seen so far failed big time.

For one thing, ive noticed most of the ones ive seen tried to take an enemy pier and land there.
Problem with that is, theres often subs sitting at piers :P

And once under attack, ive noticed the enemy air force usually jumps them also. :lol:

The ones ive seen attempted, simply didnt have enough protection to pull it off.

Now that said,the AI is much more protective of its own territory than many players have been in the past,so it might catch a player who hasnt adjusted to the threat off guard....

Id say its a good first step.Add in some AI generated hotspots to the landing area for air units and naval units, and the its success rate should improve.At least as far as getting troops ashore goes.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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Hundane
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Re: Some new things in Global Crisis

Post by Hundane »

I have only witnessed one invasion, U.S. vs Cuba. The 1st assault was right in the middle of Cuba and they cut the island in two before it bogged down. The second assault hit the eastern end and took it pretty easily. They had minor trouble with partisans while assaulting the capital city. Does not look like Cuba will hold out much longer. I have seen some hitches with it though. The U.S. has 2 dozen or so tanks stuck in Key West. Looks like they tried to drive down the road to Cuba :D

I havent seen an air assualt yet.
Hundane
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Re: Some new things in Global Crisis

Post by Hundane »

Playing as Argentina I recieved and email notifing me of timber loss due to arson !!
ollobrains
Brigadier Gen.
Posts: 507
Joined: Nov 11 2008

Re: Some new things in Global Crisis

Post by ollobrains »

as australia had a budget issue where it took 50m

Do the events fire in the world in crisis sceniro when using GC engine-purchase etc ill try it out like to see the smaller states etc makes for longer games
Draken
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Re: Some new things in Global Crisis

Post by Draken »

Enter key works to accept new name when renaming units of BG...

Thanks George! The game is now a step closer to become a word processor! :)

Now if only the cursor keys work... ;)
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
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Si vis pacem, para bellum
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It is hard to free fools from the chains they revere.
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warriorsoflight
Lieutenant
Posts: 77
Joined: Jun 16 2008

Re: Some new things in Global Crisis

Post by warriorsoflight »

just got it yesterday

so far so good

I did one thing to test it out. I tried a multiplayer game as usa, declared war against Spain, Portugal and Egypt. I saved and reloaded as Italy. Just waiting to see what will happen. I haven't really seen the US move there forces in that direction. But I haven't had time to play for more than a hour. How long you think it will take for US to mobilize and attack across the world?

we be trying tonight :-)

thank you for keeping with up with the work.
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Legend
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Location: Ancaster, Ontario - BattleGoat Studios
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Re: Some new things in Global Crisis

Post by Legend »

Draken wrote:Enter key works to accept new name when renaming units of BG...

Thanks George! The game is now a step closer to become a word processor! :)

Now if only the cursor keys work... ;)
That works for renaming units, battle groups and when saving a game. It was a very last minute addition to the game.
Glad you like it.
Gonzar
Brigadier Gen.
Posts: 592
Joined: Jul 24 2008
Location: Spain

Re: Some new things in Global Crisis

Post by Gonzar »

Nice to see Western Sahara independent. Not that Morocco will like it :lol: .
Andorra is also independent in the expansion.

Now, if you (BG) would please give the city of Ceuta back to Spain (where it belongs, the same as Gibraltar is english) than this part of the map would be perfect :-) .
Roland040
Colonel
Posts: 298
Joined: Aug 15 2008

Re: Some new things in Global Crisis

Post by Roland040 »

Hello has anyone noticed if an AI run country or region occupies another one. Are they able to takeover and run the economy and build an army there for their own ends. I hope this question is clear for you out there thanks.
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Balthagor
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Re: Some new things in Global Crisis

Post by Balthagor »

@Gonzar, that areas is just too small to model in game, it would give Spain much to large an area in Morroco. We don't model Monaco for the same reason.

@Roland040 - I think you mean something like puppet states, that is not a feature of either the core game or the expansion.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Illumination
Warrant Officer
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Joined: Nov 26 2008

Re: Some new things in Global Crisis

Post by Illumination »

Where do I download GC at???
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Balthagor
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Re: Some new things in Global Crisis

Post by Balthagor »

Chris Latour
BattleGoat Studios
chris@battlegoat.com
Roland040
Colonel
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Re: Some new things in Global Crisis

Post by Roland040 »

Hello i guess you can call it that. So what happens to a country once its been occupied by another? Its population and economy, doesnt the occupying power benefit from occupying other countries? Im just curious to know how this works in this game thanks.
Opthalamia
Colonel
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Joined: Sep 12 2008

Re: Some new things in Global Crisis

Post by Opthalamia »

Perhabs i dont understand the question.

Your polulation generate a demand on goods. You can only build industry in owned territory. Since GC there is one differenz between conquered and starting territory, your industry get a 25% production penalty in unloyal hexes.
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